Ecosyste.ms: Timeline

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tomheeleynz/Arcane-Engine

tomheeleynz pushed 1 commit to feature/OpenGL-Renderer tomheeleynz/Arcane-Engine
  • Working on getting framebuffer textures working for OpenGL 9862762

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tomheeleynz pushed 1 commit to feature/OpenGL-Renderer tomheeleynz/Arcane-Engine
  • Textures definietly working, and can seemlessly switch between opengl and vulkan 75ef065

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tomheeleynz pushed 1 commit to feature/OpenGL-Renderer tomheeleynz/Arcane-Engine
  • Textures Basically Working (I think) 0ed6fc3

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tomheeleynz pushed 1 commit to feature/OpenGL-Renderer tomheeleynz/Arcane-Engine
  • Working on OpenGL Descriptor Sets c23b30a

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tomheeleynz pushed 1 commit to feature/OpenGL-Renderer tomheeleynz/Arcane-Engine
  • Index Buffers now working c516dc4

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tomheeleynz pushed 1 commit to feature/OpenGL-Renderer tomheeleynz/Arcane-Engine

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tomheeleynz pushed 1 commit to feature/OpenGL-Renderer tomheeleynz/Arcane-Engine
  • Now Rendering Triangle :) 07be7b5

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tomheeleynz pushed 1 commit to feature/OpenGL-Renderer tomheeleynz/Arcane-Engine
  • Now trying to render triangle 00be11c

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tomheeleynz pushed 1 commit to feature/OpenGL-Renderer tomheeleynz/Arcane-Engine

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tomheeleynz pushed 2 commits to feature/OpenGL-Renderer tomheeleynz/Arcane-Engine
  • Got Shaders Compiling - Added SPIRV-Cross to compile SPIRV into glsl 0d3f7c3
  • Added Framebuffer and Renderpass 1d90fec

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tomheeleynz created a branch on tomheeleynz/Arcane-Engine

feature/OpenGL-Renderer - Homebrew Engine called Arcane

tomheeleynz pushed 3 commits to master tomheeleynz/Arcane-Engine
  • Laying out basic asset queue 3389e79
  • Merge branch 'feature/Multithreaded-Asset-Loading' c728864
  • Merge branch 'master' of https://github.com/tomheeleynz/Arcane-Engine 7c6e4d2

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tomheeleynz pushed 1 commit to master tomheeleynz/Arcane-Engine
  • Had to move bat file to build from the right directory 99fb9ea

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tomheeleynz pushed 2 commits to master tomheeleynz/Arcane-Engine
  • Fixing some files that arent meant to be there 4308485
  • Added a quick windows build script 2a9c369

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tomheeleynz pushed 50 commits to master tomheeleynz/Arcane-Engine
  • New Descriptor Set API seems to be working Rewrote the descriptor set api to allow for a more module way of declaing... 4adae37
  • Shrank Down Uniform Buffer code alot Removed creating descriptor sets in uniform buffer, instead I can just write to... 806ac1d
  • Uniform Buffer API written out b280783
  • Added Updated Uniform Buffer API FInally got it working, added it to the pipeline stage a3dbd7d
  • Finally Finished updating Uniform Buffer API 195a495
  • Fixed Multiple Descriptor Sets, that is now working 902508b
  • Fixed One of the model issues Issues was the projection martix has be altered for vulkans coordinate system Will loo... 2749a8f
  • Mesh Workflow kinda working, I am thinking it is now a transform issue 450308a
  • Added Basic file watcher to make this process easier d585e31
  • Started work on a basic material system b4c83dd
  • Got Shaders Reflecting at a very basic level 09c73fa
  • Working on reflection system c0aa7b2
  • Can now access material descriptor that is generated by shader, just need to add a uniform buffer to test passing dat... b7c093e
  • Got Material Variables updating e7c5b4f
  • Very basic material system working. Need to test for different materials Will move on after that 69486b5
  • Got Directional Light being added to the scene e1d886e
  • Working on adding textures to material system 7170847
  • Had to add back to ignore proj files b92147d
  • Added Basic Database, generating ids, and creating meta files ac13c70
  • Added some filewatch improvements Added some more infastructure to allow testing of both asset system and new materi... dfa6677
  • and 30 more ...

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tomheeleynz created a branch on tomheeleynz/Arcane-Engine

feature/Asset-Rework - Homebrew Engine called Arcane

tomheeleynz pushed 1 commit to feature/UUID tomheeleynz/Arcane-Engine
  • Added UUID to asset creation 8ff221a

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tomheeleynz created a branch on tomheeleynz/Arcane-Engine

feature/UUID - Homebrew Engine called Arcane

tomheeleynz created a branch on tomheeleynz/Arcane-Engine

feature/Scripting-Engine - Homebrew Engine called Arcane

tomheeleynz deleted a branch tomheeleynz/Arcane-Engine

feature/Scripting-Engine

tomheeleynz created a branch on tomheeleynz/Arcane-Engine

feature/Scripting-Engine - Homebrew Engine called Arcane

tomheeleynz pushed 1 commit to feature/workflow-improvements tomheeleynz/Arcane-Engine
  • Finished Workflow Improvement for Now d18b49b

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tomheeleynz pushed 1 commit to feature/workflow-improvements tomheeleynz/Arcane-Engine
  • Working on material viewer panel 9878bc0

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tomheeleynz pushed 1 commit to feature/workflow-improvements tomheeleynz/Arcane-Engine
  • Adding some folder icons Added folder icons, running into the texture problem with ImGui. Need to figure out how to ... fdbd0e6

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tomheeleynz pushed 1 commit to feature/workflow-improvements tomheeleynz/Arcane-Engine
  • Got ImGui Accepting Callbacks from GLFW f4b8db5

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tomheeleynz created a branch on tomheeleynz/Arcane-Engine

feature/workflow-improvements - Homebrew Engine called Arcane

tomheeleynz pushed 1 commit to feature/Basic-3D-Pipeline tomheeleynz/Arcane-Engine

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tomheeleynz pushed 1 commit to feature/Basic-3D-Pipeline tomheeleynz/Arcane-Engine
  • Got Directional Light Working 15c5ee0

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tomheeleynz pushed 2 commits to feature/Basic-3D-Pipeline tomheeleynz/Arcane-Engine
  • Added Some default assets 43ee25c
  • Merge branch 'feature/Asset-Manager' into feature/Basic-3D-Pipeline 83a4265

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tomheeleynz pushed 1 commit to feature/Asset-Manager tomheeleynz/Arcane-Engine
  • Added Some default assets 43ee25c

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