Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

NoelStephensUnity

NoelStephensUnity pushed 1 commit to release/1.12.0 Unity-Technologies/com.unity.netcode.gameobjects
  • Chore/phase 1 api documentation update 1 12 0 (#3158) * Update README.md Adding note about where to find the NGO ... b183381

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NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: phase-1 api documentation update
Optional: Include the Phase-1 API documentation updates in the v1.12.0 package release. ## Changelog NA ## Testing and Documentation - No tests have been added. - Includes documenta...
NoelStephensUnity pushed 1 commit to example/server-client-unique-scenes-and-prefabs Unity-Technologies/com.unity.netcode.gameobjects
  • Update Adding some additional links 160ca89

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NoelStephensUnity pushed 1 commit to example/server-client-unique-scenes-and-prefabs Unity-Technologies/com.unity.netcode.gameobjects
  • style Adding additional LB after images 3a49182

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NoelStephensUnity pushed 1 commit to example/server-client-unique-scenes-and-prefabs Unity-Technologies/com.unity.netcode.gameobjects
  • add Readme Adding a work in progress readme file 023c2ff

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NoelStephensUnity pushed 1 commit to fix/distributed-authrity-prefab-override Unity-Technologies/com.unity.netcode.gameobjects
  • style correcting some typos in comments 36b5edc

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NoelStephensUnity pushed 2 commits to fix/distributed-authrity-prefab-override Unity-Technologies/com.unity.netcode.gameobjects
  • fix Fixed issue with server only NetworkManager instance spawning the network prefab itself as opposed to creating a... 8a3ff45
  • test Migrated all runtime network prefab related tests into a Prefabs subfolder. Added new NetworkPrefabOverrideTest... f723e09

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NoelStephensUnity pushed 1 commit to fix/distributed-authrity-prefab-override Unity-Technologies/com.unity.netcode.gameobjects
  • style removing whitespace 3577be7

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NoelStephensUnity pushed 2 commits to fix/distributed-authrity-prefab-override Unity-Technologies/com.unity.netcode.gameobjects
  • update adding changelog PR number. c399ac9
  • test updating existing test to run through with distributed authority and client-server network topologies. (still n... 2884893

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NoelStephensUnity opened a draft pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: adding overriding scenes and prefabs example
This PR includes an example of how to handle: - Loading local relative scenes without having them synchronized between client & server/session owner. - Using the `NetworkPrefabHandler` by impleme...
NoelStephensUnity pushed 2 commits to example/server-client-unique-scenes-and-prefabs Unity-Technologies/com.unity.netcode.gameobjects
  • update deleting packages 89eecc1
  • Merge branch 'example/server-client-unique-scenes-and-prefabs' of https://github.com/Unity-Technologies/com.unity.net... ce9ccb3

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NoelStephensUnity pushed 1 commit to example/server-client-unique-scenes-and-prefabs Unity-Technologies/com.unity.netcode.gameobjects

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NoelStephensUnity pushed 1 commit to example/server-client-unique-scenes-and-prefabs Unity-Technologies/com.unity.netcode.gameobjects
  • update adding temporary package 444f35a

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NoelStephensUnity pushed 2 commits to example/server-client-unique-scenes-and-prefabs Unity-Technologies/com.unity.netcode.gameobjects
  • update Adding the initial scene and prefab override example bf412f8
  • update Several modifications to handle distributed authority integration with this example. b04471b

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NoelStephensUnity opened a draft pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: distributed authority spawning prefab overrides
This PR resolves an issue discovered where only the session owner would use the properly `GlobalObjectIdHash` when spawning prefab overrides. Now, all clients are treated like a host (regarding spa...
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

fix/distributed-authrity-prefab-override - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects

chore/api-documentation-phase-1

NoelStephensUnity pushed 1 commit to develop-2.0.0 Unity-Technologies/com.unity.netcode.gameobjects
  • chore: api documentation phase 1 (#3156) * update Adding and updating xml API documentation for ConnectionEvent ... f170341

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NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: api documentation phase 1
This updates the XML API documentation for: - `ConnectionEvent` - `ConnectionEventData` - `RpcTargetUse` ## Changelog NA ## Testing and Documentation - Includes documentation f...
NoelStephensUnity pushed 1 commit to chore/api-documentation-phase-1 Unity-Technologies/com.unity.netcode.gameobjects
  • Update RpcTarget.cs Apply adjustments from backport to this. 5926099

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NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
Chore/phase 1 api documentation update 1 12 0
Optional: Include the Phase-1 API documentation updates in the v1.12.0 package release. ## Changelog NA ## Testing and Documentation - No tests have been added. - Includes documenta...
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

chore/phase-1-api-documentation-update-1-12-0 - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity pushed 1 commit to develop Unity-Technologies/com.unity.netcode.gameobjects
  • chore: api documentation phase 1 [backport] (#3157) * update updating XML API documentation for ConnectionEvent a... be7f604

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NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects

chore/api-documentation-phase-1-backport

NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: api documentation phase 1 [backport]
This is a backport of #3156. This updates the XML API documentation for: - `ConnectionEvent` - `ConnectionEventData` - `RpcTargetUse` ## Changelog NA ## Testing and Documentation...
NoelStephensUnity pushed 1 commit to chore/api-documentation-phase-1-backport Unity-Technologies/com.unity.netcode.gameobjects
  • Update com.unity.netcode.gameobjects/Runtime/Messaging/RpcTargets/RpcTarget.cs Co-authored-by: Emma <emma.mcmillan@u... 30131ab

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NoelStephensUnity pushed 1 commit to chore/api-documentation-phase-1-backport Unity-Technologies/com.unity.netcode.gameobjects
  • Update com.unity.netcode.gameobjects/Runtime/Messaging/RpcTargets/RpcTarget.cs Co-authored-by: Emma <emma.mcmillan@u... b3c8e47

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NoelStephensUnity created a review on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
Looks good to me! Tested with internal asteroids branch and everything seems fine there too. :godmode:

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NoelStephensUnity created a review on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
Looks good to me! Tested with internal asteroids branch and everything seems fine there too. :godmode:

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NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: api documentation phase 1 [backport]
This is a backport of #3156. This updates the XML API documentation for: - `ConnectionEvent` - `ConnectionEventData` - `RpcTargetUse` ## Changelog NA ## Testing and Documentation...
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