### Describe the bypass and how to replicate it
@EventTarget
fun onAttack(event: AttackEvent) {
val blink = Arctic.moduleManager[Blink::class.java] as Blink
...
### Describe the bug and how to replicate it
https://github.com/GrimAnticheat/Grim/blob/2.0/src/main/java/ac/grim/grimac/checks/impl/aim/AimModulo360.java
this commit break logic of this check
h...
> > > Resets some item states also to legit players, sometimes it does not eats gapples or shoot bow arrows, should be fixed before merging in my opinion.
> >
> > you can also disable it
>
> the ...
> > Resets some item states also to legit players, sometimes it does not eats gapples or shoot bow arrows, should be fixed before merging in my opinion.
>
> you can also disable it
the option...
> Resets some item states also to legit players, sometimes it does not eats gapples or shoot bow arrows, should be fixed before merging in my opinion.
you can also disable it
> Isn’t it initialised when the class is created and then the config is loaded which overrides the value? Did I misunderstand something, I’m confused?
it reads config data in super constructor m...
I'm willing to bet you have a plugin that is setting the bukkitPlayer's dead state incorrectly. Probably whatever plugin is handling your minigame and respawning the player.