Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

playmint/playerchain-demo

PlaymintPaul created a comment on an issue on playmint/playerchain-demo
I'm not sure why this happens. The code has them always moving at the same speed so not sure why they are bunching...

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tboho1 opened an issue on playmint/playerchain-demo
Energy bar is too massive, and encroaches on gameplay
It needs to be aprox 50% smaller and either moved to the top of the screen (swapping with the timer position) or closer to the bottom edge of the screen.
tboho1 opened an issue on playmint/playerchain-demo
Bullets emit from the incorrect position.
They should always emit from the front center of the ship, but often appear to emit from the wings or other area around the ship.
chrisfarms created a review comment on a pull request on playmint/playerchain-demo
since this is just raw js, I assume we have access to `process.platform` and `process.env` ? maybe that's easier than json embedding? what you have is fine tho, just a non-blocking thought

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chrisfarms created a review on a pull request on playmint/playerchain-demo

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chrisfarms created a comment on a pull request on playmint/playerchain-demo
re: pnpm dev .... pnpm-dev is broken on windows anyway, so for now I think it's ok to run the genconfig:macos before pnpm dev, and genconfig:windows before pnpm start .... maybe we should just rena...

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chrisfarms pushed 10 commits to ironing playmint/playerchain-demo
  • added connectivity chain when cps is <= 5 24f0dca
  • updated connectivity warning icons and text better visibility & clarity cead8f5
  • Added End Session button 1c9a2b8
  • hide energy bar and leaderboard after game ends 941914e
  • send more keep alives c648f46
  • experiment to iron out jitter 42fdad5
  • big mess trying to go faster 82af588
  • slightly better collisions cfae3a5
  • sleep 2 while blocked fb8610c
  • rm debug d040773

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hypnoshock created a comment on an issue on playmint/playerchain-demo
☝️Horrible enough for you @chrisfarms? πŸ˜…

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ldunnplaymint opened an issue on playmint/playerchain-demo
Off screen indicators should disappear in the session end state
When the leaderboard appears, we should remove the off screen enemy indicators
ldunnplaymint deleted a branch playmint/playerchain-demo

end-session-button

ldunnplaymint pushed 2 commits to main playmint/playerchain-demo
  • Added End Session button 1c9a2b8
  • hide energy bar and leaderboard after game ends 941914e

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ldunnplaymint closed a pull request on playmint/playerchain-demo
End Session button
## What - Added 'End Session' button which acts as a hard refresh and reset button: ![image](https://github.com/user-attachments/assets/aa1d170a-a7fb-49a1-b59d-cde017c7b1e9) - Also hid the e...
Steedie opened a pull request on playmint/playerchain-demo
End Session button
## What - Added 'End Session' button which acts as a hard refresh and reset button: ![image](https://github.com/user-attachments/assets/aa1d170a-a7fb-49a1-b59d-cde017c7b1e9) - Also hid the e...
ldunnplaymint deleted a branch playmint/playerchain-demo

connectivity-widget

ldunnplaymint pushed 2 commits to main playmint/playerchain-demo
  • added connectivity chain when cps is <= 5 24f0dca
  • updated connectivity warning icons and text better visibility & clarity cead8f5

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ldunnplaymint closed an issue on playmint/playerchain-demo
Add a connectivity widget for when we lose connection
Atm it just freezes but we should show some kind of feedback
ldunnplaymint closed a pull request on playmint/playerchain-demo
Connectivity Widget
## What - Shows connectivity chain when cps is <= 5 - Orange when `cps` <= 5 - Red when < 1 ![image](https://github.com/user-attachments/assets/350cc699-d28d-457b-9b27-1e884c60fadc) ...
Steedie pushed 1 commit to end-session-button playmint/playerchain-demo
  • hide energy bar and leaderboard after game ends 56d7d66

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Steedie pushed 1 commit to end-session-button playmint/playerchain-demo

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Steedie created a branch on playmint/playerchain-demo

end-session-button - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

Steedie created a comment on a pull request on playmint/playerchain-demo
> As far as I can tell it works but I think the widget is too small and I think showing a "wifi" symbol might be a bit more universal in it's intent Updated: ![image](https://github.com/user-...

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ldunnplaymint closed an issue on playmint/playerchain-demo
Some of the walls are drawn the wrong way round
<img width="410" alt="Screenshot 2024-10-09 at 10 09 20" src="https://github.com/user-attachments/assets/0fde5bea-a728-4a5c-986c-2cb891e8f7ab">
ldunnplaymint created a comment on an issue on playmint/playerchain-demo
Doesn't work anywhere the way you would expect, easier to turn off

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ldunnplaymint created a comment on an issue on playmint/playerchain-demo
Assets have been made but it would be better to swap the colours rather than load in different files for each bullet

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ldunnplaymint created a comment on an issue on playmint/playerchain-demo
Can we make the box bigger?

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ldunnplaymint created a comment on an issue on playmint/playerchain-demo
Set a debug time so we can run the game for longer than 3 mins

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hypnoshock created a comment on an issue on playmint/playerchain-demo
I couldn't find a solution but I can list my observations: - After playing a round, the parent app process (PlayerchainDemo-dev) was ~1.5gb and the two child window processes were ~1gb - After res...

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ldunnplaymint created a comment on a pull request on playmint/playerchain-demo
As far as I can tell it works but I think the widget is too small and I think showing a "wifi" symbol might be a bit more universal in it's intent

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chrisfarms created a tag on playmint/playerchain-demo

v0.0.46-ironing.2 - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

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