Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
ArthurScharf pushed 1 commit to Improved-Networked-Movement ArthurScharf/Multiplayer-Asteroids
- Game State is communicated from client to server and back to client Client is probably generating too many input req... 715472d
ArthurScharf pushed 1 commit to Improved-Networked-Movement ArthurScharf/Multiplayer-Asteroids
- Implemented Server queue for batching client inputs Server stores queue of input requests from clients. This will be... 095f6f7
ArthurScharf pushed 1 commit to Improved-Networked-Movement ArthurScharf/Multiplayer-Asteroids
- Client sends and stores input request bitstring and server receives and stores them 79bdf6c
ArthurScharf pushed 1 commit to Improved-Networked-Movement ArthurScharf/Multiplayer-Asteroids
- Bitwise inputs are being set correctly 678971c
ArthurScharf created a branch on ArthurScharf/Multiplayer-Asteroids
Improved-Networked-Movement - A game that combines the knowledge I've gained from the Unreal Engine, OpenGL, and Winsock.
ArthurScharf pushed 1 commit to main ArthurScharf/Multiplayer-Asteroids
- Organized Notes folder. Learned about Reconciliation. Also did some high-level design work for eventually implementi... ddb46fd
ArthurScharf pushed 1 commit to main ArthurScharf/Multiplayer-Asteroids
- Server properly sets the network ID of spawned actors using each clients network ID 7cb3c55
ArthurScharf deleted a branch ArthurScharf/Multiplayer-Asteroids
Server-to-Client-GameState-Replication
ArthurScharf pushed 1 commit to main ArthurScharf/Multiplayer-Asteroids
- Better Collision Detection New detection handles collisions between players and asteroids bb47a06
ArthurScharf pushed 1 commit to Collision-Detection ArthurScharf/Multiplayer-Asteroids
- First pass at collision detection algorithm 0786ca4
ArthurScharf created a branch on ArthurScharf/Multiplayer-Asteroids
Collision-Detection - A game that combines the knowledge I've gained from the Unreal Engine, OpenGL, and Winsock.
ArthurScharf created a branch on ArthurScharf/Multiplayer-Asteroids
Reworking-Network-IDs - A game that combines the knowledge I've gained from the Unreal Engine, OpenGL, and Winsock.
ArthurScharf pushed 1 commit to main ArthurScharf/Multiplayer-Asteroids
- Fixed a bug with Actor Constructor Actor constructor now never sets the actor's rotation to anything other than a no... 455d377
ArthurScharf pushed 1 commit to main ArthurScharf/Multiplayer-Asteroids
- Fixed a bug in client::readRecvBuffer Bug was preventing data from being correctly read from the server 5e917b9