Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

demogorgon1/trolddom-public

demogorgon1 pushed 2 commits to master demogorgon1/trolddom-public
  • - Mail::DebugPrint() method. - ComponentBase helper methods. 13bb620
  • Merge pull request #8 from demogorgon1/live-fix-3 - Mail::DebugPrint() method. 9a97a4c

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demogorgon1 closed a pull request on demogorgon1/trolddom-public
- Mail::DebugPrint() method.
- ComponentBase helper methods.
demogorgon1 opened a pull request on demogorgon1/trolddom-public
- Mail::DebugPrint() method.
- ComponentBase helper methods.
demogorgon1 created a branch on demogorgon1/trolddom-public

live-fix-3 - Trolddom gameplay code and content.

demogorgon1 pushed 2 commits to master demogorgon1/trolddom-public
  • - Added latest character fix id to PlayerPrivate. - Updated changelog. c4d2391
  • Merge pull request #7 from demogorgon1/live-fix-2 - Added latest character fix id to PlayerPrivate. e876b6e

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demogorgon1 closed a pull request on demogorgon1/trolddom-public
- Added latest character fix id to PlayerPrivate.
- Updated changelog.
demogorgon1 opened a pull request on demogorgon1/trolddom-public
- Added latest character fix id to PlayerPrivate.
- Updated changelog.
demogorgon1 created a branch on demogorgon1/trolddom-public

live-fix-2 - Trolddom gameplay code and content.

demogorgon1 created a branch on demogorgon1/trolddom-public

live-fix - Trolddom gameplay code and content.

demogorgon1 pushed 1 commit to master demogorgon1/trolddom-public

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demogorgon1 pushed 1 commit to master demogorgon1/trolddom-public

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demogorgon1 pushed 1 commit to master demogorgon1/trolddom-public

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demogorgon1 pushed 1 commit to master demogorgon1/trolddom-public
  • - Mercenaries have duration of 15 minutes instead of 10 minutes. 86934b4

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demogorgon1 pushed 1 commit to master demogorgon1/trolddom-public
  • - Spirit Token consumable to remove Exhausted debuff. 84fe000

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demogorgon1 pushed 1 commit to master demogorgon1/trolddom-public
  • - Mercenaries will only stay around for 10 minutes at most. 8fe5276

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demogorgon1 pushed 1 commit to master demogorgon1/trolddom-public
  • - CombatFunction: weapon_normalized, weapon_average_normalized. - Abilities now based on normalized weapon damage: St... 53408a1

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demogorgon1 pushed 1 commit to master demogorgon1/trolddom-public
  • - Lost Satchel quest item more visible. 47e8f9c

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demogorgon1 pushed 1 commit to master demogorgon1/trolddom-public

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demogorgon1 pushed 1 commit to master demogorgon1/trolddom-public
  • - Items that start quests will no longer show up in the abilities dialog. - Updated changelog. 3cccd27

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demogorgon1 pushed 1 commit to master demogorgon1/trolddom-public
  • - Heals can be critical like intended. - Updated changelog. f8ba038

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demogorgon1 pushed 1 commit to master demogorgon1/trolddom-public
  • - Removed ItemList::CanAddMultipleToInventory call from ItemList::AddToInventory. - Copied new icons into XCF file. f44336e

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demogorgon1 pushed 4 commits to master demogorgon1/trolddom-public
  • Moving items to the inventory now attempts to stack existing stacks before creating new stacks 045a608
  • Only increment version once when stacking similar items 418c60d
  • Add inventory stacking to AddMultipleToInventory function d5a3835
  • Merge pull request #4 from SirPrimrose/fix/inventory_stacking Adding to inv adds to existing stacks before creating ... b67542f

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demogorgon1 closed a pull request on demogorgon1/trolddom-public
Adding to inv adds to existing stacks before creating new stacks
Methodology: 1st, check for any existing item stacks with the same item id - If they are not already at max stack, find the smaller between the amount missing from the stack and the amount of ite...
demogorgon1 created a comment on a pull request on demogorgon1/trolddom-public
> I'd also like to note I haven't quite figured out how to build your project, so I may have errors in compilation, not to mention I'm not sure how I'd test this code in game Well, building the ...

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SirPrimrose created a comment on a pull request on demogorgon1/trolddom-public
> The version field is basically just indicating to the UI that something changed, so it just needs to be incremented once. Anyway, looks great! I'll take a closer look when I eventually get on my ...

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demogorgon1 created a comment on a pull request on demogorgon1/trolddom-public
The version field is basically just indicating to the UI that something changed, so it just needs to be incremented once. Anyway, looks great! I'll take a closer look when I eventually get on my co...

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demogorgon1 pushed 2 commits to master demogorgon1/trolddom-public
  • Add cooked fish icons 46acae6
  • Merge pull request #6 from SirPrimrose/feature/add-cooked-fish-icons Add cooked fish icons a9bc056

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demogorgon1 closed a pull request on demogorgon1/trolddom-public
Add cooked fish icons
demogorgon1 created a comment on a pull request on demogorgon1/trolddom-public
Makes sense. I imagine some similar debuffs that might need stack indefinitely, but for these it's probably better like this.

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demogorgon1 pushed 2 commits to master demogorgon1/trolddom-public
  • Make enemy debuffs unique effects not stack infinitely 9a7a88f
  • Merge pull request #5 from SirPrimrose/fix/spider_poison_stacking Make enemy debuffs unique effects not stack infini... 4e2f1bb

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