Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
ldunnplaymint created a branch on playmint/playerchain-demo
revert-merge - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
ldunnplaymint created a branch on playmint/playerchain-demo
versioning - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
ldunnplaymint published a release on playmint/playerchain-demo
v0.0.55
## What's Changed * Small formatting change by @ldunnplaymint in https://github.com/playmint/playerchain-demo/pull/209 **Full Changelog**: https://github.com/playmint/playerchain-demo/compare...ldunnplaymint created a tag on playmint/playerchain-demo
v0.0.55 - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
ldunnplaymint created a branch on playmint/playerchain-demo
readme-tiny - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
ldunnplaymint created a tag on playmint/playerchain-demo
v0.0.54 - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
ldunnplaymint published a release on playmint/playerchain-demo
v0.0.54
## What's Changed * tweak constants by @PlaymintPaul in https://github.com/playmint/playerchain-demo/pull/198 * Swapping one bullet bunching for another by @PlaymintPaul in https://github.com/pla...ldunnplaymint closed a pull request on playmint/playerchain-demo
add some southeast asia bootstrap nodes
## what include some known south east asia region nodes in the bootstrap config ## why should help peers in that region that fail to directly connect by giving closer proxy options * re...ldunnplaymint closed an issue on playmint/playerchain-demo
thrust effect fires when ship is bumped
thrust effect fires based on detected acceleration, this means that when you bump a ship it can cause the effect to fire jack says: > Doesn't look like the end of the world. One thing could b...ldunnplaymint closed a pull request on playmint/playerchain-demo
revert to input as thrust
### what go back to using the player input as indicator of thrust ### why because the reason that prevented that working is no longer present and it looks better * resolves: #116ldunnplaymint pushed 4 commits to main playmint/playerchain-demo
ldunnplaymint closed a pull request on playmint/playerchain-demo
Client and host app versions must match to join channel
# What encoded at the end of the invite code is the hash of the app version number. If the hash on the invite code doesn't match the hash of the client that is trying to join the channel, an err...Steedie opened a pull request on playmint/playerchain-demo
PlayerHUD uses flexbox
## What PlayerHUD now uses flexbox instead of absolute positioning: ![image](https://github.com/user-attachments/assets/f02d4d15-7c5f-4bab-b9ee-6b1a5d28749a) ![image](https://github.com/user-att...Steedie created a branch on playmint/playerchain-demo
hud-flexbox - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
chrisfarms opened a pull request on playmint/playerchain-demo
add some southeast asia bootstrap nodes
## what include some known south east asia region nodes in the bootstrap config ## why should help peers in that region that fail to directly connect by giving closer proxy options * re...chrisfarms created a branch on playmint/playerchain-demo
sea-bootstrap - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
chrisfarms opened a pull request on playmint/playerchain-demo
revert to input as thrust
### what go back to using the player input as indicator of thrust ### why because the reason that prevented that working is no longer present and it looks better * resolves: #116chrisfarms created a branch on playmint/playerchain-demo
use-input-as-accel - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
hypnoshock pushed 1 commit to versioning playmint/playerchain-demo
- hashing and concantenating moved to utils so its in one place 4d447bb