Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

playmint/playerchain-demo

ldunnplaymint created a branch on playmint/playerchain-demo

revert-merge - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

ldunnplaymint created a branch on playmint/playerchain-demo

versioning - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

ldunnplaymint published a release on playmint/playerchain-demo
v0.0.55
## What's Changed * Small formatting change by @ldunnplaymint in https://github.com/playmint/playerchain-demo/pull/209 **Full Changelog**: https://github.com/playmint/playerchain-demo/compare...
ldunnplaymint created a tag on playmint/playerchain-demo

v0.0.55 - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

ldunnplaymint pushed 1 commit to main playmint/playerchain-demo

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ldunnplaymint deleted a branch playmint/playerchain-demo

readme-tiny

ldunnplaymint closed a pull request on playmint/playerchain-demo
Small formatting change
ldunnplaymint opened a pull request on playmint/playerchain-demo
Small formatting change
ldunnplaymint created a branch on playmint/playerchain-demo

readme-tiny - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

ldunnplaymint created a tag on playmint/playerchain-demo

v0.0.54 - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

ldunnplaymint published a release on playmint/playerchain-demo
v0.0.54
## What's Changed * tweak constants by @PlaymintPaul in https://github.com/playmint/playerchain-demo/pull/198 * Swapping one bullet bunching for another by @PlaymintPaul in https://github.com/pla...
ldunnplaymint closed a pull request on playmint/playerchain-demo
add some southeast asia bootstrap nodes
## what include some known south east asia region nodes in the bootstrap config ## why should help peers in that region that fail to directly connect by giving closer proxy options * re...
ldunnplaymint deleted a branch playmint/playerchain-demo

use-input-as-accel

ldunnplaymint closed an issue on playmint/playerchain-demo
thrust effect fires when ship is bumped
thrust effect fires based on detected acceleration, this means that when you bump a ship it can cause the effect to fire jack says: > Doesn't look like the end of the world. One thing could b...
ldunnplaymint pushed 1 commit to main playmint/playerchain-demo

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ldunnplaymint closed a pull request on playmint/playerchain-demo
revert to input as thrust
### what go back to using the player input as indicator of thrust ### why because the reason that prevented that working is no longer present and it looks better * resolves: #116
ldunnplaymint deleted a branch playmint/playerchain-demo

versioning

ldunnplaymint pushed 4 commits to main playmint/playerchain-demo
  • added app version to keep alive msg 62b032f
  • setting peer version from keep alive 916bbb4
  • hasing version number and using it as part of invite code b350918
  • hashing and concantenating moved to utils so its in one place 9be8619

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ldunnplaymint closed a pull request on playmint/playerchain-demo
Client and host app versions must match to join channel
# What encoded at the end of the invite code is the hash of the app version number. If the hash on the invite code doesn't match the hash of the client that is trying to join the channel, an err...
Steedie opened a pull request on playmint/playerchain-demo
PlayerHUD uses flexbox
## What PlayerHUD now uses flexbox instead of absolute positioning: ![image](https://github.com/user-attachments/assets/f02d4d15-7c5f-4bab-b9ee-6b1a5d28749a) ![image](https://github.com/user-att...
Steedie created a branch on playmint/playerchain-demo

hud-flexbox - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

chrisfarms opened a pull request on playmint/playerchain-demo
add some southeast asia bootstrap nodes
## what include some known south east asia region nodes in the bootstrap config ## why should help peers in that region that fail to directly connect by giving closer proxy options * re...
chrisfarms created a branch on playmint/playerchain-demo

sea-bootstrap - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

chrisfarms opened a pull request on playmint/playerchain-demo
revert to input as thrust
### what go back to using the player input as indicator of thrust ### why because the reason that prevented that working is no longer present and it looks better * resolves: #116
chrisfarms created a branch on playmint/playerchain-demo

use-input-as-accel - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

hypnoshock pushed 1 commit to versioning playmint/playerchain-demo
  • hashing and concantenating moved to utils so its in one place 4d447bb

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chrisfarms created a review comment on a pull request on playmint/playerchain-demo
I've made a note on https://github.com/playmint/playerchain-demo/issues/106 about updating this text

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chrisfarms created a review on a pull request on playmint/playerchain-demo

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chrisfarms created a comment on an issue on playmint/playerchain-demo
the "This invite link is for the wrong version" text probably wants some love too

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