Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
ldunnplaymint opened a pull request on playmint/playerchain-demo
Edits to wall thickness and vfx. added alternatrive bullet colors
Steedie pushed 58 commits to cap-4-players playmint/playerchain-demo
- temp new leaderboard 364e452
- new round end leaderboard css still todo kills & deaths, and add back GAME OVER cb229ca
- fixed scoreMul type 5265290
- added kills and deaths 44a9fef
- leaderboard b371a9e
- title text update a67e79d
- simplified title texts e279bf6
- svg circle instead of background-color 12ff30b
- fixed rank stat alignment 090fc0a
- Added readme for diorama, put camera shake directly in explosion fx 3f77594
- Added bullet to diorama a79448d
- updated readme 9c599a0
- added "peer-to-peer" to the one line description of Playerchains network architecture 10f53d7
- Notes about building ssc being hard f2d7216
- removed funky pattern in the middle of the level 4fa6ee1
- Make image header so we can anchor 470464e
- Unparented explosion from ship e60422d
- Update README.md 8d9eec5
- Giving the readme h1 a nbsp Trying to see if we can make it generate a link 8a5babf
- edits to ship colors, and explosion. 175e260
- and 38 more ...
Steedie created a review comment on a pull request on playmint/playerchain-demo
Works via latest commit! https://github.com/playmint/playerchain-demo/pull/117/commits/20805e0414dee8db26441d83dd474beba14db620 Now: - same behavior before the game starts - after go is typed...
tboho1 created a branch on playmint/playerchain-demo
visual-tweaks - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.
Steedie pushed 1 commit to cap-4-players playmint/playerchain-demo
- dynamically adjust the PacketLace graph after go for example, say 6 players peers join. To start with, all 6 will sh... 20805e0