Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

NoelStephensUnity

NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects

chore/update-rigidbody-deprecations

NoelStephensUnity pushed 1 commit to develop Unity-Technologies/com.unity.netcode.gameobjects
  • chore: update rigidbody deprecations (#3199) * update Changing RigidBody2D kinematic checks to account for deprec... bd738b3

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NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: update rigidbody deprecations
This PR updates NetworkRigidbody2D and the associated tests to the deprecation of `isKinematic`. ## Changelog - Fixed: Issue where `NetworkRigidBody2D` was still using the deprecated `isKinem...
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@ezoray @Ermelious This should be resolved in the next updates of v1 and v2 of NGO packages.

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NoelStephensUnity pushed 1 commit to chore/remove-deprecated-relay-package Unity-Technologies/com.unity.netcode.gameobjects
  • style fixing the import order 6566180

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NoelStephensUnity pushed 1 commit to chore/remove-deprecated-relay-package Unity-Technologies/com.unity.netcode.gameobjects
  • style Fixing import ordering. 2453def

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NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: client owned NetworkObject with prefabhandler destroy order incorrect on host-server side (Backport)
This is a back-port of #3200 *Replication of the issue is as follows:* - Using a client-server network topology - At least one client must be connected to a host or server. - NetworkObjects...
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

fix/client-owned-networkobject-destroy-order-incorrect-prefabhandler-backport - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity pushed 1 commit to fix/client-owned-networkobject-destroy-order-incorrect-prefabhandler Unity-Technologies/com.unity.netcode.gameobjects
  • style remove unused namespace ab9b1b9

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NoelStephensUnity pushed 1 commit to fix/client-owned-networkobject-destroy-order-incorrect-prefabhandler Unity-Technologies/com.unity.netcode.gameobjects

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NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: remove deprecated relay package
This PR removes the deprecated Relay package from NGO's test project. It also updates the editor version and wraps portions of the legacy relay scripts that reference the package. ## Changelo...
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

chore/remove-deprecated-relay-package - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity pushed 3 commits to fix/client-owned-networkobject-destroy-order-incorrect-prefabhandler Unity-Technologies/com.unity.netcode.gameobjects
  • update Cleaning up the connection manager. Removing the warning about a client having nothing that it owns spawned (... 49195c5
  • test Updated NetworkPrefabOverrideTests to add a validation check for this PR b8f93f6
  • update Adding PR number to changelog entry. e22f14d

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NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@ezoray This is the same project that uses the branch that fixes NGO v2 (#3200): [ObjectPool-NGOV2.zip](https://github.com/user-attachments/files/18380520/ObjectPool-NGOV2.zip) It was a single b...

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NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: client owned NetworkObject with prefabhandler destroy order incorrect on host-server side
*Replication of the issue is as follows:* - Using a client-server network topology - At least one client must be connected to a host or server. - NetworkObjects are spawned with: - Ownershi...
NoelStephensUnity pushed 1 commit to fix/client-owned-networkobject-destroy-order-incorrect-prefabhandler Unity-Technologies/com.unity.netcode.gameobjects
  • update adding change log entry. 2d3498b

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NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

fix/client-owned-networkobject-destroy-order-incorrect-prefabhandler - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@ezoray Ok, have reproduced the issue on the host side. *Replication of the issue is as follows:* - Using a client-server network topology - At least one client must be connected to a host or s...

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NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@ezoray Ahhh... that was the piece of information I was needing. When the server spawns an object that is owned by a client. Thank you for your time and efforts. Let me look into this specific com...

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NoelStephensUnity pushed 1 commit to chore/update-rigidbody-deprecations Unity-Technologies/com.unity.netcode.gameobjects

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NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: update rigidbody deprecations
This PR updates NetworkRigidbody2D and the associated tests to the deprecation of `isKinematic`. ## Changelog - Fixed: Issue where `NetworkRigidBody2D` was still using the deprecated `isKinem...
NoelStephensUnity pushed 2 commits to chore/update-rigidbody-deprecations Unity-Technologies/com.unity.netcode.gameobjects
  • chore: merge 1.12.0 into develop (#3196) * update incrementing the version number and updating changelog to match... cefecf2
  • Merge branch 'develop' into chore/update-rigidbody-deprecations 4cec178

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NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

chore/update-rigidbody-deprecations - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity pushed 1 commit to develop Unity-Technologies/com.unity.netcode.gameobjects
  • chore: merge 1.12.0 into develop (#3196) * update incrementing the version number and updating changelog to match... cefecf2

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NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects

chore/merge-1-12-0-into-develop

NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: merge 1.12.0 into develop
Merging v1.12.0 back into the develop branch ## Changelog NA ## Testing and Documentation - No tests have been added. - No documentation changes or additions were necessary. <!-- ...
NoelStephensUnity created a comment on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
> @NoelStephensUnity any updates on this? Is the fix valid? I am up-ticking the status and we will get it migrated to run through the CI process. You should see activity of this by early next wee...

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NoelStephensUnity reopened an issue on Unity-Technologies/com.unity.netcode.gameobjects
Automatically invoke `NetworkVariable.OnValueChanged` when spawning
**Feedback** When load scene with in-scene placed `NetworkObject` or dynamically spawn `NetworkObject`, connected client would spawn the object and `NetworkVariable` value synced with the server. ...
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
So, I would recommend looking at this example: [ObjectPooling_2022-3.zip](https://github.com/user-attachments/files/18368100/ObjectPooling_2022-3.zip) It is configured for 2022.3 using v1.12.0, bu...

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NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: merge 1.12.0 into develop
Merging v1.12.0 back into the develop branch ## Changelog NA ## Testing and Documentation - No tests have been added. - No documentation changes or additions were necessary. <!-- ...
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