Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
NoelStephensUnity created a review on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
Looks good to me.
NoelStephensUnity created a review comment on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
My bad... looks good.
NoelStephensUnity created a review on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
NoelStephensUnity pushed 1 commit to fix/MTTB-972-DeferDespawn-DestroyGameObject Unity-Technologies/com.unity.netcode.gameobjects
- test-fix-fix Fixing the bug in my previous fix. cf62c80
NoelStephensUnity pushed 1 commit to fix/MTTB-972-DeferDespawn-DestroyGameObject Unity-Technologies/com.unity.netcode.gameobjects
- Revert "test-fix" This reverts commit 16659e8c60f1b52a23bb2436faca769f351db06f. f18beb7
NoelStephensUnity pushed 1 commit to fix/MTTB-972-DeferDespawn-DestroyGameObject Unity-Technologies/com.unity.netcode.gameobjects
- test-fix Assure all NetworkManagers are destroyed at the end of TearDown. 233c1b3
NoelStephensUnity pushed 1 commit to fix/MTTB-972-DeferDespawn-DestroyGameObject Unity-Technologies/com.unity.netcode.gameobjects
- test-fix Checking to see if the failure was due to the network prefab being spawned when the host-server starts. 16659e8
NoelStephensUnity created a review comment on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
This needs further review as it was originally a client-side adjustment made for session owner but needs to include a new version of the service in order to know that it should skip handling this o...
NoelStephensUnity created a review on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
NoelStephensUnity pushed 1 commit to develop-2.0.0 Unity-Technologies/com.unity.netcode.gameobjects
- fix: networkvariablebase not being reinitialized if networkobject persists between sessions (#3181) * fix This wi... 144bd78
NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: networkvariablebase not being reinitialized if networkobject persists between sessions
This PR resolves the issue where a `NetworkObject` instance with a `NetworkBehaviour` that includes one or more `NetworkVariableBase` derived class properties persists between network sessions is n...NoelStephensUnity pushed 3 commits to fix/networkvariablebase-not-being-reinitialized-if-networkobject-persists-between-sessions Unity-Technologies/com.unity.netcode.gameobjects
- chore: update example overriding scenes networkprefabs dedicated server (#3207) * update Adding support for a ded... 1249843
- fix: more accurate local time sync with server time (up-port) (#3212) * get a more accurate local time by using half... 870452b
- Merge branch 'develop-2.0.0' into fix/networkvariablebase-not-being-reinitialized-if-networkobject-persists-between-s... 23ae879
NoelStephensUnity pushed 1 commit to develop Unity-Technologies/com.unity.netcode.gameobjects
- fix: networkvariablebase not being reinitialized if networkobject persists between sessions (#3217) * fix Back-po... c032b55
NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: networkvariablebase not being reinitialized if networkobject persists between sessions
Backport of #3181 This PR resolves the issue where a `NetworkObject` instance with a `NetworkBehaviour` that includes one or more `NetworkVariableBase` derived class properties persists between ...NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects
fix/networkvariablebase-not-being-reinitialized-if-networkobject-persists-between-sessions-back-port
NoelStephensUnity created a review on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
👍
NoelStephensUnity pushed 1 commit to fix/networkvariablebase-not-being-reinitialized-if-networkobject-persists-between-sessions-back-port Unity-Technologies/com.unity.netcode.gameobjects
- update adding changelog entry 327e277
NoelStephensUnity opened a draft pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: networkvariablebase not being reinitialized if networkobject persists between sessions
Backport of #3181 This PR resolves the issue where a `NetworkObject` instance with a `NetworkBehaviour` that includes one or more `NetworkVariableBase` derived class properties persists between ...NoelStephensUnity pushed 1 commit to fix/networkvariablebase-not-being-reinitialized-if-networkobject-persists-between-sessions Unity-Technologies/com.unity.netcode.gameobjects
- test The first iteration should ignore the time delta as that could be impacted by the test or VM running the test. be057ce
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects
fix/networkvariablebase-not-being-reinitialized-if-networkobject-persists-between-sessions-back-port - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects
fix/more-accurate-local-time-sync-with-server-time-up-port
NoelStephensUnity pushed 1 commit to develop-2.0.0 Unity-Technologies/com.unity.netcode.gameobjects
- fix: more accurate local time sync with server time (up-port) (#3212) * get a more accurate local time by using half... 870452b
NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: more accurate local time sync with server time (up-port)
User Contribution (@BenHamrick) (#3028) Up-port of #3206 This PR changes the `NetworkTimeSystem.Sync` method to use half RTT to calculate the desired local time offset as opposed to the full RT...NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects
fix/more-accurate-local-time-sync-with-server-time
NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: more accurate local time sync with server time
User Contribution (@BenHamrick) (#3028) This PR changes the `NetworkTimeSystem.Sync` method to use half RTT to calculate the desired local time offset as opposed to the full RTT. <!-- Add RFC...NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects
chore/validate-1.12.2
NoelStephensUnity pushed 1 commit to release/1.12.2 Unity-Technologies/com.unity.netcode.gameobjects
- chore: validate 1.12.2 (#3215) * update Updating package and changelog. * test Changing what log message ty... ed700c0
NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: validate 1.12.2
Validating minor adjustments to UnitTransport doesn't impact tests. ## Changelog NA ## Testing and Documentation - No tests have been added. - No documentation changes or additions wer...NoelStephensUnity pushed 1 commit to chore/validate-1.12.2 Unity-Technologies/com.unity.netcode.gameobjects
- test Forgot to update message. 29bdf97
NoelStephensUnity pushed 1 commit to chore/validate-1.12.2 Unity-Technologies/com.unity.netcode.gameobjects
- test Changing what log message type we are expecting. d6433cb