Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

playmint/playerchain-demo

hypnoshock pushed 12 commits to versioning playmint/playerchain-demo
  • respawn vfx infront of ship 3aab723
  • wait til connected during boot wait until we have a confirmed connection and nat type during the "boot" sequence bef... 7b7b586
  • Number noodling (#197) Co-authored-by: Jimmy Whitwell <[email protected]> 1a987f5
  • tweak constants (#198) Co-authored-by: chrisfarms <[email protected]> 9eef8c1
  • Swapping one bullet bunching for another (#200) f747f0b
  • implemented sigmoid curve explosion effect falloff 6bd6f6b
  • lint 2b9ea74
  • select lowest rtt proxy when proxying instead of distributing proxied sends over all available connected proxy peers... b0c7e8c
  • lower volume c554a26
  • added app version to keep alive msg ea33c8a
  • setting peer version from keep alive 86a1880
  • hasing version number and using it as part of invite code d681ccd

View on GitHub

hypnoshock pushed 1 commit to versioning playmint/playerchain-demo
  • using : as a delimiter when separating chId from version num da93d5c

View on GitHub

hypnoshock created a review comment on a pull request on playmint/playerchain-demo
ah I thought it did, nicely spotted. I'll fix that

View on GitHub

hypnoshock created a review on a pull request on playmint/playerchain-demo

View on GitHub

chrisfarms created a review comment on a pull request on playmint/playerchain-demo
🤔 hmm that looks sus ... maybe I've misunderstood, but are you depending on the base64 value to end with `==` ... because `=` is a padding char and so not all base64 encoded values end in two o...

View on GitHub

chrisfarms created a review on a pull request on playmint/playerchain-demo

View on GitHub

hypnoshock opened a pull request on playmint/playerchain-demo
Client and host app versions must match to join channel
# What encoded at the end of the invite code is the hash of the app version number. If the hash on the invite code doesn't match the hash of the client that is trying to join the channel, an err...
hypnoshock pushed 1 commit to versioning playmint/playerchain-demo
  • altered error message to something more descriptive 90e829b

View on GitHub

hypnoshock created a branch on playmint/playerchain-demo

versioning - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

ldunnplaymint deleted a branch playmint/playerchain-demo

lower-volume

ldunnplaymint pushed 1 commit to main playmint/playerchain-demo

View on GitHub

ldunnplaymint closed an issue on playmint/playerchain-demo
Reduce default game volume
David: Lower the overall volume so it's quieter than your average google meet call Lower the music further so the SFX are more dominant
ldunnplaymint closed a pull request on playmint/playerchain-demo
lower the volume
## what make everything quieter * music is quiter than sfx * sfx is much quierter than before ## why we don't have volume slider controls yet, but don't just want to make everyone inst...
chrisfarms opened a pull request on playmint/playerchain-demo
lower the volume
## what make everything quieter * music is quiter than sfx * sfx is much quierter than before ## why we don't have volume slider controls yet, but don't just want to make everyone inst...
chrisfarms created a branch on playmint/playerchain-demo

lower-volume - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

ldunnplaymint opened an issue on playmint/playerchain-demo
I can get stuck in the join a game flow
If I select join but don't actually have any friends, there is no UI sanctioned way to leave
ldunnplaymint deleted a branch playmint/playerchain-demo

select-closest-proxy

ldunnplaymint closed a pull request on playmint/playerchain-demo
Select closest proxy
## what instead of randomly distributing proxied sends over all peers who agree to proxy, just select the "closest" one. we calculate a round trip time as an average of the last 5 ping/pong r...
ldunnplaymint opened an issue on playmint/playerchain-demo
Add a volume slider
On and off isn't ENOUGH
ldunnplaymint opened an issue on playmint/playerchain-demo
Reduce default game volume
David: Lower the overall volume so it's quieter than your average google meet call Lower the music further so the SFX are more dominant
ldunnplaymint deleted a branch playmint/playerchain-demo

explosion-shake-falloff

ldunnplaymint closed a pull request on playmint/playerchain-demo
Reduced screenshake for off-screen explosions
## What Reduced screen shake for off-screen explosions. Demo: https://github.com/user-attachments/assets/8ca4669e-355a-4404-b27b-b616f2c57a02 ## How Changed attenuation calculation f...
PlaymintPaul deleted a branch playmint/playerchain-demo

bunching-pain

PlaymintPaul pushed 1 commit to main playmint/playerchain-demo
  • Swapping one bullet bunching for another (#200) f747f0b

View on GitHub

PlaymintPaul closed a pull request on playmint/playerchain-demo
Swapping one bullet bunching for another
Probably the less worse bunching
PlaymintPaul opened a pull request on playmint/playerchain-demo
Swapping one bullet bunching for another
Probably the less worse bunching
PlaymintPaul created a branch on playmint/playerchain-demo

bunching-pain - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

chrisfarms created a comment on a pull request on playmint/playerchain-demo
who doesn't love a PR with a graph 👌 good work LGTM ... but prob best to get @tboho1 to take a look and confirm

View on GitHub

chrisfarms opened a pull request on playmint/playerchain-demo
Select closest proxy
## what instead of randomly distributing proxied sends over all peers who agree to proxy, just select the "closest" one. we calculate a round trip time as an average of the last 5 ping/pong r...
PlaymintPaul deleted a branch playmint/playerchain-demo

noodling2

Load more