Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

NoelStephensUnity

NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

chore/api-documentation-phase-1-backport - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity opened a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: api documentation phase 1
This updates the XML API documentation for: - `ConnectionEvent` - `ConnectionEventData` - `RpcTargetUse` ## Changelog NA ## Testing and Documentation - Includes documentation f...
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

chore/api-documentation-phase-1 - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity created a review on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
godmode:

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NoelStephensUnity created a comment on an issue on Unity-Technologies/com.unity.netcode.gameobjects
This has to do with everything being despawned during the shutdown process. We could improve this area by adding an additional `NetworkManager.OnPreShutdown` event that is invoked before it destro...

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NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects

fix/signed-connection-request-version

NoelStephensUnity pushed 1 commit to develop-2.0.0 Unity-Technologies/com.unity.netcode.gameobjects
  • fix: make ClientConfig version signed (#3150) 218a647

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NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: make ClientConfig version signed
`ConnectionRequestMessage::ClientConfig::SessionVersion` was originally signed but was changed to unsigned in https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/3138. This is ...
NoelStephensUnity created a review on a pull request on Unity-Technologies/com.unity.netcode.gameobjects

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NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects

releaseAutomation/1.12.0

NoelStephensUnity pushed 1 commit to release/1.12.0 Unity-Technologies/com.unity.netcode.gameobjects
  • Corrected setup necessary for release automation of NGO (#3149) * generated files for release automation within Unit... 739d5ce

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NoelStephensUnity created a review on a pull request on Unity-Technologies/com.unity.netcode.gameobjects

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NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects

fix/networklist-editor-memoryleak

NoelStephensUnity pushed 1 commit to develop-2.0.0 Unity-Technologies/com.unity.netcode.gameobjects
  • fix: networklist editor memory leak (#3147) * fix This fixes the issue with NetworkLists on in-scene placed Netwo... d7df73b

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NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: networklist editor memory leak
This fixes an issue where `NetworkList` properties could cause a small memory leak if they existing on `NetworkBehaviour` components placed on an in-scene placed `NetworkObject`. fix: #3136 (bac...
NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects

fix/networklist-editor-memoryleak-backport

NoelStephensUnity pushed 1 commit to release/1.12.0 Unity-Technologies/com.unity.netcode.gameobjects
  • fix: networklist editor memory leak [backport] (#3148) * fix This fixes the issue with NetworkLists on in-scene p... b404560

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NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: networklist editor memory leak [backport]
This fixes an issue where `NetworkList` properties could cause a small memory leak if they existing on `NetworkBehaviour` components placed on an in-scene placed `NetworkObject`. fix: #3136 ...
NoelStephensUnity pushed 1 commit to fix/networklist-editor-memoryleak Unity-Technologies/com.unity.netcode.gameobjects
  • update adding PR number to log entry 025da5f

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NoelStephensUnity pushed 1 commit to fix/networklist-editor-memoryleak-backport Unity-Technologies/com.unity.netcode.gameobjects
  • update adding PR number to log entry 5408f78

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NoelStephensUnity opened a draft pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: networklist editor memory leak [backport]
This fixes an issue where `NetworkList` properties could cause a small memory leak if they existing on `NetworkBehaviour` components placed on an in-scene placed `NetworkObject`. fix: #3136 ...
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

fix/networklist-editor-memoryleak-backport - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity pushed 1 commit to fix/networklist-editor-memoryleak Unity-Technologies/com.unity.netcode.gameobjects
  • style removing added CR/LF entries. c0067c8

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NoelStephensUnity pushed 1 commit to fix/networklist-editor-memoryleak Unity-Technologies/com.unity.netcode.gameobjects
  • style removing white spaces d623932

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NoelStephensUnity opened a draft pull request on Unity-Technologies/com.unity.netcode.gameobjects
fix: networklist editor memoryleak
This fixes an issue where `NetworkList` properties could cause a small memory leak if they existing on `NetworkBehaviour` components placed on an in-scene placed `NetworkObject`. fix: #3136 (bac...
NoelStephensUnity created a branch on Unity-Technologies/com.unity.netcode.gameobjects

fix/networklist-editor-memoryleak - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

NoelStephensUnity deleted a branch Unity-Technologies/com.unity.netcode.gameobjects

chore/refactor-session-version-serialization-and-configuration

NoelStephensUnity pushed 1 commit to develop-2.0.0 Unity-Technologies/com.unity.netcode.gameobjects
  • chore: refactor session version serialization and configuration (#3138) * update Re-organizing how we handle sess... dfabbed

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NoelStephensUnity closed a pull request on Unity-Technologies/com.unity.netcode.gameobjects
chore: refactor session version serialization and configuration
This is a minor refactoring of #3132 in order to provide a more unified way to handle the session versioning (or "package version"). It includes a new `SessionConfig` that is configured upon approv...
NoelStephensUnity created a review comment on a pull request on Unity-Technologies/com.unity.netcode.gameobjects
It only makes sense because the ConnectionRequestMessage uses it to define the client/package version (unifying the version to a single location) and is not actually serialized where the Connection...

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