Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
luizbills created a branch on litecanvas/game-engine
next - 🎮 Lightweight HTML5 canvas engine suitable for small games, prototypes and animations.
luizbills pushed 7 commits to main litecanvas/utils
- added code and sample 0597abb
- readme and comments a2386f0
- added quadtree a810017
- Revert "added quadtree" This reverts commit a810017c9183bab08b8c69229714094d202e50bf. 4b11cbb
- added feedback b2f79a6
- feat: try to use litecanvas to generate random values 7fb1daa
- Merge pull request #18 from Add00/main Added Procedural generation feature and sample c7555e6
luizbills closed a pull request on litecanvas/utils
Added Procedural generation feature and sample
See [Issue #88](https://github.com/litecanvas/game-engine/issues/88) for more information.luizbills created a comment on a pull request on litecanvas/utils
Thanks, folk. Note: I've made some changes to use the litecanvas' RNG.
luizbills pushed 1 commit to main Add00/utils
- feat: try to use litecanvas to generate random values 7fb1daa
luizbills created a comment on a pull request on litecanvas/utils
Very cool! Just a few adjustments: - Fix the readme title. - Use short property names: _p instead of _perlin. Property names are not minified, so I like to use short names and leave comments t...
luizbills created a comment on a pull request on litecanvas/utils
Very cool! Just a few adjustments: - Fix the readme title. - Use short property names: `_p` instead of `_perlin`. Property names are not minified, so I like to use short names and leave comment...
luizbills created a comment on an issue on litecanvas/utils
There are just a few issues: you made the changes on the same branch, so both of your pull requests #19 and #18 have the same stuff. Use two different branches. About the quadtree, I would like...
luizbills closed a pull request on litecanvas/utils
Added Quadtree feature and sample
See #16 for more informationluizbills created a comment on an issue on litecanvas/game-engine
I think you could make a stateless library for perlin noise using the same p5.js noise API: https://p5js.org/reference/p5/noise/ You can make it as a dedicated plugin or as part of https://githu...
luizbills pushed 2 commits to main litecanvas/game-engine
luizbills created a branch on litecanvas/game-engine
fix - 🎮 Lightweight HTML5 canvas engine suitable for small games, prototypes and animations.