Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

MattFiler/OpenCAGE

markfarrell starred MattFiler/OpenCAGE
MattFiler pushed 6 commits to staging MattFiler/OpenCAGE
  • bump/rebuild commands editor 14e993d
  • fix crash when deleting MODTOOLS folder 851ed4a
  • bump commands editor cbd99e1
  • bump behaviour tool 12cefdd
  • rebuild fixed script editor 1cf8c1e
  • Merge branch '13-pre' into staging 7034cf5

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MattFiler pushed 1 commit to 13-pre MattFiler/OpenCAGE
  • rebuild fixed script editor 1cf8c1e

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MattFiler pushed 0 commits to staging MattFiler/OpenCAGE

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MattFiler created a branch on MattFiler/OpenCAGE

13-pre - A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.

uldocs starred MattFiler/OpenCAGE
MattFiler pushed 1 commit to staging MattFiler/OpenCAGE

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MattFiler pushed 1 commit to staging MattFiler/OpenCAGE

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MattFiler created a comment on an issue on MattFiler/OpenCAGE
I've added a new window that lists controls. I might add rebinding at a later date but I think this solves the issue for now. I've also made it so that the widths of the entity list and entity i...

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MattFiler pushed 1 commit to staging MattFiler/OpenCAGE
  • fix crash when deleting MODTOOLS folder 851ed4a

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MattFiler pushed 1 commit to staging MattFiler/OpenCAGE
  • bump/rebuild commands editor 14e993d

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dverbeeck starred MattFiler/OpenCAGE
ghramsey opened an issue on MattFiler/OpenCAGE
If MODTOOLS folder is removed using verify 'OpenCAGE Tools' throws an exception
I keep an unaltered vanilla DATA folder and use that copy to revert mods to defaults. I usually delete the DATA folder so nothing of the mod remains and I use the in game verify button too whic...
ghramsey created a comment on an issue on MattFiler/OpenCAGE
I keep mistakenly trying to scroll the window w/ RMB. The RMB is by default a selection. I wonder if that is used? Can they be swapped in function ? Seems scrolling might be used more often ...

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MattFiler created a comment on an issue on MattFiler/OpenCAGE
I could always add a window to change the mappings

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ghramsey created a comment on an issue on MattFiler/OpenCAGE
I'll need to play around more with it to see how it works. MMB to scroll feels awkward and until you said to use it I didn't think to do so. IDK how to solve that though.

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MattFiler created a comment on an issue on MattFiler/OpenCAGE
Yeah it's a slightly different flow (and admittedly confusing going between the new UI and old UI for composites that don't yet support flowgraphs), but once you get used to it it's a lot easier to...

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MattFiler created a comment on an issue on MattFiler/OpenCAGE
Also, currently the width and pin state of the entity list and entity inspector don't persist between composites - I think adding that should hopefully solve your layout issues.

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MattFiler created a comment on an issue on MattFiler/OpenCAGE
Hey! I'll work on some documentation, but perhaps I should put a controls list directly in the app. To navigate around the flowgraph UI: - Hold middle mouse to move - Right click on a link to ...

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ghramsey opened an issue on MattFiler/OpenCAGE
Flowgraph window issues
First congrats on this update I feel like it will be great once all worked out. I dropped a video link since it further illustrates some of the issues. I tried to show the menu settings for c...
MattFiler pushed 1 commit to staging MattFiler/OpenCAGE

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MattFiler deleted a branch MattFiler/OpenCAGE

13-pre

MattFiler pushed 3 commits to staging MattFiler/OpenCAGE
  • rebuild asset editor and launch game archives ede31eb
  • import updated script editor ce6017a
  • Merge branch '13-pre' into staging 7cbd766

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MattFiler pushed 1 commit to 13-pre MattFiler/OpenCAGE
  • import updated script editor ce6017a

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PaulRicharte starred MattFiler/OpenCAGE
MattFiler created a comment on an issue on MattFiler/OpenCAGE
Spent today looking into this - hooking the entity's `create` function reveals they are seemingly correctly created, but then any further calls to things such as `on_start` never happen. The Entity...

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MattFiler opened an issue on MattFiler/OpenCAGE
Re-enable DebugText and DebugTextStacking
Currently the DebugText and DebugTextStacking entities are disabled at an engine level, it'd be very helpful for building scripts to have them re-enabled in some capacity.
Kuszki starred MattFiler/OpenCAGE
MattFiler created a branch on MattFiler/OpenCAGE

13-pre - A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.

MattFiler created a comment on an issue on MattFiler/OpenCAGE
As far as I can tell, `base.tga.dds` is just a white texture that's 484 bytes in size. I'm not sure how you achieved the results in the attached file, but it appears like that file is incorrect. ...

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