Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

SomeRandomGuy64

SomeRandomGuy64 pushed 1 commit to main SomeRandomGuy64/glSolar-System
  • got a sun texture rendering, need to clean up the code with a pointLight class 8236755

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SomeRandomGuy64 pushed 1 commit to main SomeRandomGuy64/glSolar-System

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SomeRandomGuy64 pushed 1 commit to main SomeRandomGuy64/glSolar-System

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SomeRandomGuy64 pushed 1 commit to main SomeRandomGuy64/Starship
  • hacky workaround to fix the refresh rate not matching fps with openGL, could be because I changed over to 4.6 06627c2

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SomeRandomGuy64 pushed 1 commit to main SomeRandomGuy64/Starship

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SomeRandomGuy64 pushed 1 commit to main SomeRandomGuy64/libultraship
  • Changed the Windows version of OpenGL to 4.6 (as I'm more comfortable with it) a85e615

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SomeRandomGuy64 pushed 1 commit to main SomeRandomGuy64/libultraship
  • swapped the code out for the starship version of libultraship ed915db

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SomeRandomGuy64 pushed 1 commit to main SomeRandomGuy64/Starship
  • Switched libultraship submodule to my own fork 9c71d21

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SomeRandomGuy64 pushed 1 commit to main SomeRandomGuy64/glSolar-System

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SomeRandomGuy64 created a branch on SomeRandomGuy64/glSolar-System

main

SomeRandomGuy64 pushed 1 commit to main SomeRandomGuy64/VR3D-Games-Assignment-1
  • Added walls to ground floor and fixed player physics c8eb0ab

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SomeRandomGuy64 pushed 1 commit to main SomeRandomGuy64/VR3D-Games-Assignment-1
  • basic floor plan for ground floor done c7bf674

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SomeRandomGuy64 pushed 1 commit to main SomeRandomGuy64/VR3D-Games-Assignment-1
  • Camera Swithing implemented, issue with black flash on camera switch af940a2

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SomeRandomGuy64 pushed 1 commit to main SomeRandomGuy64/FazonEngine

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SomeRandomGuy64 pushed 2 commits to main SomeRandomGuy64/FazonEngine
  • finally got GameNetworkingSockets setup...I think ecccda7
  • Merge pull request #8 from SomeRandomGuy64/SetupGameNetworkingSockets finally got GameNetworkingSockets setup...I think 4886515

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SomeRandomGuy64 closed a pull request on SomeRandomGuy64/FazonEngine
finally got GameNetworkingSockets setup...I think
GameNetworkingSockets is now linked, I'll be adding networking to the engine later though, shelving this for now as its a very big topic. Will try to get to this before I get to the physics.
SomeRandomGuy64 created a branch on SomeRandomGuy64/FazonEngine

SetupGameNetworkingSockets

SomeRandomGuy64 deleted a branch SomeRandomGuy64/FazonEngine

NetworkingSetup

SomeRandomGuy64 pushed 1 commit to main SomeRandomGuy64/FazonEngine
  • removed the LogTests.cpp file I accidentally kept in 85d2a50

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SomeRandomGuy64 pushed 8 commits to main SomeRandomGuy64/FazonEngine
  • Added the catch2 library fed8dea
  • Completely changed the CMake structure to make it cleaner and more modular 3ae0682
  • Added a FazonTest project for tests 53b4964
  • test setup done, added unit tests for application events b265ba3
  • Added tests for KeyEvents c437cca
  • Added tests for Mouse Events 9118c55
  • Window event tests done 7b51b07
  • Merge pull request #7 from SomeRandomGuy64/ImplementUnitTesting Implement unit testing ba3ae12

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SomeRandomGuy64 deleted a branch SomeRandomGuy64/FazonEngine

ImplementUnitTesting

SomeRandomGuy64 closed a pull request on SomeRandomGuy64/FazonEngine
Implement unit testing
SomeRandomGuy64 pushed 1 commit to ImplementUnitTesting SomeRandomGuy64/FazonEngine
  • Added tests for Mouse Events 9118c55

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SomeRandomGuy64 pushed 1 commit to ImplementUnitTesting SomeRandomGuy64/FazonEngine
  • Added tests for KeyEvents c437cca

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SomeRandomGuy64 pushed 2 commits to ImplementUnitTesting SomeRandomGuy64/FazonEngine
  • Added a FazonTest project for tests 53b4964
  • test setup done, added unit tests for application events b265ba3

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SomeRandomGuy64 created a branch on SomeRandomGuy64/FazonEngine

ImplementUnitTesting

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