Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
demogorgon1 closed a pull request on demogorgon1/trolddom-public
Make enemy debuffs unique effects not stack infinitely
Debuffs fixed: Umbracoth's Void Condemnation Spider Poison Bite Baldric Sunstrike's Condemnation Feel free to revert any of the changes I made to auras. In my opinion these seem more like bug...SirPrimrose opened a pull request on demogorgon1/trolddom-public
Make enemy debuffs unique effects not stack infinitely
Debuffs fixed: Umbracoth's Void Condemnation Spider Poison Bite Baldric Sunstrike's Condemnation Feel free to revert any of the changes I made to auras. In my opinion these seem more like bug...SirPrimrose created a review comment on a pull request on demogorgon1/trolddom-public
I'm less familiar with C data structures so I'd like confirmation that this assignment and consecutive modification is correct.
SirPrimrose created a review comment on a pull request on demogorgon1/trolddom-public
@demogorgon1 I was not sure how your versioning works, so I update the version every single time an inventory edit is made. If the version should only change once per transaction, the m_version++ c...
SirPrimrose opened a pull request on demogorgon1/trolddom-public
Adding to inv adds to existing stacks before creating new stacks
demogorgon1 pushed 2 commits to master demogorgon1/trolddom-public
demogorgon1 closed a pull request on demogorgon1/trolddom-public
- Minions will not start casting offensive spells without line of sight.
- Casts are interrupted immediately if out-of-range or LOS is lost.demogorgon1 opened a pull request on demogorgon1/trolddom-public
- Minions will not start casting offensive spells without line of sight.
- Casts are interrupted immediately if out-of-range or LOS is lost.demogorgon1 created a branch on demogorgon1/trolddom-public
live-fix - Trolddom gameplay code and content.
demogorgon1 pushed 2 commits to master demogorgon1/trolddom-public
demogorgon1 created a branch on demogorgon1/trolddom-public
live-fix - Trolddom gameplay code and content.
demogorgon1 pushed 1 commit to master demogorgon1/trolddom-public
- - Added description to "Recently Bandaged" aura. a6c67c3
demogorgon1 created a comment on a pull request on demogorgon1/trolddom-public
I'm guessing I happened to have a consumable_linen_bandage in my inventory when testing consumable_heavy_linen_bandage and didn't notice it consumed the wrong one. Thanks for the fix!
demogorgon1 pushed 1 commit to master demogorgon1/trolddom-public
- - Minions will avoid walking through other entities, if they can. - Improved short-distance pathfinding. 4f0d0f5
demogorgon1 pushed 2 commits to master demogorgon1/trolddom-public
demogorgon1 closed a pull request on demogorgon1/trolddom-public
Fix bandage ability so it uses the correct consumable item
- Pass @_item property into the ABILITY_BANDAGE so it knows which item to consume.SirPrimrose created a comment on a pull request on demogorgon1/trolddom-public
@demogorgon1 I think I found why the bandages always uses the light bandage and how I can fix it. If the definitions and properties can be passed to each other like everywhere else then this fix sh...
SirPrimrose opened a pull request on demogorgon1/trolddom-public
Fix bandage ability so it uses the correct consumable item
- Pass @_item property into the ABILITY_BANDAGE so it knows which item to consume.demogorgon1 pushed 1 commit to master demogorgon1/trolddom-public
- - Minion count limitation in dungeons. 7c7dc79
demogorgon1 pushed 1 commit to master demogorgon1/trolddom-public
- - General minion stuff. - Two more mercenaries: cleric and shield-maiden. e42624d