Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

playmint/playerchain-demo

chrisfarms pushed 9 commits to ironing playmint/playerchain-demo

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hypnoshock pushed 1 commit to templated-config playmint/playerchain-demo
  • simpler template that doesnt need json. Dev build also generates .ini a68dc6b

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Steedie created a branch on playmint/playerchain-demo

ui-updates - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

ldunnplaymint closed an issue on playmint/playerchain-demo
Energy bar is too massive, and encroaches on gameplay
It needs to be aprox 50% smaller and either moved to the top of the screen (swapping with the timer position) or closer to the bottom edge of the screen.
ldunnplaymint closed an issue on playmint/playerchain-demo
Need to stop flying into out-of-play spaces
- Middle circle - Exterior walls (Would be nice to solve all wall clip through but these are the higher priority ones) Some options for these are: - Massive colliders - If a player is in o...
ldunnplaymint created a comment on an issue on playmint/playerchain-demo
Should match the SFX distance drop off

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chrisfarms pushed 3 commits to ironing playmint/playerchain-demo

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boorich starred playmint/playerchain-demo
PlaymintPaul created a branch on playmint/playerchain-demo

100ms-lerpy-lerp - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

PlaymintPaul pushed 1 commit to 100ms-tweaks playmint/playerchain-demo

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PlaymintPaul created a branch on playmint/playerchain-demo

100ms-tweaks - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

chrisfarms created a tag on playmint/playerchain-demo

v0.0.46-ironing.4 - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

chrisfarms published a release on playmint/playerchain-demo
chrisfarms pushed 1 commit to ironing playmint/playerchain-demo

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ldunnplaymint opened an issue on playmint/playerchain-demo
Change the text in the end game button
Play again is it is a reset Quit if it closes the app
ldunnplaymint created a comment on an issue on playmint/playerchain-demo
Fix along side #155

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ldunnplaymint created a comment on an issue on playmint/playerchain-demo
Fix along side #151

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PlaymintDavid opened an issue on playmint/playerchain-demo
UI looks messy when kicked out of a lobby
<img width="412" alt="Screenshot 2024-10-17 at 10 16 31" src="https://github.com/user-attachments/assets/4c83e3ab-2816-4ea7-97c5-41b1782337d9">
tboho1 opened an issue on playmint/playerchain-demo
Can we try turning off screen shake for explosions that happen off screen?
Feels strange that the screen shakes for explosions that you can't see.
ldunnplaymint opened an issue on playmint/playerchain-demo
Remember your name on a reset
PlaymintDavid opened an issue on playmint/playerchain-demo
Mute button is barely visible
Players don't notice the mute button but immediately want to take the music off. Suggest lowering the music, or maybe defaulting to off. Plus making the button clearer.
chrisfarms created a comment on an issue on playmint/playerchain-demo
tricky as the connection thing is seperate from the "game" it doesn't know about the countdown I recon it just needs to be more sensitive: require 0CPS for 10 seconds in a row or something like ...

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ldunnplaymint opened an issue on playmint/playerchain-demo
Connection issues widget appears at the start and end of a session
It should probably just be invisible until the countdown ends and then turned off when the leaderboard appears
chrisfarms published a release on playmint/playerchain-demo
chrisfarms created a tag on playmint/playerchain-demo

v0.0.48 - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

chrisfarms published a release on playmint/playerchain-demo
experimental.
chrisfarms created a tag on playmint/playerchain-demo

v0.0.46-ironing.3 - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

chrisfarms pushed 1 commit to ironing playmint/playerchain-demo
  • reduce some allocations in phys d16bf5f

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