Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

playmint/playerchain-demo

PlaymintPaul pushed 1 commit to main playmint/playerchain-demo

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PlaymintPaul closed a pull request on playmint/playerchain-demo
tweak constants
More number changes
PlaymintPaul opened a pull request on playmint/playerchain-demo
tweak constants
More number changes
chrisfarms created a branch on playmint/playerchain-demo

select-closest-proxy - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

PlaymintPaul created a branch on playmint/playerchain-demo

noodling2 - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

ldunnplaymint published a release on playmint/playerchain-demo
v0.0.53
## What's Changed * Physics optimisation by @hypnoshock in https://github.com/playmint/playerchain-demo/pull/190 * fix the linux build by @chrisfarms in https://github.com/playmint/playerchain-de...
ldunnplaymint created a tag on playmint/playerchain-demo

v0.0.53 - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

PlaymintPaul deleted a branch playmint/playerchain-demo

number-noodling

PlaymintPaul pushed 1 commit to main playmint/playerchain-demo

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PlaymintPaul closed a pull request on playmint/playerchain-demo
Number noodling
Changed some numbers. Feels good to me
PlaymintPaul pushed 7 commits to number-noodling playmint/playerchain-demo
  • tweak constants make it easier to fly, slow down bullets a bit 6d34055
  • expirment with spacial partitioning using grid d176841
  • adding ships to the small list so bullet to ship and ship to ship collisions work again 7f207d8
  • fix the linux build 3186eb8
  • respawn vfx infront of ship 3aab723
  • wait til connected during boot wait until we have a confirmed connection and nat type during the "boot" sequence bef... 7b7b586
  • Merge branch 'main' into number-noodling 161c53d

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PlaymintPaul opened a pull request on playmint/playerchain-demo
Number noodling
Changed some numbers. Feels good to me
PlaymintPaul created a branch on playmint/playerchain-demo

number-noodling - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

Steedie opened a pull request on playmint/playerchain-demo
Reduced screenshake for off-screen explosions
## What Reduced screen shake for off-screen explosions. Demo: https://github.com/user-attachments/assets/8ca4669e-355a-4404-b27b-b616f2c57a02 ## How Changed attenuation calculation f...
Steedie created a branch on playmint/playerchain-demo

explosion-shake-falloff - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

chrisfarms deleted a branch playmint/playerchain-demo

wait-for-online

chrisfarms closed a pull request on playmint/playerchain-demo
wait til connected during boot
## what wait until we have a confirmed connection and nat type during the "boot" sequence before continuing ## why * resolves: #193
Steedie created a review on a pull request on playmint/playerchain-demo
tested by messing with my internet while clicking reset. works 👍

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ldunnplaymint deleted a branch playmint/playerchain-demo

respawn-vfx-infront

ldunnplaymint pushed 1 commit to main playmint/playerchain-demo
  • respawn vfx infront of ship 3aab723

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ldunnplaymint closed an issue on playmint/playerchain-demo
The spawn VFX should be in front of the ship
Currently there is some intersection between the effect and the ship model. The ship should be hidden below the glow of the effect.
ldunnplaymint closed a pull request on playmint/playerchain-demo
Respawn VFX infront of ship
## What Respawn VFX in front of the ship model. ![image](https://github.com/user-attachments/assets/bbd2a00d-ab70-4eb7-9cfd-ded70e26429f) ## Why It was previously spawned at the same Z axis...
chrisfarms opened a pull request on playmint/playerchain-demo
wait til connected during boot
## what wait until we have a confirmed connection and nat type during the "boot" sequence before continuing ## why * resolves: #193
chrisfarms created a branch on playmint/playerchain-demo

wait-for-online - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

Steedie opened a pull request on playmint/playerchain-demo
Respawn VFX infront of ship
## What Respawn VFX in front of the ship model. ![image](https://github.com/user-attachments/assets/bbd2a00d-ab70-4eb7-9cfd-ded70e26429f) ## Why It was previously spawned at the same Z axis...
Steedie created a branch on playmint/playerchain-demo

respawn-vfx-infront - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

ldunnplaymint closed an issue on playmint/playerchain-demo
Make the connection bars useful to players
Needs a design Currently, it looks like my ping bar or something?
ldunnplaymint closed an issue on playmint/playerchain-demo
to FPS limit or not
FPS limiting kinda helps with people on very high refresh rates but it causes lots of react re-renders so raises CPU in other areas maybe we need it to be a setting option to flip on/off ...
ldunnplaymint closed an issue on playmint/playerchain-demo
Default app background colour should be the same as the terminal background colour
On my Windows machine, it's an off-grey colour and on farms' Mac it is white, so it usually flashes rapidly and unexpectedly
ldunnplaymint created a comment on an issue on playmint/playerchain-demo
Needs testing in a PR. We probably do not want to merge it so this is more of a bonus task

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