Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
PlaymintPaul pushed 1 commit to main playmint/playerchain-demo
- tweak constants (#198) Co-authored-by: chrisfarms <[email protected]> 9eef8c1
chrisfarms created a branch on playmint/playerchain-demo
select-closest-proxy - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
PlaymintPaul created a branch on playmint/playerchain-demo
noodling2 - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
ldunnplaymint published a release on playmint/playerchain-demo
v0.0.53
## What's Changed * Physics optimisation by @hypnoshock in https://github.com/playmint/playerchain-demo/pull/190 * fix the linux build by @chrisfarms in https://github.com/playmint/playerchain-de...ldunnplaymint created a tag on playmint/playerchain-demo
v0.0.53 - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
PlaymintPaul pushed 1 commit to main playmint/playerchain-demo
- Number noodling (#197) Co-authored-by: Jimmy Whitwell <[email protected]> 1a987f5
PlaymintPaul closed a pull request on playmint/playerchain-demo
Number noodling
Changed some numbers. Feels good to mePlaymintPaul pushed 7 commits to number-noodling playmint/playerchain-demo
- tweak constants make it easier to fly, slow down bullets a bit 6d34055
- expirment with spacial partitioning using grid d176841
- adding ships to the small list so bullet to ship and ship to ship collisions work again 7f207d8
- fix the linux build 3186eb8
- respawn vfx infront of ship 3aab723
- wait til connected during boot wait until we have a confirmed connection and nat type during the "boot" sequence bef... 7b7b586
- Merge branch 'main' into number-noodling 161c53d
PlaymintPaul opened a pull request on playmint/playerchain-demo
Number noodling
Changed some numbers. Feels good to mePlaymintPaul created a branch on playmint/playerchain-demo
number-noodling - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
Steedie opened a pull request on playmint/playerchain-demo
Reduced screenshake for off-screen explosions
## What Reduced screen shake for off-screen explosions. Demo: https://github.com/user-attachments/assets/8ca4669e-355a-4404-b27b-b616f2c57a02 ## How Changed attenuation calculation f...Steedie created a branch on playmint/playerchain-demo
explosion-shake-falloff - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
chrisfarms closed a pull request on playmint/playerchain-demo
wait til connected during boot
## what wait until we have a confirmed connection and nat type during the "boot" sequence before continuing ## why * resolves: #193Steedie created a review on a pull request on playmint/playerchain-demo
tested by messing with my internet while clicking reset. works 👍
ldunnplaymint closed an issue on playmint/playerchain-demo
The spawn VFX should be in front of the ship
Currently there is some intersection between the effect and the ship model. The ship should be hidden below the glow of the effect.ldunnplaymint closed a pull request on playmint/playerchain-demo
Respawn VFX infront of ship
## What Respawn VFX in front of the ship model. ![image](https://github.com/user-attachments/assets/bbd2a00d-ab70-4eb7-9cfd-ded70e26429f) ## Why It was previously spawned at the same Z axis...chrisfarms opened a pull request on playmint/playerchain-demo
wait til connected during boot
## what wait until we have a confirmed connection and nat type during the "boot" sequence before continuing ## why * resolves: #193chrisfarms created a branch on playmint/playerchain-demo
wait-for-online - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
Steedie opened a pull request on playmint/playerchain-demo
Respawn VFX infront of ship
## What Respawn VFX in front of the ship model. ![image](https://github.com/user-attachments/assets/bbd2a00d-ab70-4eb7-9cfd-ded70e26429f) ## Why It was previously spawned at the same Z axis...Steedie created a branch on playmint/playerchain-demo
respawn-vfx-infront - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.