Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

toloudis

toloudis created a review comment on a pull request on simularium/simularium-viewer
This was befuddling me too. The weird extra export statement makes sense and is also disappointing at the same time.

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toloudis created a review on a pull request on simularium/simularium-viewer

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toloudis created a review comment on a pull request on simularium/simularium-viewer
thank you for this! I was wondering how best to handle it

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toloudis created a review on a pull request on simularium/simularium-viewer

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toloudis created a review on a pull request on allen-cell-animated/agave

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toloudis created a review comment on a pull request on allen-cell-animated/agave
The modulo allows me to have more than 256 label values and the colors will just wrap around when it's exceeded.

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toloudis created a review on a pull request on allen-cell-animated/agave

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toloudis created a review comment on a pull request on allen-cell-animated/agave
yeah it is 0 or 1. because i'm using float I wanted to do the most obvious check. I've had trouble in the past on gpu drivers with this being finicky about perfect equality.

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toloudis created a review on a pull request on allen-cell-animated/agave

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toloudis created a review comment on a pull request on allen-cell-animated/agave
yes, will do

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toloudis created a review on a pull request on allen-cell-animated/agave

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toloudis created a review comment on a pull request on allen-cell-animated/agave
hm this code is potentially super useful for debugging so rather than delete I'll make it a function that never gets called.

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toloudis created a review on a pull request on allen-cell-animated/agave

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toloudis created a review comment on a pull request on allen-cell-animated/agave
Yes! each channel can have its own colormap! 🎉

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toloudis created a review on a pull request on allen-cell-animated/agave

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toloudis created a review comment on a pull request on allen-cell-animated/agave
This is a opengl thing. Binding texture 0 means no texture is bound. I don't think openGL has a special enum for this

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toloudis created a review on a pull request on allen-cell-animated/agave

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toloudis created a review comment on a pull request on allen-cell-animated/agave
This is added as a copy/paste convenience. I'll remove username before merging, although I am not worried from a security standpoint

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toloudis created a review on a pull request on allen-cell-animated/agave

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toloudis pushed 1 commit to main toloudis/scripts

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toloudis created a review comment on a pull request on allen-cell-animated/agave
You generally have to recalculate u because the first u is not guaranteed perpendicular to BOTH of v and n.

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toloudis created a review on a pull request on allen-cell-animated/agave

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toloudis created a review comment on a pull request on allen-cell-animated/agave
actually I believe denom close to 0 means ray is parallel to plane, not orthogonal

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toloudis created a review on a pull request on allen-cell-animated/agave

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toloudis created a review comment on a pull request on allen-cell-animated/agave
There is an "enable" check box a few lines after this. Show and Use (Enable) are independent actions.

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toloudis created a review on a pull request on allen-cell-animated/agave

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toloudis created a review comment on a pull request on allen-cell-animated/agave
I think the pos data stored by the clip plane tool doesn't have to precisely match the m_plane anymore. At init, I forget why I commented this out (and it may just be because I needed an epsilon)....

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toloudis created a review on a pull request on allen-cell-animated/agave

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toloudis created a review comment on a pull request on allen-cell-animated/agave
songho pages have tons of good math explanations of key 3d graphics stuff. The page deriving projection matrices is great too.

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toloudis created a review on a pull request on allen-cell-animated/agave

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