sempitern0 pushed 1 commit to main sempitern0/Terrainy
- reestructured the code to use function parameters and not depend on global variables a8aa55a
sempitern0 pushed 1 commit to main sempitern0/Terrainy
- preparing the ground up for grid terrain generation c6bc8ea
sempitern0 pushed 1 commit to main sempitern0/Terrainy
- generate collisions on mirror terrain fddb9a7
sempitern0 pushed 1 commit to main sempitern0/Terrainy
- radial shape for any terrain generation 8cfd445
sempitern0 pushed 1 commit to main sempitern0/Terrainy
- removed bad configured cracked ground 609823d
sempitern0 pushed 1 commit to main sempitern0/Terrainy
- improved core to generate mirror terrains that does not pass above the original terrain mesh and few preconfigured bi... e06bb4b
sempitern0 pushed 1 commit to main sempitern0/Terrainy
- default material with cull disabled on generate mirror 4758251
sempitern0 pushed 1 commit to main sempitern0/Terrainy
- updated plugin data and use relative paths when loading the scripts b7c0c54
sempitern0 pushed 1 commit to main sempitern0/Terrainy
- removed diorama and instead create a mirror generation feature to achieve this effect 4efefdf
sempitern0 created a comment on an issue on sempitern0/Terrainy
Hi @gsubard, I'm reviewing the codebase to apply some improvements and update the documentation these days. Thanks for your request
sempitern0 created a comment on an issue on sempitern0/Terrainy
Hello @dpogorzelski thanks to report this behaviour. I think the ideal solution is for the user always to create the terrains manually and remove this auto-generation when running the game. Just t...
sempitern0 created a comment on an issue on HLCaptain/proto-shape
Thanks @HLCaptain, seems solved, is no longer duplicated.
sempitern0 created a comment on an issue on godotengine/godot
### Tested versions Godot 4.5-stable ### System information Linux Mint 22.2 Cinnamon ### Issue description Hi, this is what happens when I create a new `AudioBusLayout` resource: when I click to ...
sempitern0 pushed 1 commit to main sempitern0/vault
- updated addon and fixed error on project.godot that was linked to old name a4ebcd8
sempitern0 created a comment on an issue on IcterusGames/SimpleGrassTextured
Hello, What is the solution to this problem? I have tried making both the meshes and textures unique in each instance of `SimpleGrassTextured`, but they seem to share the same texture. I'm using t...
sempitern0 pushed 1 commit to main sempitern0/machina
- updated the example to register transitions 9d388e7
sempitern0 pushed 1 commit to main sempitern0/omnikit
- fixed is_valid_url method to support links like x.com c0e1eed
sempitern0 pushed 1 commit to main sempitern0/omnikit
- string helper pretty number is better now 97b16f2
sempitern0 pushed 1 commit to main sempitern0/omnikit
- increased suffixes for the pretty_number function in StringHelper 1cab124
sempitern0 pushed 1 commit to main sempitern0/omnikit
- added missing methods to detect nodes by distance for Vector3 7272d61
sempitern0 pushed 1 commit to main sempitern0/omnikit
- moved functions local network handler to network helper 50dd736
sempitern0 pushed 1 commit to main sempitern0/indie-blueprint-state-machine
- renamed to Machina 658645e