Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
AyakorK pushed 1 commit to feature/start_game CodingFactory-Repos/deathrun-frontend
- fix: Had a layer of security regarding the props as we're now spawning in the corridor df48c31
AyakorK pushed 1 commit to feature/start_game CodingFactory-Repos/deathrun-frontend
- feat: Add StartButton component to launch the game being a god 033d716
BdBouba created a branch on CodingFactory-Repos/deathrun-frontend
feature/god-background - 🔧 - React frontend for trap setters to interact with rooms, set traps, and view player actions in real-time. Enhances game strategy with diverse trap options and scoring based on player’s time and performance.
AyakorK created a branch on CodingFactory-Repos/deathrun-frontend
feature/start_game - 🔧 - React frontend for trap setters to interact with rooms, set traps, and view player actions in real-time. Enhances game strategy with diverse trap options and scoring based on player’s time and performance.
IlanHopti created a branch on CodingFactory-Repos/deathrun-frontend
feature/bank-setup - 🔧 - React frontend for trap setters to interact with rooms, set traps, and view player actions in real-time. Enhances game strategy with diverse trap options and scoring based on player’s time and performance.
coderabbitai[bot] created a comment on a pull request on CodingFactory-Repos/deathrun-frontend
<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- This is an auto-generated comment: rate limited by coderabbit.ai --> > [!WARNING] > ## Rate limit exceeded > > @AyakorK...
AyakorK opened a pull request on CodingFactory-Repos/deathrun-frontend
feat: Link rps from front to game
AyakorK pushed 1 commit to feat/rps CodingFactory-Repos/deathrun-frontend
- feat: Link rps from front to game 459ddf8
AyakorK pushed 1 commit to feat/rps CodingFactory-Repos/deathrun-frontend
- Feature/bear trap (#9) * feat: add sprite in grid for traps * feat: add new trap => bear trap * refacto: optim... b9e1809
AyakorK created a branch on CodingFactory-Repos/deathrun-frontend
feat/rps - 🔧 - React frontend for trap setters to interact with rooms, set traps, and view player actions in real-time. Enhances game strategy with diverse trap options and scoring based on player’s time and performance.
IlanHopti pushed 1 commit to develop CodingFactory-Repos/deathrun-frontend
- Feature/bear trap (#9) * feat: add sprite in grid for traps * feat: add new trap => bear trap * refacto: optim... b9e1809
IlanHopti closed a pull request on CodingFactory-Repos/deathrun-frontend
Feature/bear trap
This pull request includes updates to the `Game.tsx` file to add a new trap type and improve the rendering logic for traps on the game grid. The most important changes include importing a new asset...coderabbitai[bot] created a review comment on a pull request on CodingFactory-Repos/deathrun-frontend
_:hammer_and_wrench: Refactor suggestion_ **Optimisation possible de la recherche d'images de pièges** La recherche actuelle pourrait être optimisée en utilisant une Map pour un accès en O(1). S...
coderabbitai[bot] created a review on a pull request on CodingFactory-Repos/deathrun-frontend
**Actionable comments posted: 1** <details> <summary>🧹 Outside diff range and nitpick comments (1)</summary><blockquote> <details> <summary>src/pages/Game.tsx (1)</summary><blockquote> `144-158`...
IlanHopti pushed 1 commit to feature/bear-trap CodingFactory-Repos/deathrun-frontend
- refacto: optimise code for finding trap image af3c120
coderabbitai[bot] created a review comment on a pull request on CodingFactory-Repos/deathrun-frontend
_:hammer_and_wrench: Refactor suggestion_ **Optimisation de la recherche des images de pièges** La logique de recherche d'image de piège actuelle utilise des boucles imbriquées, ce qui peut être ...
coderabbitai[bot] created a review comment on a pull request on CodingFactory-Repos/deathrun-frontend
_:warning: Potential issue_ **Attention à la cohérence des données de piège** Les modifications dans `iconsData` présentent quelques incohérences : - Deux pièges "CrossBow" avec des IDs différent...
coderabbitai[bot] created a review on a pull request on CodingFactory-Repos/deathrun-frontend
**Actionable comments posted: 2** <details> <summary>🧹 Outside diff range and nitpick comments (2)</summary><blockquote> <details> <summary>src/pages/Game.tsx (2)</summary><blockquote> `124-127`...
coderabbitai[bot] created a review on a pull request on CodingFactory-Repos/deathrun-frontend
**Actionable comments posted: 2** <details> <summary>🧹 Outside diff range and nitpick comments (2)</summary><blockquote> <details> <summary>src/pages/Game.tsx (2)</summary><blockquote> `124-127`...
coderabbitai[bot] created a comment on a pull request on CodingFactory-Repos/deathrun-frontend
<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- This is an auto-generated comment: review in progress by coderabbit.ai --> > [!NOTE] > Currently processing new changes ...
IlanHopti opened a pull request on CodingFactory-Repos/deathrun-frontend
Feature/bear trap
This pull request includes updates to the `Game.tsx` file to add a new trap type and improve the rendering logic for traps on the game grid. The most important changes include importing a new asset...IlanHopti pushed 1 commit to feature/bear-trap CodingFactory-Repos/deathrun-frontend
- feat: add new trap => bear trap 83ca7bd
IlanHopti pushed 1 commit to feature/bear-trap CodingFactory-Repos/deathrun-frontend
- feat: add sprite in grid for traps a853e48
IlanHopti created a branch on CodingFactory-Repos/deathrun-frontend
feature/bear-trap - 🔧 - React frontend for trap setters to interact with rooms, set traps, and view player actions in real-time. Enhances game strategy with diverse trap options and scoring based on player’s time and performance.