Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
NoelStephensUnity created a review on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
While I think we could have gotten away with 3 hours...at this point I am thinking providing plenty of room for the ancillary post validation test stuff to finish is a good idea.
NoelStephensUnity pushed 1 commit to develop-2.0.0 Unity-Technologies/com.unity.netcode.gameobjects
- fix: clamp spawntimeout to recommended range (#3174) * update Clamping spawntimeout * update improving pare... 2b3893c
NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects
fix/clamp-spawntimeout-to-recommended-range
NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: clamp spawntimeout to recommended range
This PR assures that `NetworkConfig.SpawnTimeOut` is clamped to a range from 10 to 3600 seconds. The minimum clamp prevents projects that started with older versions of NGO where the default was 1...NoelStephensUnity pushed 1 commit to release/2.2.0 Unity-Technologies/com.unity.netcode.gameobjects
- style missed one whitespace... 658ef01
NoelStephensUnity pushed 1 commit to release/2.2.0 Unity-Technologies/com.unity.netcode.gameobjects
- style Removing whitespaces for PVP-124-2 issues. 1914d3c
NoelStephensUnity pushed 1 commit to fix/clamp-spawntimeout-to-recommended-range Unity-Technologies/com.unity.netcode.gameobjects
- style removing whitespaces 8a5fb52
NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: clamp spawntimeout to recommended range
This PR assures that `NetworkConfig.SpawnTimeOut` is clamped to a range from 10 to 3600 seconds. The minimum clamp prevents projects that started with older versions of NGO where the default was 1...NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects
fix/clamp-spawntimeout-to-recommended-range - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
NoelStephensUnity pushed 1 commit to release/2.2.0 Unity-Technologies/com.unity.netcode.gameobjects
- style removing whitespace from copyright notice. adding dash to changelog header 64195d5
NoelStephensUnity pushed 1 commit to release/2.2.0 Unity-Technologies/com.unity.netcode.gameobjects
- update moving minimum editor back down to 6000.0 088755e
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects
release/2.2.0 - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects
wrench/forward-port-from-release-1.12.0
NoelStephensUnity pushed 1 commit to develop-2.0.0 Unity-Technologies/com.unity.netcode.gameobjects
- chore: forward port of Wrench from release/1.12.0 branch (#3171) * Added setup necessary for release automation of N... c69aa97
NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: forward port of Wrench from release/1.12.0 branch
This PR is a forward port with changes that allowed for 1.12.0 package release via Packageworks which can be seen in branch `release/1.12.0`. Changes were made to ensure compatibility with 2.X...NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects
fix/add-extended-timeouts-to-all-universal-rpc-tests
NoelStephensUnity pushed 1 commit to release/1.12.0 Unity-Technologies/com.unity.netcode.gameobjects
- fix: adding extended timeout to all universal rpc tests (#3170) fix Adding extended timeout to all universal rpc ... b613bfa
NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: adding extended timeout to all universal rpc tests
Adding extended timeout to all universal rpc tests ## Changelog NA ## Testing and Documentation - Includes timeout modifications to universal RPC tests. - No documentation changes or...NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects
fix/add-extended-timeouts-to-all-universal-rpc-tests - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects
fix/disabling-some-universal-rpc-tests-due-to-timeouts
NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix
ignoring the two failing tests. ## Changelog NA ## Testing and Documentation - No tests have been added. - No documentation changes or additions were necessary. <!-- Uncomment and ...NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix
ignoring the two failing tests. ## Changelog NA ## Testing and Documentation - No tests have been added. - No documentation changes or additions were necessary. <!-- Uncomment and ...NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects
fix/update-universal-rpc-tests-revert-spawnmany-timeout
NoelStephensUnity pushed 1 commit to release/1.12.0 Unity-Technologies/com.unity.netcode.gameobjects
- fix: update universal rpc tests revert spawnmany timeout (#3168) * update reverting the removal of the timeout. ... 5425071
NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: update universal rpc tests revert spawnmany timeout
Reverting the change in timeout for WhenManyObjectsAreSpawnedAtOnce_AllAreReceived. Using NGO v2 version of: - UniversalRpcTestSendingWithGroupOverride - UniversalRpcTestSendingWithGroupNotOve...NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects
fix/update-universal-rpc-tests-revert-spawnmany-timeout - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects
fix/remove-timeouts-from-tests
NoelStephensUnity pushed 1 commit to release/1.12.0 Unity-Technologies/com.unity.netcode.gameobjects
- fix: removing timeouts from integration tests (#3167) fix Removing timesouts from our integration tests: - TestS... a90b0f4