Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

jamonholmgren

jamonholmgren created a comment on a pull request on infinitered/gluegun
Ran out of time, will revisit later

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jamonholmgren pushed 1 commit to main jamonholmgren/jammin.games

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jamonholmgren created a comment on an issue on TokisanGames/Sky3D
Sorry about the off-topic comments, @TokisanGames. I was trying to help, I swear! 😄

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jamonholmgren pushed 1 commit to main jamonholmgren/jammin.games

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jamonholmgren opened a pull request on infinitered/gluegun
CI: Bump to node 20 / LTS version
Bumps node version to v20 / LTS to keep pace with LTS.
jamonholmgren created a branch on infinitered/gluegun

ci/bump-windows-node-ver - A delightful toolkit for building TypeScript-powered command-line apps.

jamonholmgren created a comment on an issue on LegendApp/legend-list
FYI @bojandurmic if you want the images to not be gigantic in Github, a good way is to use a table, like this: <table><tr><td> <img width="200" src="https://github.com/user-attachments/assets/a4e3...

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jamonholmgren pushed 1 commit to main jamonholmgren/jammin.games

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jamonholmgren created a comment on an issue on infinitered/reactotron
#1530 isn't the long-term solution we want, but I believe you shouldn't see TS errors anymore, so I'm going to close. If you have problems even using the latest, let us know!

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jamonholmgren closed an issue on infinitered/reactotron
Bunch of TS errors from reactotron-core-client in a fresh project
tsconfig: ```json { "extends": "@react-native/typescript-config/tsconfig.json", "compilerOptions": { "baseUrl": "src", "rootDir": ".", "strict": true, "strictBindCal...
jamonholmgren opened a pull request on infinitered/ignite
Update PULL_REQUEST_TEMPLATE.md
I wasn't happy with the current PR template. This makes some changes that I think make it easier to scan / read. I also removed parts of the checklist that will be obvious with CI. Happy to make...
jamonholmgren created a branch on infinitered/ignite

pr-template-updates - Infinite Red's battle-tested React Native project boilerplate, along with a CLI, component/model generators, and more! 9 years of continuous development and counting.

jamonholmgren pushed 1 commit to main jamonholmgren/poikas

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jamonholmgren pushed 2 commits to main jamonholmgren/poikas

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jamonholmgren created a review on a pull request on infinitered/ignite

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jamonholmgren starred t3dotgg/how-i-stripe
jamonholmgren pushed 2 commits to main jamonholmgren/poikas

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jamonholmgren pushed 1 commit to main jamonholmgren/jammin.games

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jamonholmgren created a comment on an issue on TokisanGames/Sky3D
✅ Confirmed #23 fixes the issue for me

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jamonholmgren created a comment on a pull request on TokisanGames/Sky3D
✅ Tested in my game, confirmed this fixes the problem as far as I can tell! Thank you @Xtarsia!

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jamonholmgren created a comment on an issue on TokisanGames/Sky3D
I'm very familiar with OOP and encapsulation (been coding for 30+ years...) ... not totally convinced by that explanation that editable children is such a bad approach, but I understand your point.

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jamonholmgren created a comment on an issue on TokisanGames/Sky3D
Just as an aside, I absolutely love this plugin (and Terrain3D!) -- amazing for my game. Thank you @TokisanGames for making them available open-source. <img width="400" src="https://github.com/u...

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jamonholmgren created a review on a pull request on infinitered/reactotron
Looks good, thanks for jumping on this @joshuayoes !

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jamonholmgren created a comment on an issue on infinitered/reactotron
Hey folks, I see that this issue is still happening. I've asked one of my devs to take a look at this again. I also realized I'd never replied to @khallmark, which, Kevin, I'm sorry about th...

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jamonholmgren created a comment on an issue on godotengine/godot-proposals
> Note that 4.4 has [solid fill for collision shapes](https://github.com/godotengine/godot/pull/90644) (which is enabled by default), so they will be easier to see. You can also change its color on...

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jamonholmgren pushed 1 commit to main jamonholmgren/jammin.games

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jamonholmgren pushed 1 commit to main jamonholmgren/jammin.games

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jamonholmgren created a comment on an issue on TokisanGames/Sky3D
@TokisanGames I'm still pretty new to Godot -- if you don't mind, can you explain why editable children aren't a good option? I've been using them in my current project and don't want to head down ...

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jamonholmgren created a comment on an issue on TokisanGames/Sky3D
Idea: could you create it as a scene instance and then enable `editable_children`? ![CleanShot 2025-01-01 at 20 14 28@2x](https://github.com/user-attachments/assets/4b380661-226b-436a-bfe8-d3550...

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jamonholmgren starred TokisanGames/Sky3D
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