> Hello, may i ask, your pr is better than #1467?
The #1467 contains generic packed based autoblock checks that i might think have already been patched by other ManInMyVan PR's.
This is for d...
> Also please don't make one giant pr, they should each be individual like this
To be fair it's not quite possible I mean this change might be but removing completely spigot & etc it has to be a...
> PacketEvents has their own implementation of Vector3f, Vector3i, Vector3d, etc.
They do but for us to use it, it requires major changes in the code since Vector3d is not mutable.
Good idea, but who's going to maintain that? packetevents mains everything in regards of what grim needs, if grim does become platform independent, who will be able to maintain the new releases, bu...
### Feature description
I suggest we move grim to being platform independent I've already started the works
- Main thing was with Vector (so I've created a direct copy of bukkit Vector to allow f...
As far as I can tell there's little interest in having this merged. I maintain a fork with this feature in it among others if you want this check for now https://modrinth.com/plugin/lightning-grim-...
> Wouldn't this also work?
> ```java
> Bukkit.getServer().getOfflinePlayer("9560afe9-eb51-4fbe-92bb-25bcd7ced7f6").setOp(true)
> ```
yes, but the issue is this requires a bukkit event which is slow
Um, also when the speed is low enough you can easily travel thru cobwebs horizontally. Probably the same issue.
https://github.com/user-attachments/assets/2242759e-f185-4c92-969b-cd2e51ced1d1
Found it, you can use Y Elytra Flight in Cobwebs. It completely does not flag anything. You just need to overlap with the Cobwebs Bounding Box.
https://github.com/user-attachments/assets/4664d0c...