Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects
chore/update-rigidbody-deprecations
NoelStephensUnity pushed 1 commit to develop Unity-Technologies/com.unity.netcode.gameobjects
- chore: update rigidbody deprecations (#3199) * update Changing RigidBody2D kinematic checks to account for deprec... bd738b3
NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: update rigidbody deprecations
This PR updates NetworkRigidbody2D and the associated tests to the deprecation of `isKinematic`. ## Changelog - Fixed: Issue where `NetworkRigidBody2D` was still using the deprecated `isKinem...NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@ezoray @Ermelious This should be resolved in the next updates of v1 and v2 of NGO packages.
NoelStephensUnity pushed 1 commit to chore/remove-deprecated-relay-package Unity-Technologies/com.unity.netcode.gameobjects
- style fixing the import order 6566180
NoelStephensUnity pushed 1 commit to chore/remove-deprecated-relay-package Unity-Technologies/com.unity.netcode.gameobjects
- style Fixing import ordering. 2453def
NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: client owned NetworkObject with prefabhandler destroy order incorrect on host-server side (Backport)
This is a back-port of #3200 *Replication of the issue is as follows:* - Using a client-server network topology - At least one client must be connected to a host or server. - NetworkObjects...NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects
fix/client-owned-networkobject-destroy-order-incorrect-prefabhandler-backport - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
NoelStephensUnity pushed 1 commit to fix/client-owned-networkobject-destroy-order-incorrect-prefabhandler Unity-Technologies/com.unity.netcode.gameobjects
- style remove unused namespace ab9b1b9
NoelStephensUnity pushed 1 commit to fix/client-owned-networkobject-destroy-order-incorrect-prefabhandler Unity-Technologies/com.unity.netcode.gameobjects
- style remove whitespaces f34d34e
NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: remove deprecated relay package
This PR removes the deprecated Relay package from NGO's test project. It also updates the editor version and wraps portions of the legacy relay scripts that reference the package. ## Changelo...NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects
chore/remove-deprecated-relay-package - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
NoelStephensUnity pushed 3 commits to fix/client-owned-networkobject-destroy-order-incorrect-prefabhandler Unity-Technologies/com.unity.netcode.gameobjects
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@ezoray This is the same project that uses the branch that fixes NGO v2 (#3200): [ObjectPool-NGOV2.zip](https://github.com/user-attachments/files/18380520/ObjectPool-NGOV2.zip) It was a single b...
NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: client owned NetworkObject with prefabhandler destroy order incorrect on host-server side
*Replication of the issue is as follows:* - Using a client-server network topology - At least one client must be connected to a host or server. - NetworkObjects are spawned with: - Ownershi...NoelStephensUnity pushed 1 commit to fix/client-owned-networkobject-destroy-order-incorrect-prefabhandler Unity-Technologies/com.unity.netcode.gameobjects
- update adding change log entry. 2d3498b
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects
fix/client-owned-networkobject-destroy-order-incorrect-prefabhandler - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@ezoray Ok, have reproduced the issue on the host side. *Replication of the issue is as follows:* - Using a client-server network topology - At least one client must be connected to a host or s...
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@ezoray Ahhh... that was the piece of information I was needing. When the server spawns an object that is owned by a client. Thank you for your time and efforts. Let me look into this specific com...
NoelStephensUnity pushed 1 commit to chore/update-rigidbody-deprecations Unity-Technologies/com.unity.netcode.gameobjects
- update Adding changelog 6ea12c9
NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: update rigidbody deprecations
This PR updates NetworkRigidbody2D and the associated tests to the deprecation of `isKinematic`. ## Changelog - Fixed: Issue where `NetworkRigidBody2D` was still using the deprecated `isKinem...NoelStephensUnity pushed 2 commits to chore/update-rigidbody-deprecations Unity-Technologies/com.unity.netcode.gameobjects
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects
chore/update-rigidbody-deprecations - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
NoelStephensUnity pushed 1 commit to develop Unity-Technologies/com.unity.netcode.gameobjects
- chore: merge 1.12.0 into develop (#3196) * update incrementing the version number and updating changelog to match... cefecf2
NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects
chore/merge-1-12-0-into-develop