Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

playmint/playerchain-demo

Steedie pushed 58 commits to cap-4-players playmint/playerchain-demo
  • temp new leaderboard 364e452
  • new round end leaderboard css still todo kills & deaths, and add back GAME OVER cb229ca
  • fixed scoreMul type 5265290
  • added kills and deaths 44a9fef
  • leaderboard b371a9e
  • title text update a67e79d
  • simplified title texts e279bf6
  • svg circle instead of background-color 12ff30b
  • fixed rank stat alignment 090fc0a
  • Added readme for diorama, put camera shake directly in explosion fx 3f77594
  • Added bullet to diorama a79448d
  • updated readme 9c599a0
  • added "peer-to-peer" to the one line description of Playerchains network architecture 10f53d7
  • Notes about building ssc being hard f2d7216
  • removed funky pattern in the middle of the level 4fa6ee1
  • Make image header so we can anchor 470464e
  • Unparented explosion from ship e60422d
  • Update README.md 8d9eec5
  • Giving the readme h1 a nbsp Trying to see if we can make it generate a link 8a5babf
  • edits to ship colors, and explosion. 175e260
  • and 38 more ...

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Steedie created a review comment on a pull request on playmint/playerchain-demo
Works via latest commit! https://github.com/playmint/playerchain-demo/pull/117/commits/20805e0414dee8db26441d83dd474beba14db620 Now: - same behavior before the game starts - after go is typed...

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Steedie created a review on a pull request on playmint/playerchain-demo

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tboho1 created a branch on playmint/playerchain-demo

visual-tweaks - A Playerchains proof of concept demo game. P2P, responsive, multiplayer without any third parties, via DAG consensus.

Steedie pushed 1 commit to cap-4-players playmint/playerchain-demo
  • dynamically adjust the PacketLace graph after go for example, say 6 players peers join. To start with, all 6 will sh... 20805e0

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