Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
ldunnplaymint created a comment on an issue on playmint/playerchain-demo
Investigate, time box this task
5p0rt5BEArD opened an issue on playmint/playerchain-demo
NAT typ enot reported
build 52 <img width="397" alt="image" src="https://github.com/user-attachments/assets/37eba45d-99e4-4520-b7f6-e994e61168c7">ldunnplaymint closed a pull request on playmint/playerchain-demo
fix the linux build
fix issue with the github action build for linux failing to upload the assetsldunnplaymint pushed 2 commits to main playmint/playerchain-demo
ldunnplaymint closed a pull request on playmint/playerchain-demo
Physics optimisation
# What Instead of bullets and ships checking collisions against all possible map parts (250 odd parts) they only check against parts that are in the same grid cell as them therefore cutting down...chrisfarms opened an issue on playmint/playerchain-demo
to FPS limit or not
FPS limiting kinda helps with people on very high refresh rates but it causes lots of react re-renders so raises CPU in other areas maybe we need it to be a setting option to flip on/off ...chrisfarms opened a pull request on playmint/playerchain-demo
fix the linux build
fix issue with the github action build for linux failing to upload the assetschrisfarms created a branch on playmint/playerchain-demo
fix-linux-ga - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
chrisfarms pushed 3 commits to physics-optimisation playmint/playerchain-demo
chrisfarms pushed 1 commit to main playmint/playerchain-demo
- tweak constants make it easier to fly, slow down bullets a bit 6d34055
chrisfarms created a branch on playmint/playerchain-demo
numnoodle-accel - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
ldunnplaymint created a tag on playmint/playerchain-demo
v0.0.52-physics-opts - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
hypnoshock opened a pull request on playmint/playerchain-demo
Physics optimisation
# What Instead of bullets and ships checking collisions against all possible map parts (250 odd parts) they only check against parts that are in the same grid cell as them therefore cutting down...hypnoshock pushed 1 commit to physics-optimisation playmint/playerchain-demo
- adding ships to the small list so bullet to ship and ship to ship collisions work again 0d28a9d
ldunnplaymint published a release on playmint/playerchain-demo
v0.0.51
## What's Changed * Removing as many timer loops as I can by @chrisfarms in https://github.com/playmint/playerchain-demo/pull/177 * Discord Link by @Steedie in https://github.com/playmint/playerc...ldunnplaymint created a tag on playmint/playerchain-demo
v0.0.51 - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.