Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

sempitern0

sempitern0 pushed 1 commit to main sempitern0/Terrainy
  • reestructured the code to use function parameters and not depend on global variables a8aa55a

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sempitern0 pushed 1 commit to main sempitern0/Terrainy
  • preparing the ground up for grid terrain generation c6bc8ea

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sempitern0 pushed 1 commit to main sempitern0/Terrainy
  • generate collisions on mirror terrain fddb9a7

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sempitern0 pushed 1 commit to main sempitern0/Terrainy
  • radial shape for any terrain generation 8cfd445

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sempitern0 pushed 1 commit to main sempitern0/Terrainy
  • removed bad configured cracked ground 609823d

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sempitern0 pushed 1 commit to main sempitern0/Terrainy
  • improved core to generate mirror terrains that does not pass above the original terrain mesh and few preconfigured bi... e06bb4b

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sempitern0 pushed 1 commit to main sempitern0/Terrainy
  • default material with cull disabled on generate mirror 4758251

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sempitern0 pushed 1 commit to main sempitern0/Terrainy
  • updated plugin data and use relative paths when loading the scripts b7c0c54

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sempitern0 pushed 1 commit to main sempitern0/Terrainy
  • removed diorama and instead create a mirror generation feature to achieve this effect 4efefdf

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sempitern0 created a comment on an issue on sempitern0/Terrainy
Hi @gsubard, I'm reviewing the codebase to apply some improvements and update the documentation these days. Thanks for your request

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sempitern0 created a comment on an issue on sempitern0/Terrainy
Hello @dpogorzelski thanks to report this behaviour. I think the ideal solution is for the user always to create the terrains manually and remove this auto-generation when running the game. Just t...

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sempitern0 created a comment on an issue on HLCaptain/proto-shape
Thanks @HLCaptain, seems solved, is no longer duplicated.

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sempitern0 starred stenzek/duckstation
sempitern0 starred IIFabixn/simple-asset-placer
sempitern0 created a comment on an issue on godotengine/godot
### Tested versions Godot 4.5-stable ### System information Linux Mint 22.2 Cinnamon ### Issue description Hi, this is what happens when I create a new `AudioBusLayout` resource: when I click to ...

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sempitern0 pushed 1 commit to main sempitern0/vault
  • updated addon and fixed error on project.godot that was linked to old name a4ebcd8

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sempitern0 starred Lakamfo/PenetrationSystem
sempitern0 pushed 1 commit to main sempitern0/omnikit
  • space fixes between functions 539c355

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sempitern0 created a comment on an issue on IcterusGames/SimpleGrassTextured
Hello, What is the solution to this problem? I have tried making both the meshes and textures unique in each instance of `SimpleGrassTextured`, but they seem to share the same texture. I'm using t...

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sempitern0 pushed 1 commit to main sempitern0/machina
  • updated the example to register transitions 9d388e7

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sempitern0 pushed 1 commit to main sempitern0/omnikit
  • fixed is_valid_url method to support links like x.com c0e1eed

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sempitern0 pushed 1 commit to main sempitern0/omnikit
  • string helper pretty number is better now 97b16f2

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sempitern0 starred VenitStudios/AmbientCG
sempitern0 pushed 1 commit to main sempitern0/omnikit
  • increased suffixes for the pretty_number function in StringHelper 1cab124

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sempitern0 starred NodotProject/nodot
sempitern0 starred andersmmg/Planet-Generator
sempitern0 pushed 1 commit to main sempitern0/omnikit
  • added missing methods to detect nodes by distance for Vector3 7272d61

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sempitern0 pushed 1 commit to main sempitern0/omnikit
  • moved functions local network handler to network helper 50dd736

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sempitern0 pushed 1 commit to main sempitern0/indie-blueprint-state-machine

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sempitern0 pushed 1 commit to main sempitern0/vault
  • fixed typo on README name 5a052d1

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