Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

r2d2meuleu

r2d2meuleu starred ajay9634/winlator-ajay
r2d2meuleu pushed 1 commit to test r2d2meuleu/destructible_terrain_performance

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r2d2meuleu starred unknown-horizons/godot-port
r2d2meuleu starred uozuAho/rocket-league-unity
r2d2meuleu starred uberfig/World-War-Soccer
r2d2meuleu pushed 4 commits to main r2d2meuleu/Godot4ThirdPersonCombatPrototype
  • upgraded to godot 4.3 cb33394
  • devlog 4 thumbnail setup 5ede2b6
  • Revert "devlog 4 thumbnail setup" This reverts commit 5ede2b69ff42169edd83c52dfcf14e8b2e019e47. f2baf30
  • ignored unused signal warnings cbfecf4

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r2d2meuleu starred TheDuriel/MagicMacros
r2d2meuleu starred Dragon20C/Godot-NodeShaker3D
r2d2meuleu starred jorgearango/llmapper
r2d2meuleu starred Taifuun1/Tilemap-Wave-Function-Collapse
r2d2meuleu starred RyanCross/godot-wave-function-collapse
r2d2meuleu starred B1nus/wave-function-collapse
r2d2meuleu starred Lommix/infinite_worlds
r2d2meuleu pushed 8 commits to master r2d2meuleu/godot-constraint-solving
  • Add single TileMapLayer mapper; use @export_storage for non-user-editable exported variables 498eed4
  • add multi-layer map node and mapper b0feb70
  • Add mapper factory resource; generalize layered 2d map node; add/update some documentation 804cada
  • fix multitile mapper example location dc5d56e
  • Fix Node inheritance fiasco (#27) bfa0797
  • add remap precondition d6e0dd6
  • add empty cell remapping; add some comments f48c9e1
  • add initial rule getter to 2D WFC mapper; use tileset terrainsettings for initial rules on tilemap layers ebd52c6

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r2d2meuleu starred theBGPguy/Godot_WaveFunctionCollapse
r2d2meuleu pushed 1 commit to test r2d2meuleu/destructible_terrain_performance

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r2d2meuleu starred Portponky/better-terrain-in-gaea
r2d2meuleu starred simonschreibt-code/godot_dlc_test
r2d2meuleu starred longjunyu2/winlator
r2d2meuleu starred func-godot/func_godot_test_project
r2d2meuleu pushed 1 commit to main r2d2meuleu/func_godot_example_basic
  • Update to latest FuncGodot version 025f466

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r2d2meuleu starred spitemonster/ProjectMina
r2d2meuleu pushed 79 commits to master r2d2meuleu/Godot-MTerrain-plugin
  • Update README.md a3f837e
  • connected request_create signal to call mterrain.create() 0145348
  • added button to request mterrain.create() b72c1ea
  • added a signal to request mterrain.create() b9ce72e
  • fixed version 2c6ccb0
  • Made some mockups for new Editor UI for mterrain 6674311
  • Merge pull request #44 from rossunger/patch-1 Update README.md e8eb9f9
  • Reworked the entire UI. Still some bugs, and potential breaking changes. proceed with caution... not working: masks/s... b3f0c61
  • Merge branch 'mohsenph69:master' into master f34e0d2
  • fixed diffs for pushing upstream f972ef8
  • I broke something with git. this should fix? a0acb6f
  • fixed issues for godot4_2 93c2013
  • latest version 7eef37e
  • many fix in progress. using actions instead of keyboard input. mask fixed 81bcd4e
  • Combined brush and brush settings panels... ditto masks... fixed some things too 4e68508
  • minor fixes... UI scaling issue discovered, temporary fix done 8f6fb87
  • fixed mpath 25c5d01
  • added button to edited currently selected node db7de36
  • tiny fix f294a53
  • tiny fix bb7ce55
  • and 59 more ...

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