Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

NoelStephensUnity

NoelStephensUnity pushed 1 commit to fix/server-session-owner-populate-in-sceneplaced-table-when-started Unity-Technologies/com.unity.netcode.gameobjects

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NoelStephensUnity pushed 1 commit to fix/server-session-owner-populate-in-sceneplaced-table-when-started Unity-Technologies/com.unity.netcode.gameobjects
  • update Adding PR# to this entry. f4705a6

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NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: server, host, or session owner not populating in-scene placed object table when started
This PR fixes an issue where the server, host, or session owner was not populating the in-scene placed `NetworkObject` table when spawning in-scene placed `NetworkObjects` that were within one or ...
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

fix/server-session-owner-populate-in-sceneplaced-table-when-started - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity pushed 1 commit to release/2.2.0 Unity-Technologies/com.unity.netcode.gameobjects
  • fix NetworkAnimator started throwing this exception: "Objects are trying to be loaded during a domain backup. This i... c0e65f4

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NoelStephensUnity created a branch on Unity-Technologies/com.unity.multiplayer.samples.bitesize

chore/update-in-scnee-placed-objects - A collection of smaller Bitesize samples to educate in isolation features of Netcode for GameObjects and related technologies.

NoelStephensUnity pushed 1 commit to develop-2.0.0 Unity-Technologies/com.unity.netcode.gameobjects
  • chore: adding overriding scenes and prefabs example (#3161) * update Adding the initial scene and prefab override... 1a2a627

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NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects

example/server-client-unique-scenes-and-prefabs

NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: adding overriding scenes and prefabs example
This PR includes an example of how to handle: - Loading local relative scenes without having them synchronized between client & server/session owner. - Using the `NetworkPrefabHandler` by impleme...
NoelStephensUnity pushed 1 commit to example/server-client-unique-scenes-and-prefabs Unity-Technologies/com.unity.netcode.gameobjects
  • update Finalized readme and migrated images to local directory. Cleaned up some minor issues including renaming of s... aeab5bc

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NoelStephensUnity created a review on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
👍 Let's merge once it lands.

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NoelStephensUnity created a review on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
👍

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NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

test/dahost-session-owner-promote-enabled - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity pushed 1 commit to release/2.2.0 Unity-Technologies/com.unity.netcode.gameobjects
  • chore: merge develop 2 0 0 updates with SessionOwner permissions (#3176) * fix: clamp spawntimeout to recommended ra... 6de550b

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NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects

chore/merge-develop-2-0-0-updates-with-sessionowner

NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: merge develop 2 0 0 updates with SessionOwner permissions
Merging the SpawnTimeout and SessionOwner permission updates. ## Changelog NA ## Testing and Documentation - No tests have been added. - No documentation changes or additions were ne...
NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: merge develop 2 0 0 updates with SessionOwner permissions
Merging the SpawnTimeout and SessionOwner permission updates. ## Changelog NA ## Testing and Documentation - No tests have been added. - No documentation changes or additions were ne...
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

chore/merge-develop-2-0-0-updates-with-sessionowner - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects

feat/session_owner_only_network_object_distribution

NoelStephensUnity pushed 1 commit to develop-2.0.0 Unity-Technologies/com.unity.netcode.gameobjects
  • feat: Add a SessionOwner ObjectStatus and allow InScenePlaced network objects to be distributed (#3175) * Initial pa... 2d10975

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NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
feat: Add a SessionOwner ObjectStatus and allow InScenePlaced network objects to be distributed
<!-- Replace this block with what this PR does and why. Describe what you'd like reviewers to know, how you applied the engineering principles, and any interesting tradeoffs made. Delete bullet poi...
NoelStephensUnity created a review on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
Awesome! :godmode:

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NoelStephensUnity pushed 1 commit to feat/session_owner_only_network_object_distribution Unity-Technologies/com.unity.netcode.gameobjects
  • style Visual studio code cleanup likes to sort by alpha... fixing for our standards. 07a0a61

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NoelStephensUnity pushed 3 commits to feat/session_owner_only_network_object_distribution Unity-Technologies/com.unity.netcode.gameobjects
  • fix DAHost should not distribute session owner permission NetworkObjects. When client is promoted to session owner, ... e8b2a0a
  • Merge branch 'feat/session_owner_only_network_object_distribution' of https://github.com/Unity-Technologies/com.unity... ca0465a
  • test fix Avoid the RemoveOwnership client-server only method. c8a2659

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NoelStephensUnity pushed 2 commits to feat/session_owner_only_network_object_distribution Unity-Technologies/com.unity.netcode.gameobjects
  • update object distribution for in-scene placed NetworkObjects needs to use the InScenePlacedSourceGlobalObjectIdHash... 030f43b
  • Merge branch 'feat/session_owner_only_network_object_distribution' of https://github.com/Unity-Technologies/com.unity... bc2e1cb

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NoelStephensUnity pushed 1 commit to feat/session_owner_only_network_object_distribution Unity-Technologies/com.unity.netcode.gameobjects
  • update removing additional session owner accessor. 6f599b5

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NoelStephensUnity pushed 2 commits to feat/session_owner_only_network_object_distribution Unity-Technologies/com.unity.netcode.gameobjects
  • Initial pass on SessionOwner ownership flag 51b7218
  • Merge branch 'feat/session_owner_only_network_object_distribution' of https://github.com/Unity-Technologies/com.unity... 3f81e3c

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NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects

extended-timeouts

NoelStephensUnity pushed 1 commit to release/1.12.0 Unity-Technologies/com.unity.netcode.gameobjects
  • Extended timeout for validation jobs on editors lower than 6000 to 5h (#3173) 109eded

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NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
Extended timeout for validation jobs on editors lower than 6000 to 5h
Extending timeout even more due to timing failures
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