Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

federicovolponi

federicovolponi opened an issue on federicovolponi/tanky_frenzy
Player-arena collisions
The collision between the player and the arena is handled incompletely because the player's rotations are not considered.
federicovolponi pushed 5 commits to main federicovolponi/tanky_frenzy
  • singleton game arena class 448c7d1
  • singleton game arena class eca160b
  • fixup! singleton game arena class 67ca30d
  • bullet handles collisions with arena 325fe1f
  • arena handles player collision fa3a212

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federicovolponi closed a pull request on federicovolponi/tanky_frenzy
Arena class
Introduced an arena class (a rectangle containing player and bullets). The arena handles the collisions with player and bullets.
federicovolponi opened a pull request on federicovolponi/tanky_frenzy
Arena class
Introduced an arena class (a rectangle containing player and bullets). The arena handles the collisions with player and bullets.
federicovolponi pushed 1 commit to arena federicovolponi/tanky_frenzy
  • arena handles player collision 4c5bdb2

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federicovolponi pushed 1 commit to arena federicovolponi/tanky_frenzy
  • bullet handles collisions with arena a188a60

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federicovolponi pushed 1 commit to arena federicovolponi/tanky_frenzy
  • fixup! singleton game arena class 2538794

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federicovolponi created a branch on federicovolponi/tanky_frenzy

arena - A fun little game I'm making to refresh my C++ skills.

federicovolponi pushed 1 commit to main federicovolponi/tanky_frenzy
  • refactored player movement and rotation 95bafdf

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federicovolponi closed an issue on federicovolponi/tanky_frenzy
Improve player movement
The movement method of the player class is implemented with a huge if-else logic. Smarter solutions exist for sure. Maybe using sine and cosine could help to manage the player's rotation.
federicovolponi closed a pull request on federicovolponi/tanky_frenzy
refactored player movement and rotation
Removed the terrible if-else logic. Closes #1
federicovolponi opened a pull request on federicovolponi/tanky_frenzy
refactored player movement and rotation
Removed the terrible if-else logic. Closes #1
federicovolponi pushed 1 commit to main federicovolponi/tanky_frenzy
  • weapon removed from gameobjects 3318c05

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federicovolponi pushed 1 commit to main federicovolponi/advent-of-code

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federicovolponi pushed 1 commit to main federicovolponi/advent-of-code

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federicovolponi pushed 1 commit to main federicovolponi/advent-of-code

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federicovolponi pushed 1 commit to main federicovolponi/advent-of-code
  • day 3 and 4 part 1 solutions 8b95b2e

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federicovolponi pushed 3 commits to main federicovolponi/advent-of-code

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federicovolponi created a branch on federicovolponi/advent-of-code

main - My Advent of Code solutions.

federicovolponi created a repository: federicovolponi/advent-of-code

https://github.com/federicovolponi/advent-of-code - My Advent of Code solutions.

federicovolponi pushed 2 commits to feat/add-datasets MRVSmartNetworks/container_loading_heuristics

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federicovolponi pushed 1 commit to main federicovolponi/tanky_frenzy

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federicovolponi deleted a branch federicovolponi/dotfiles

master

federicovolponi pushed 9 commits to main federicovolponi/dotfiles

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federicovolponi starred davmacario/nvim-quicknotes
federicovolponi starred chriskohlhoff/asio
federicovolponi starred 0xFA11/GameNetworkingResources
federicovolponi pushed 2 commits to main federicovolponi/tanky_frenzy
  • added weapon class fe5b0ac
  • modified classes for weapon integration 09b33cb

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federicovolponi closed a pull request on federicovolponi/tanky_frenzy
New weapon class
Added the weapon class and modified the player and bullet classes for integration.
federicovolponi opened a pull request on federicovolponi/tanky_frenzy
New weapon class
Added the weapon class and modified the player and bullet classes for integration.
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