Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
ldunnplaymint pushed 4 commits to main playmint/playerchain-demo
ldunnplaymint closed a pull request on playmint/playerchain-demo
reduce packet sign calls
reduce the number of times each packet send gets signed ... and avoids need to decode packet on each send it's very minor improvementSteedie opened an issue on playmint/playerchain-demo
Default app background colour should be the same as the terminal background colour
On my Windows machine, it's an off-grey colour and on farms' Mac it is white, so it usually flashes rapidly and unexpectedlychrisfarms pushed 5 commits to network-opt playmint/playerchain-demo
Steedie opened a pull request on playmint/playerchain-demo
Loading css
## What Replaced loading text with a CSS loading animation: ![image](https://github.com/user-attachments/assets/8213afa5-2464-4aca-b292-e469d8ccab39) ## Resolves - Resolves: #134Steedie pushed 1 commit to loading-css playmint/playerchain-demo
- center loading css and half transparency c18b4f8
ldunnplaymint closed a pull request on playmint/playerchain-demo
Chat after game ends
## What Made it so you can use the chat after the game ends ## Resolves - Resolves: #182Steedie created a branch on playmint/playerchain-demo
loading-css - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
chrisfarms created a branch on playmint/playerchain-demo
network-opt - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
chrisfarms created a comment on an issue on playmint/playerchain-demo
probably dup of https://github.com/playmint/playerchain-demo/issues/62 (but this one better)
tboho1 opened an issue on playmint/playerchain-demo
Alternative ships need implementing
There are currently 7 ship models in total. It would be great if these could be randomly assigned to each player at the start of a game. Some ship designs require 2 thrusters instead of 1.hypnoshock created a branch on playmint/playerchain-demo
physics-optimisation - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
tboho1 opened an issue on playmint/playerchain-demo
The spawn VFX should be in front of the ship
Currently there is some intersection between the effect and the ship model. The ship should be hidden by the glow of the effect.Steedie opened a pull request on playmint/playerchain-demo
Chat after game ends
## What Made it so you can use the chat after the game ends ## Resolves - Resolves: #182Steedie created a branch on playmint/playerchain-demo
chat-after-game-end - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
ldunnplaymint pushed 1 commit to main playmint/playerchain-demo
- added ui color palette and fixed toString bug 28105ee