Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

NoelStephensUnity

NoelStephensUnity pushed 1 commit to chore/validate-1.12.2 Unity-Technologies/com.unity.netcode.gameobjects
  • update Updating package and changelog. c16a60a

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NoelStephensUnity opened a draft pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: validate 1.12.2
Validating minor adjustments to UnitTransport doesn't impact tests. ## Changelog NA ## Testing and Documentation - No tests have been added. - No documentation changes or additions wer...
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

chore/validate-1.12.2 - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

release/1.12.2 - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity closed an issue on Unity-Technologies/com.unity.netcode.gameobjects
Allow processing of `NetworkVariable` delivery as a whole at Tick update
**Is your feature request related to a problem? Please describe.** The [Documentation](https://docs-multiplayer.unity3d.com/netcode/current/learn/rpcvnetvar/#why-not-use-networkvariables-for-everyt...
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
I created a [documentation update GitHub issue](https://github.com/Unity-Technologies/com.unity.multiplayer.docs/issues/1417) for the misleading information. At this point I will close this issue,...

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NoelStephensUnity opened an issue on Unity-Technologies/com.unity.multiplayer.docs
Feedback for docs/learn/rpcvnetvar.md
The tips for sending NetworkVariables needs to most likely just be removed. ![Image](https://github.com/user-attachments/assets/faaabbd4-f29e-4897-a409-439df2856750) @jabbacakes @EmandM Topic fo...
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
Ahhh...I see now...and the diagram is out of date (it must have been put together while UNet was not deprecated). > Right now, we just change NetworkVariable in Update(), and if I understand corre...

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NoelStephensUnity created a tag on Unity-Technologies/com.unity.netcode.gameobjects

ngo/1.12.0 - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity published a release on Unity-Technologies/com.unity.netcode.gameobjects
1.12.0
## [1.12.0] - 2024-11-19 ### Added - Added `UnityTransport.GetEndpoint` method to provide a way to obtain `NetworkEndpoint` information of a connection via client identifier. (#3131) - Added...
NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: merge 1.12.1 into develop
Merging release back into develop <!-- Add short version of the JIRA ticket to the PR title (e.g. "feat: new shiny feature [MTT-123]") --> <!-- Add RFC link here if applicable. --> ## Chan...
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

chore/merge-1.12.1-into-develop - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity opened an issue on Unity-Technologies/com.unity.multiplayer.docs
Feedback for docs/tutorials/helloworld.md
In [this multiplayer tutorial](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/helloworld/), the NetworkCommandLine code sample uses the UnityEngine (old) code convention which is no...
NoelStephensUnity opened an issue on Unity-Technologies/com.unity.multiplayer.docs
Feedback for docs/tutorials/helloworld.md
In [this multiplayer tutorial](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/helloworld/), in testing the command line helper section, the string provided under “To run there comma...
NoelStephensUnity opened an issue on Unity-Technologies/com.unity.multiplayer.docs
Feedback for docs/tutorials/goldenpath_series/gp_module_one.md
In [the multiplayer golden path one tutorial](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/goldenpath_series/goldenpath_one/#adding-editor-modes-to-hello-world), the path of the w...
NoelStephensUnity opened an issue on Unity-Technologies/com.unity.multiplayer.docs
Feedback for docs/tutorials/goldenpath_series/gp_module_one.md
In [the multiplayer golden path one tutorial](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/goldenpath_series/goldenpath_one/#adding-editor-modes-to-hello-world), the full code of ...
NoelStephensUnity opened an issue on Unity-Technologies/com.unity.multiplayer.docs
Feedback for docs/tutorials/goldenpath_series/gp_module_one.md
In [the multiplayer golden path one tutorial](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/goldenpath_series/goldenpath_one/#adding-editor-modes-to-hello-world), the full code of ...
NoelStephensUnity opened an issue on Unity-Technologies/com.unity.multiplayer.docs
Feedback for docs/tutorials/goldenpath_series/gp_module_one.md
In [the multiplayer golden path one tutorial](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/goldenpath_series/goldenpath_one/#adding-editor-modes-to-hello-world), once the tutorial...
NoelStephensUnity opened an issue on Unity-Technologies/com.unity.multiplayer.docs
Feedback for docs/tutorials/goldenpath_series/gp_module_one.md
In [the multiplayer golden path one tutorial](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/goldenpath_series/goldenpath_one/#adding-editor-modes-to-hello-world), the link to the G...
NoelStephensUnity opened an issue on Unity-Technologies/com.unity.multiplayer.docs
Feedback for docs/tutorials/goldenpath_series/gp_module_two.md
In [the multiplayer golden path two tutorial](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/goldenpath_series/goldenpath_two/index.html), in the NetworkVariableTest code, the varia...
NoelStephensUnity opened an issue on Unity-Technologies/com.unity.multiplayer.docs
Feedback for docs/tutorials/goldenpath_series/gp_module_two.md
In [the multiplayer golden path two tutorial](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/goldenpath_series/goldenpath_two/index.html), the NetworkTransformTest code is not worki...
NoelStephensUnity opened an issue on Unity-Technologies/com.unity.multiplayer.docs
Feedback for docs/tutorials/goldenpath_series/gp_module_two.md
In [the multiplayer golden path two tutorial](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/goldenpath_series/goldenpath_two/index.html), in the NetworkTransformTest sample, the sc...
NoelStephensUnity opened an issue on Unity-Technologies/com.unity.multiplayer.docs
Feedback for docs/components/networkmanager.md
Within the info callout, the Connection Approval link is invalid. ================================== For more information about player prefabs see: [NetworkObject Player Prefab Documentation](http...
NoelStephensUnity opened an issue on Unity-Technologies/com.unity.multiplayer.docs
Feedback for docs/learn/clientside-interpolation.md
[Client-Side Interpolation](https://docs-multiplayer.unity3d.com/netcode/current/learn/clientside_interpolation/) The [tick and update rates](https://docs-multiplayer.unity3d.com/netcode/current/le...
NoelStephensUnity pushed 1 commit to fix/networkvariablebase-not-being-reinitialized-if-networkobject-persists-between-sessions Unity-Technologies/com.unity.netcode.gameobjects
  • test This validates the fix for resetting the NetworkVariableBase.LastUpdated property when a NetworkObject is persi... 91bf747

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NoelStephensUnity created a comment on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
@BenHamrick Thank you for your contribution! This will help keep a more accurate server time calculation on client instances which will indeed benefit everyone who uses Netcode for GameObjects. ...

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NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: Sync local time with server more accurately
When syncing the local time from the server to the client we need to use half the RTT time to get the local time in sync with the server. Otherwise the local time drifts relative to how long the RT...
NoelStephensUnity pushed 1 commit to fix/more-accurate-local-time-sync-with-server-time Unity-Technologies/com.unity.netcode.gameobjects
  • style removing whitespace after comment 5f12a96

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NoelStephensUnity pushed 1 commit to fix/more-accurate-local-time-sync-with-server-time-up-port Unity-Technologies/com.unity.netcode.gameobjects
  • style removing white space after comment 525613a

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NoelStephensUnity pushed 1 commit to fix/more-accurate-local-time-sync-with-server-time-up-port Unity-Technologies/com.unity.netcode.gameobjects
  • update Adding changelog entry 7c1eaa7

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