_:warning: Potential issue_
**Fix redundant namespace in event name.**
The event namespace `bytebeasts::models::position::position::Event` appears to have a redundant `position`. Consider simplif...
_:bulb: Codebase verification_
_:warning: Potential issue_
Based on the implementation found, I can now provide a final response about the security concerns.
**Security concerns in bag system im...
_:hammer_and_wrench: Refactor suggestion_
_:warning: Potential issue_
**Initialization and upgrade implementation needs revision.**
1. The `dojo_init` function is marked as "view" but initializa...
_:warning: Potential issue_
**Fix duplicate namespace in Event definition.**
The event namespace `bytebeasts::models::player::player::Event` appears to have a duplicate `player` segment. Consider...
_:hammer_and_wrench: Refactor suggestion_
**Consider additional parameters for game creation.**
The `create_game` function doesn't accept any parameters, yet the `Game` struct includes an `is_pri...
_:warning: Potential issue_
**Fix naming inconsistency in Upgradable implementation.**
There's a naming inconsistency: the implementation is named "Upgradable" while the interface is "Upgradeable...
_:warning: Potential issue_
**Fix state mutability of dojo_init function.**
The `dojo_init` function is marked as `view` but initialization functions typically need to modify state. This appears ...
<!-- This is an auto-generated comment: summarize by coderabbit.ai -->
<!-- walkthrough_start -->
## Walkthrough
The pull request introduces extensive modifications across multiple JSON files defi...
_:bulb: Codebase verification_
Based on the search results, I can now provide a definitive response about the write permissions:
**Write permissions are required for these contracts - manifest ne...
_:hammer_and_wrench: Refactor suggestion_
**Consider using an enum for potion effects**
The `potion_effect` field uses `u32` which allows for any numeric value. Consider using an enum to restrict...
_:hammer_and_wrench: Refactor suggestion_
**Add event variants for NPC state changes**
The Event enum is currently empty. Consider adding events for important NPC state changes such as:
- Mission...
_:hammer_and_wrench: Refactor suggestion_
**Consider adding achievement thresholds**
The achievement types and rarity levels are well-defined, but consider adding threshold values for progression...
_:bulb: Codebase verification_
_:warning: Potential issue_
Now I have enough information to provide the final response based on the implementation found in the codebase.
**Add capacity validatio...
_:warning: Potential issue_
**Add essential bag events**
The Event enum is currently empty. Consider adding essential events for bag operations such as:
- PotionAdded
- PotionRemoved
- BagCapacit...
_:warning: Potential issue_
**Empty Event enum limits battle status tracking**
The Event enum has no variants, which limits the ability to track and monitor battle status changes. Consider adding...
_:hammer_and_wrench: Refactor suggestion_
**Consider enhancing the Istatus interface**
The current interface only provides basic ABI validation. Consider adding methods for:
- Querying status his...
_:hammer_and_wrench: Refactor suggestion_
**Consider making coordinates configurable.**
The coordinates (1,15,15) are hardcoded. Consider making these configurable through environment variables o...
_:bulb: Codebase verification_
**Update remaining references to old tag name in manifest files**
The search results show that while the new tag "bytebeasts-spawn_action" is properly referenced in...
<!-- This is an auto-generated comment: summarize by coderabbit.ai -->
<!-- walkthrough_start -->
## Walkthrough
The changes in this pull request involve extensive modifications to the structure a...
## Pull Request Overview
### ๐ Summary
- Closes #80
- This PR enables the use of the scripts to change the state of the deployed world.
### ๐ Changes Made
- Update scripts to point to the pr...
I am applying to this issue via [OnlyDust platform](https://app.onlydust.com/p/bytebeasts).
### My background and how it can be leveraged
Hello, Its so nice to be here, well as a graduate of compu...
I am applying to this issue via [OnlyDust platform](https://app.onlydust.com/p/bytebeasts).
### My background and how it can be leveraged
I'm thrilled about the chance to contribute to ODHack9 for...
These files help as reference:
This is the previous implementation in the dojo side, this could help has base for the POC
- https://github.dev/ByteBuildersLabs/ByteBeastsBackend/blob/4a3e7c62f229...