Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

ArthurScharf

ArthurScharf starred 0xFA11/GameNetworkingResources
ArthurScharf pushed 1 commit to Improved-Networked-Movement ArthurScharf/Multiplayer-Asteroids
  • Game State is communicated from client to server and back to client Client is probably generating too many input req... 715472d

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ArthurScharf pushed 1 commit to Improved-Networked-Movement ArthurScharf/Multiplayer-Asteroids
  • Implemented Server queue for batching client inputs Server stores queue of input requests from clients. This will be... 095f6f7

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ArthurScharf pushed 1 commit to Improved-Networked-Movement ArthurScharf/Multiplayer-Asteroids
  • Client sends and stores input request bitstring and server receives and stores them 79bdf6c

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ArthurScharf pushed 1 commit to Improved-Networked-Movement ArthurScharf/Multiplayer-Asteroids
  • Bitwise inputs are being set correctly 678971c

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ArthurScharf created a branch on ArthurScharf/Multiplayer-Asteroids

Improved-Networked-Movement - A game that combines the knowledge I've gained from the Unreal Engine, OpenGL, and Winsock.

ArthurScharf pushed 1 commit to main ArthurScharf/Multiplayer-Asteroids
  • Organized Notes folder. Learned about Reconciliation. Also did some high-level design work for eventually implementi... ddb46fd

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ArthurScharf pushed 1 commit to main ArthurScharf/Multiplayer-Asteroids
  • Server properly sets the network ID of spawned actors using each clients network ID 7cb3c55

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ArthurScharf deleted a branch ArthurScharf/Multiplayer-Asteroids

Reworking-Network-IDs

ArthurScharf deleted a branch ArthurScharf/Multiplayer-Asteroids

Server-to-Client-GameState-Replication

ArthurScharf deleted a branch ArthurScharf/Multiplayer-Asteroids

Fixing-Server-Client-keys

ArthurScharf deleted a branch ArthurScharf/Multiplayer-Asteroids

Fixing-Rendering-Bug

ArthurScharf deleted a branch ArthurScharf/Multiplayer-Asteroids

Replicated-Actor-Destruction

ArthurScharf deleted a branch ArthurScharf/Multiplayer-Asteroids

Collision-Detection

ArthurScharf pushed 1 commit to main ArthurScharf/Multiplayer-Asteroids
  • Better Collision Detection New detection handles collisions between players and asteroids bb47a06

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ArthurScharf pushed 1 commit to Collision-Detection ArthurScharf/Multiplayer-Asteroids
  • First pass at collision detection algorithm 0786ca4

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ArthurScharf created a branch on ArthurScharf/Multiplayer-Asteroids

Collision-Detection - A game that combines the knowledge I've gained from the Unreal Engine, OpenGL, and Winsock.

ArthurScharf opened a pull request on ArthurScharf/Multiplayer-Asteroids
Updated Network ID system
ArthurScharf created a branch on ArthurScharf/Multiplayer-Asteroids

Reworking-Network-IDs - A game that combines the knowledge I've gained from the Unreal Engine, OpenGL, and Winsock.

ArthurScharf pushed 1 commit to main ArthurScharf/Multiplayer-Asteroids
  • Fixed a bug with Actor Constructor Actor constructor now never sets the actor's rotation to anything other than a no... 455d377

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ArthurScharf pushed 1 commit to main ArthurScharf/Multiplayer-Asteroids
  • Fixed a bug in client::readRecvBuffer Bug was preventing data from being correctly read from the server 5e917b9

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