Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

NoelStephensUnity

NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@scs-b Ahhh.... that does help indeed. So, converting over from a custom message to an RPC ended up without any issues. It would be nice to see the InitState serialization code (did it implement `...

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NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
> [@NoelStephensUnity](https://github.com/NoelStephensUnity) is v1.12.0 no longer happening? I'm using Unity 2022 which is on LTS, will it keep getting updates for the net code or we must upgrade t...

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NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
> Hi [@NoelStephensUnity](https://github.com/NoelStephensUnity) > > Thanks for the thorough reply. I actually did not derive from `NetworkTransform`. I've changed the source of it. Having to deriv...

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NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
Hi @BerkayDrsn, Actually your solution to resolving the issue of synchronizing after having disabled is the recommended way to handle this and is why the Initialize method was made protected. So s...

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NoelStephensUnity pushed 1 commit to fix/networkvariablebase-not-being-reinitialized-if-networkobject-persists-between-sessions Unity-Technologies/com.unity.netcode.gameobjects
  • fix ? This test needs more comments. 7c21d8c

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NoelStephensUnity pushed 1 commit to fix/networkvariablebase-not-being-reinitialized-if-networkobject-persists-between-sessions Unity-Technologies/com.unity.netcode.gameobjects
  • update Adding PR number to changelog entry 626acca

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NoelStephensUnity opened a draft pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: networkvariablebase not being reinitialized if networkobject persists between sessions
This PR resolves the issue where a `NetworkObject` instance with a `NetworkBehaviour` that includes one or more `NetworkVariableBase` derived class properties persists between network sessions is n...
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

fix/networkvariablebase-not-being-reinitialized-if-networkobject-persists-between-sessions - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity opened a draft pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: duplicate scene added to scenes in build list
Pending further testing of an issue with ParrelSync. ## Changelog - Fixed: TBD ## Testing and Documentation - No tests have been added (requires manual testing) - No documentation ...
NoelStephensUnity pushed 1 commit to fix/duplicate-scene-added-to-scenes-in-build-list Unity-Technologies/com.unity.netcode.gameobjects
  • fix Failing on hash mismatch. 6967621

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NoelStephensUnity pushed 1 commit to fix/duplicate-scene-added-to-scenes-in-build-list Unity-Technologies/com.unity.netcode.gameobjects
  • update Decided on a different approach to resolving this issue. fec4232

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NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

fix/duplicate-scene-added-to-scenes-in-build-list - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity published a release on Unity-Technologies/com.unity.netcode.gameobjects
2.2.0
## [2.2.0] - 2024-12-12 ### Added - Added `NetworkObject.OwnershipStatus.SessionOwner` to allow Network Objects to be distributable and only owned by the Session Owner. This flag will overrid...
NoelStephensUnity created a tag on Unity-Technologies/com.unity.netcode.gameobjects

ngo/2.2.0 - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity pushed 1 commit to develop-2.0.0 Unity-Technologies/com.unity.netcode.gameobjects
  • chore: merge release 2.2.0 back into develop-2.0.0 (#3179) * update updating package * update updating chan... ba35384

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NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects

chore/merge-release-2-2-0-into-develop-2-0-0

NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: merge release 2.2.0 back into develop-2.0.0
This PR merges the updates in release/2.2.0 back into the develop-2.0.0 branch ## Changelog NA ## Testing and Documentation - No tests have been added. - No documentation changes or a...
NoelStephensUnity closed an issue on Unity-Technologies/com.unity.netcode.gameobjects
Distributed authority isn't synchronizing all players
### Description See repro steps for a very simple way to reproduce this issue on the 2.1.1 release with the social hub sample. I'm testing distributed authority on the latest version of NGO (dev...
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@afarchy We are looking at a few possibilities including adding some additional checks within the Multiplayer SDK. However, until that is determined I will see what we can do to provide some point...

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NoelStephensUnity pushed 1 commit to develop-2.0.0 Unity-Technologies/com.unity.netcode.gameobjects
  • Update Minor grammar update 628868a

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NoelStephensUnity pushed 5 commits to chore/merge-release-2-2-0-into-develop-2-0-0 Unity-Technologies/com.unity.netcode.gameobjects
  • fix: clamp spawntimeout to recommended range (#3174) * update Clamping spawntimeout * update improving pare... 2b3893c
  • feat: Add a SessionOwner ObjectStatus and allow InScenePlaced network objects to be distributed (#3175) * Initial pa... 2d10975
  • chore: adding overriding scenes and prefabs example (#3161) * update Adding the initial scene and prefab override... 1a2a627
  • update Updating Readme to reflect the version of Unity support by NGO v2 d7ef262
  • Merge branch 'develop-2.0.0' into chore/merge-release-2-2-0-into-develop-2-0-0 09b891f

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NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: merge release 2.2.0 back into develop-2.0.0
This PR merges the updates in release/2.2.0 back into the develop-2.0.0 branch ## Changelog NA ## Testing and Documentation - No tests have been added. - No documentation changes or a...
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

chore/merge-release-2-2-0-into-develop-2-0-0 - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
Hi @wintbiit, Thank you for pointing out this potentially confusing issue with our initial readme file. NGO v1.x.x is compatible with Unity 6, but we recommend that users upgrade to NGO v2.x.x when...

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NoelStephensUnity closed an issue on Unity-Technologies/com.unity.netcode.gameobjects
Does NGO support or plan to support Unity 2022.3 LTS ?
### Description In README doc of this repo says > Compatibility > Netcode for GameObjects targets the following Unity versions: > > Unity 2021.3(LTS), 2022.3(LTS), and Unity 6 (6000.0) However N...
NoelStephensUnity pushed 1 commit to develop Unity-Technologies/com.unity.netcode.gameobjects
  • Update Clarifying what versions of NGO supports which versions of Unity. d0beb3d

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NoelStephensUnity pushed 1 commit to develop-2.0.0 Unity-Technologies/com.unity.netcode.gameobjects
  • update Updating Readme to reflect the version of Unity support by NGO v2 d7ef262

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NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects

fix/server-session-owner-populate-in-sceneplaced-table-when-started

NoelStephensUnity pushed 1 commit to release/2.2.0 Unity-Technologies/com.unity.netcode.gameobjects
  • fix: server, host, or session owner not populating in-scene placed object table when started (#3177) * fix This f... ba49065

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NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: server, host, or session owner not populating in-scene placed object table when started
This PR fixes an issue where the server, host, or session owner was not populating the in-scene placed `NetworkObject` table when spawning in-scene placed `NetworkObjects` that were within one or ...
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