Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

luizbills

luizbills starred Tezumie/Image-to-Pixel
luizbills starred deepnight/gameBase
luizbills pushed 1 commit to main litecanvas/litecanvas.github.io

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luizbills deleted a branch litecanvas/game-engine

next

luizbills pushed 4 commits to main litecanvas/game-engine

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luizbills opened a pull request on litecanvas/game-engine
Fixes
luizbills created a branch on litecanvas/game-engine

next - 🎮 Lightweight HTML5 canvas engine suitable for small games, prototypes and animations.

luizbills pushed 7 commits to main litecanvas/utils
  • added code and sample 0597abb
  • readme and comments a2386f0
  • added quadtree a810017
  • Revert "added quadtree" This reverts commit a810017c9183bab08b8c69229714094d202e50bf. 4b11cbb
  • added feedback b2f79a6
  • feat: try to use litecanvas to generate random values 7fb1daa
  • Merge pull request #18 from Add00/main Added Procedural generation feature and sample c7555e6

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luizbills closed a pull request on litecanvas/utils
Added Procedural generation feature and sample
See [Issue #88](https://github.com/litecanvas/game-engine/issues/88) for more information.
luizbills created a comment on a pull request on litecanvas/utils
Thanks, folk. Note: I've made some changes to use the litecanvas' RNG.

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luizbills pushed 1 commit to main Add00/utils
  • feat: try to use litecanvas to generate random values 7fb1daa

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luizbills pushed 1 commit to main litecanvas/utils
  • add prettier to package.json 25b180a

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luizbills pushed 1 commit to main litecanvas/utils

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luizbills created a comment on a pull request on litecanvas/utils
Very cool! Just a few adjustments: - Fix the readme title. - Use short property names: _p instead of _perlin. Property names are not minified, so I like to use short names and leave comments t...

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luizbills created a comment on a pull request on litecanvas/utils
Very cool! Just a few adjustments: - Fix the readme title. - Use short property names: `_p` instead of `_perlin`. Property names are not minified, so I like to use short names and leave comment...

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luizbills created a comment on an issue on litecanvas/utils
There are just a few issues: you made the changes on the same branch, so both of your pull requests #19 and #18 have the same stuff. Use two different branches. About the quadtree, I would like...

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luizbills closed a pull request on litecanvas/utils
Added Quadtree feature and sample
See #16 for more information
luizbills starred acamposuribe/p5.brush
luizbills created a comment on an issue on litecanvas/game-engine
I think you could make a stateless library for perlin noise using the same p5.js noise API: https://p5js.org/reference/p5/noise/ You can make it as a dedicated plugin or as part of https://githu...

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luizbills opened a pull request on GamedevJS/Gamedev.js-Survey
Add "Roguelike" genre
luizbills pushed 1 commit to patch-1 luizbills/Gamedev.js-Survey

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luizbills pushed 1 commit to main litecanvas/games

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luizbills pushed 1 commit to main litecanvas/litecanvas.github.io

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luizbills deleted a branch litecanvas/game-engine

fix

luizbills pushed 2 commits to main litecanvas/game-engine
  • v0.67.2 * Fix `paint()` 92be4f8
  • Merge pull request #87 from litecanvas/fix v0.67.2 cf6a6dc

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luizbills closed a pull request on litecanvas/game-engine
v0.67.2
* Fix `paint()`
luizbills opened a pull request on litecanvas/game-engine
v0.67.2
* Fix `paint()`
luizbills created a branch on litecanvas/game-engine

fix - 🎮 Lightweight HTML5 canvas engine suitable for small games, prototypes and animations.

luizbills pushed 1 commit to main litecanvas/games

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