Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

LorenDB

LorenDB opened an issue on open-webui/open-webui
Support RamaLama as default instead of Ollama
# Feature Request **Is your feature request related to a problem? Please describe.** Ollama has been accused of very sketchy behavior and has refused to implement features that would be very user-...
LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16

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LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16

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LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16

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LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16

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LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16
  • Add WASD for UI navigation a782564

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LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16

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LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16
  • Reset deaths counter on new game d2f22ab

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LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16

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LorenDB pushed 2 commits to main voxelith/pirate-game-jam-16
  • Hide countdown during some screens 6fbb04c
  • Show T-0:30 by default 9dbaead

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LorenDB closed an issue on voxelith/pirate-game-jam-16
Pause menu opens slowly during detonation animation
Since the detonation animation involves slowing down the game clock, trying to open the pause menu during detonation will take quite a while. I suggest investigating if it's possible to maintain t...
LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16

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LorenDB closed an issue on voxelith/pirate-game-jam-16
AI heads are not being deleted.
AI heads are not being deleted after being killed.
LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16
  • Delete the persistent NPC heads 4e4a304

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LorenDB closed an issue on voxelith/pirate-game-jam-16
AI walks backwards.
The AI walks backwards for some reason.
LorenDB closed an issue on voxelith/pirate-game-jam-16
Detonation animation resets player orientation
To reproduce: turn the player character at some sort of an angle, then wait for the detonation animation to play. Note how the character orientation resets.
LorenDB created a comment on an issue on voxelith/pirate-game-jam-16
Fixed by @voxelith

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LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16
  • Restart game after credits screen ce6b7bc

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LorenDB created a comment on an issue on voxelith/pirate-game-jam-16
Should be fixed

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LorenDB created a comment on an issue on voxelith/pirate-game-jam-16
Seems to only happen on web

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LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16
  • Don't show quit on web (again) 9c76e6d

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LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16
  • Don't show cursor on dialogue box 1deda42

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LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16

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LorenDB pushed 2 commits to main voxelith/pirate-game-jam-16

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LorenDB starred br0sinski/distrohoop
LorenDB closed an issue on voxelith/pirate-game-jam-16
After detonation, the player continues walking.
After the detonation, the player continues walking forward without input.
LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16
  • Kill velocity during activation fe461b7

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LorenDB pushed 1 commit to main voxelith/pirate-game-jam-16
  • Add way to trigger credits screen badab1d

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