Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

NoelStephensUnity

NoelStephensUnity pushed 1 commit to chore/merge-1-12-0-into-develop Unity-Technologies/com.unity.netcode.gameobjects
  • update removing changelog entry as that belong to a different PR. 5c5a02b

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NoelStephensUnity pushed 6 commits to chore/merge-1-12-0-into-develop Unity-Technologies/com.unity.netcode.gameobjects
  • Update README.md Adding note about where to find the NGO v2 branch along with the examples. 6e777f9
  • chore: api documentation phase 1 [backport] (#3157) * update updating XML API documentation for ConnectionEvent a... be7f604
  • fix: ObjectDisposedException on Unity Transport shutdown [backport] (#3152) * fix: ObjectDisposedException on Unity ... 06a83bd
  • chore: backport of Wrench from release/1.12.0 branch into develop (#3172) * Added setup necessary for release automa... 0801b0e
  • Update Clarifying what versions of NGO supports which versions of Unity. d0beb3d
  • Merge branch 'develop' into chore/merge-1-12-0-into-develop 509bbb7

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NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

chore/merge-1-12-0-into-develop - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity created a comment on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
> @NoelStephensUnity I tried using the mock transport but it seems like `NetworkManager.RealTimeProvider` is private so the script won't work as is. Also seems a little extreme to require me to mak...

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NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@babaq Just so I can understand how frequently this occurs. How many derived NetworkBehaviours do you have in your project and do you know (roughly) how many unique NetworkVariables each NetworkBe...

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NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
Closing this issue as the response seems to provide the details as to what the issue was.

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NoelStephensUnity closed an issue on Unity-Technologies/com.unity.netcode.gameobjects
Netcode crashing when trying to connect client to host
Using netcode for gameobjects, I'm having a weird problem when trying to connect a client to a host. The client seems unable to even spawn in its player prefab and the game crashes. Here are the er...
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
Thank you for providing this error. If you continue to receive this message, please re-open this issue and provide us with: - The version of NGO - The Transport you are using - A description of wh...

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NoelStephensUnity closed an issue on Unity-Technologies/com.unity.netcode.gameobjects
A ConnectionRequestMessage was received from the server on the client side
I got this error, so I'm reporting as it says This should not happen. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobject...
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@SoulMuncher Just following up on this to see if you eventually came to a solution? To answer your question (albeit a bit late), you should be able to replicate any states you want using serializ...

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NoelStephensUnity closed an issue on Unity-Technologies/com.unity.netcode.gameobjects
Support for Subclass/Inherited/Polymorphic RPC Parameters
**Is your feature request related to a problem? Please describe.** I am unable to send subclasses through an RPC without them turning into the highest parent class, unless I explicitly define and ...
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@DanielJimenezMorales Are you still experiencing this issue and if you are how many clients are you creating before you run into this issue?

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NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
We appreciate your feedback and suggestion. However, this update to serialization is used throughout NGO and we cannot revert back to the original way v1.0.2 handles serialization. We have made a...

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NoelStephensUnity closed an issue on Unity-Technologies/com.unity.netcode.gameobjects
NetworkVariable issue discoverability reduced in 1.2.0
**Is your feature request related to a problem? Please describe.** On Netcode 1.2.0 Issue: Exception is thrown when the editor refreshes, as well as when loading Addressables. ```cs Typ...
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
Closing the issue assuming the response resolved this issue. If you find this did not resolve your issue, please feel free to re-open it.

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NoelStephensUnity closed an issue on Unity-Technologies/com.unity.netcode.gameobjects
Network Animator Override
**DESCRIPTION:** My project is a Multiplayer 2D Game with sprite based animations and it uses AnimatorOverrideController to create a runtime character customization (change hair, use weapons and m...
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
This feature request is being tracked in #2434 . Closing this issue out but we are still tracking it.

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NoelStephensUnity closed an issue on Unity-Technologies/com.unity.netcode.gameobjects
Network discovery
I'm working on a LAN solution using NetCode for GameObjects. Although everything works by entering the server IP manually, it would be great to have the NetworkDiscovery feature working again
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
This feature request is being tracked in #2434 . Closing this issue out but we are still tracking it.

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NoelStephensUnity closed an issue on Unity-Technologies/com.unity.netcode.gameobjects
Network Discovery in NGO
**Is your feature request related to a problem? Please describe.** Currently NGO does not provide network discovery feature for LAN and that is a problem when users want to have multiple servers a...
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
Reference Duplicates: #2564 #2577

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NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@Nikmazza Your scenario is added to our tracking and will be reviewed as to whether we can provide an example (there is a way to do this with a "Generic" network prefab that you then define what ...

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NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@Maclay74 Sorry for the very delayed response. We are running through all support and feature related items to determine what we will be adding as documentation and example and/or new feature supp...

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NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@Wolframwow Are you still having issues with this? If so, you might try something like this: ```C# public class D_TickHandler : NetworkBehaviour { public static D_TickHandler singleton = nul...

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NoelStephensUnity closed an issue on Unity-Technologies/com.unity.netcode.gameobjects
FastBufferWriter.GetWriteSize() should be extended to calculate byte packed values from BytePacker.
**Problem:** Hi, I want to use the FastBufferWriter.GetWriteSize gives invalid sizes if your using BytePacker values. This causes both confusion because the assumption is GetWriteSize calculate...
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@liuyanhang2004 If you are worried about the `NetworkList` not being synchronized when re-used on persistent objects, this will happen each time the associated `NetworkObject` is spawned. If you ...

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NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
@9death I would recommend updating to the more current version of Netcode for GameObjects. If you continue to have this issue, then please respond with the version of the editor, NGO, and transpor...

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NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
If you find that the answer provided was not enough or still want this feedback to be further investigated please re-open this issue.

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NoelStephensUnity closed an issue on Unity-Technologies/com.unity.netcode.gameobjects
How to get Netcode Version by script ?
There is currently a BIG behavior difference between version 1.1 and before and version 1.2 which cause huge problems for Unity Asset store package compatibility, when you want the asset to be able...
NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
Closing this out. If you get around to contributing this please feel free to do so. It is always appreciated!

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