Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16
- Convert pause menu to only spawn in when needed dded034
LorenDB closed an issue on voxelith/pirate-game-jam-16
Credits tracker
This is to track credit for any assets that require it so we can mention them later.LorenDB closed an issue on voxelith/pirate-game-jam-16
Create credits sequence
This will list roles of each participant, as well as credits for assets used. Possibly throw in a bit of story at the very beginning or end.LorenDB pushed 2 commits to main voxelith/pirate-game-jam-16
LorenDB pushed 1 commit to characterDialogue voxelith/pirate-game-jam-16
- Add a character dialogue box Show dialogue by calling show_dialogue() on the main viewport. 83c90aa
LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16
- Freeze player movement during activation 1a6d200
LorenDB created a comment on an issue on voxelith/pirate-game-jam-16
Scene transition triggers have been added
LorenDB pushed 2 commits to main voxelith/pirate-game-jam-16
LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16
- Recreate the player object for each scene to simplify things 4da01e2
LorenDB opened an issue on voxelith/pirate-game-jam-16
Detonation animation resets player orientation
To reproduce: turn the player character at some sort of an angle, then wait for the detonation animation to play. Note how the character orientation resets.LorenDB opened an issue on voxelith/pirate-game-jam-16
Pause menu opens slowly during detonation animation
Since the detonation animation involves slowing down the game clock, trying to open the pause menu during detonation will take quite a while. I suggest investigating if it's possible to maintain t...LorenDB closed an issue on voxelith/pirate-game-jam-16
Create detonate screen
This screen happens after each activation that results in a death. It is a very sparse screen, with a solid background and simple text that shows the current death count as well as the question `De...LorenDB pushed 2 commits to main voxelith/pirate-game-jam-16
LorenDB pushed 1 commit to gameOverScreen voxelith/pirate-game-jam-16
- Add a game over screen This does not have actual death count or time elapsed values piped into it, nor does it have ... d85624f
LorenDB pushed 3 commits to gameOverScreen voxelith/pirate-game-jam-16
LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16
- Pause game when detonate screen is opened d3ebf37
LorenDB pushed 1 commit to gameOverScreen voxelith/pirate-game-jam-16
- Add a game over screen This does not have actual death count or time elapsed values piped into it, nor does it have ... b31d78d