Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

playmint/playerchain-demo

ldunnplaymint closed an issue on playmint/playerchain-demo
Hook up new ship models
ldunnplaymint created a comment on an issue on playmint/playerchain-demo
Investigate, time box this task

View on GitHub

5p0rt5BEArD opened an issue on playmint/playerchain-demo
NAT typ enot reported
build 52 <img width="397" alt="image" src="https://github.com/user-attachments/assets/37eba45d-99e4-4520-b7f6-e994e61168c7">
ldunnplaymint deleted a branch playmint/playerchain-demo

fix-linux-ga

ldunnplaymint pushed 1 commit to main playmint/playerchain-demo

View on GitHub

ldunnplaymint closed a pull request on playmint/playerchain-demo
fix the linux build
fix issue with the github action build for linux failing to upload the assets
ldunnplaymint deleted a branch playmint/playerchain-demo

physics-optimisation

ldunnplaymint pushed 2 commits to main playmint/playerchain-demo
  • expirment with spacial partitioning using grid d176841
  • adding ships to the small list so bullet to ship and ship to ship collisions work again 7f207d8

View on GitHub

ldunnplaymint closed a pull request on playmint/playerchain-demo
Physics optimisation
# What Instead of bullets and ships checking collisions against all possible map parts (250 odd parts) they only check against parts that are in the same grid cell as them therefore cutting down...
chrisfarms opened an issue on playmint/playerchain-demo
to FPS limit or not
FPS limiting kinda helps with people on very high refresh rates but it causes lots of react re-renders so raises CPU in other areas maybe we need it to be a setting option to flip on/off ...
chrisfarms opened a pull request on playmint/playerchain-demo
fix the linux build
fix issue with the github action build for linux failing to upload the assets
chrisfarms created a branch on playmint/playerchain-demo

fix-linux-ga - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

chrisfarms published a release on playmint/playerchain-demo
chrisfarms pushed 3 commits to physics-optimisation playmint/playerchain-demo
  • tweak constants make it easier to fly, slow down bullets a bit 6d34055
  • expirment with spacial partitioning using grid 4391bf9
  • adding ships to the small list so bullet to ship and ship to ship collisions work again 672aca2

View on GitHub

chrisfarms pushed 1 commit to main playmint/playerchain-demo
  • tweak constants make it easier to fly, slow down bullets a bit 6d34055

View on GitHub

chrisfarms created a branch on playmint/playerchain-demo

numnoodle-accel - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

ldunnplaymint created a tag on playmint/playerchain-demo

v0.0.52-physics-opts - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

ldunnplaymint published a release on playmint/playerchain-demo
hypnoshock pushed 1 commit to physics-optimisation playmint/playerchain-demo

View on GitHub

hypnoshock opened a pull request on playmint/playerchain-demo
Physics optimisation
# What Instead of bullets and ships checking collisions against all possible map parts (250 odd parts) they only check against parts that are in the same grid cell as them therefore cutting down...
hypnoshock pushed 1 commit to physics-optimisation playmint/playerchain-demo
  • adding ships to the small list so bullet to ship and ship to ship collisions work again 0d28a9d

View on GitHub

ldunnplaymint published a release on playmint/playerchain-demo
v0.0.51
## What's Changed * Removing as many timer loops as I can by @chrisfarms in https://github.com/playmint/playerchain-demo/pull/177 * Discord Link by @Steedie in https://github.com/playmint/playerc...
ldunnplaymint created a tag on playmint/playerchain-demo

v0.0.51 - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

ldunnplaymint deleted a branch playmint/playerchain-demo

loading-css

ldunnplaymint pushed 2 commits to main playmint/playerchain-demo
  • added loading animation cd5d9fc
  • center loading css and half transparency 1d598a8

View on GitHub

ldunnplaymint closed an issue on playmint/playerchain-demo
Add a nice loading spinner
There is some text that's shown after a reset that is immediately aligned to the left window. It needs a border like the rest of the text in the bootup sequence. ![Image](https://github.com/user-a...
ldunnplaymint closed a pull request on playmint/playerchain-demo
Loading css
## What Replaced loading text with a CSS loading animation: ![image](https://github.com/user-attachments/assets/8213afa5-2464-4aca-b292-e469d8ccab39) ## Resolves - Resolves: #134
ldunnplaymint deleted a branch playmint/playerchain-demo

network-opt

Load more