Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
a-day-old-bagel created a branch on a-day-old-bagel/libsodium
stable - A modern, portable, easy to use crypto library.
a-day-old-bagel pushed 1 commit to main a-day-old-bagel/yojimbo
- Reduced MaxClients to 8. Reduced MaxChannels to 8. 56a1412
a-day-old-bagel pushed 1 commit to master a-day-old-bagel/SLikeNet
- [WIP] zig bindings: Work began ba1d1f9
a-day-old-bagel pushed 12 commits to master a-day-old-bagel/SLikeNet
- Update for changes in OpenSSL 1.1.0 c60aec7
- Change RAND_pseudo_bytes to RAND_bytes as the former is deprecated cbace62
- Correct comment e7b60b0
- Update cmake version b696cae
- Update comments a6aab7f
- Remove legacy mode cc0a64f
- Fix splitPacketCount vulnerability per issue #60 15b2d71
- fixed crash in RakPeer::GetNumberOfAddresses() when the machine has >= 10 IPs (#261). change max_ip limit to 25. Pull... bc42499
- Fix memory leak in UDPForwarder. Pullrequest #64 78cfc2d
- Fix missing DLL_EXPORT d6e1470
- Fix memory reference error in NatPunchthroughServer and Integer overflow when 2GB data is transfered continuously. Is... c24e428
- Merge pull request #1 from exuvo/exuvo Exuvo Improvements bd31640
a-day-old-bagel created a repository: a-day-old-bagel/zlikenet
a-day-old-bagel opened an issue on mas-bandwidth/yojimbo
C API
Hi, I'm a huge fan of all your old networked physics articles (and your assorted blogs and articles in general) I've never tried using yojimbo, but from what I can tell, it's only designed to be...a-day-old-bagel pushed 1 commit to lto_stuff a-day-old-bagel/zig-gamedev
- Allow want_lto=true in Windows a262d1c
a-day-old-bagel created a branch on a-day-old-bagel/zig-gamedev
lto_stuff - Building game development ecosystem for @ziglang!
a-day-old-bagel created a comment on a pull request on zig-gamedev/zig-gamedev
I've been trying to fix this, but it's proving quite difficult. I *believe* that the issue is that dawn.lib, which is the precompiled lib we are just pulling from github as described in build.zi...
a-day-old-bagel pushed 32 commits to zig-0.14.0 a-day-old-bagel/zig-gamedev
- up zig version to 0.14.0-dev.1398+c34cfe486 b54e5cd
- zgui, zglfw, zmath, zmesh, zpool: update for 0.14.0-dev changes (#687) + zgui: add endFrame 7859a07
- fixes for Zig 0.14.0-dev.1398+c34cfe486 d2a4a49
- more fixes for Zig 0.14.0-dev.1398+c34cfe486 98fb143
- zgpu: Zig 0.14.0-dev.1398+c34cfe486 fixes (macOS) f2ee5f9
- Merge branch 'main' into zig-0.14.0 b46101a
- Remove kfreebsd as it is no longer supported by zig 66c411c
- Merge pull request #699 from CoffeeImpliesCode/fix-platforms [zgpu] Remove kfreebsd as it is no longer supported by zig 7c8e468
- Merge branch 'main' into zig-0.14.0 4519447
- [zopengl] fixup c export syntax Closes #695 Co-authored-by: CoffeeImpliesCode <[email protected]> 975483f
- up Zig to 0.14.0-dev.1550+4fba7336a 17008a5
- Merge branch 'main' into zig-0.14.0 f4d2510
- Merge branch 'main' into zig-0.14.0 a1b53d6
- Merge branch 'main' into zig-0.14.0 c2fe725
- Zig 0.14.0-dev.1550+4fba7336a fixups 3e71622
- Merge branch 'main' into zig-0.14.0 6edba00
- Some fix for 0.14.0-dev.1710+8ee52f99c (#715) 82f88a7
- zaudio: add vfs support for engine's config (#716) 32e9b8e
- Merge branch 'main' into zig-0.14.0 ef2a77a
- Upgrade Zig to new Mach nominated ver 0.14.0-dev.1710+8ee52f99c d99edb1
- and 12 more ...
a-day-old-bagel created a branch on a-day-old-bagel/zig-gamedev
zig-0.14.0 - Building game development ecosystem for @ziglang!
a-day-old-bagel pushed 1 commit to main a-day-old-bagel/zig-gamedev
- zphysics: Expose CharacterVirtual.ExtendedUpdate (#724) 6f5b4a7
a-day-old-bagel pushed 1 commit to main Voidnoggin/justStuff
- switch to using zig-0.14.0 branch of zig-gamedev 3648ac0
a-day-old-bagel created a comment on a pull request on zig-gamedev/zig-gamedev
I notice that zgpu and zphysics seem to be the only two libraries that are building with the `-std=c++17` argument. And the linker errors are complaining about duplicate definitions for `std::__1:...
a-day-old-bagel opened a pull request on zig-gamedev/zig-gamedev
zphysics: Expose CharacterVirtual.ExtendedUpdate
Just one more method and an associated struct. This is the method used in the Jolt samples, and I've been trying to reproduce the behavior of those samples, so ExtendedUpdate was needed. In t...a-day-old-bagel pushed 1 commit to character a-day-old-bagel/zig-gamedev
- zphysics: Expose CharacterVirtual.ExtendedUpdate 421a457
a-day-old-bagel created a branch on a-day-old-bagel/zig-gamedev
character - Building game development ecosystem for @ziglang!
a-day-old-bagel pushed 6 commits to main a-day-old-bagel/zig-gamedev
- [zsdl] Added texture and surface handling functions (#720) 9b5d2cd
- Add option for shared library. Update -DTRACY_ENABLE option flag (#722) 45d2821
- Jolt Physics updated to 5.1.0 release (#723) bdf5090
- CI: Don't stop the world if 'zig fmt --check .' fails a64cccd
- Update README.md Temporary workaround. ziglang delete development archives, so use Mach mirror for zig links while w... 75d11c7
- zaudio: add vfs support for engine's config (#716) a2afe05
a-day-old-bagel created a comment on a pull request on zig-gamedev/zig-gamedev
Ok, I switched to using the approach from zmesh, and it did seem to work just the same, so I must have just bumbled around in the wrong direction before when trying those methods.
a-day-old-bagel pushed 1 commit to jolt_update a-day-old-bagel/zig-gamedev
- zphysics: Jolt 5.1.0 Update: Simplified Realloc 1290006