Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
eediallo pushed 1 commit to feature/alarmclock eediallo/Module-Data-Groups
- replaces totalTimeInSeconds with 0 40f8a17
eediallo created a review comment on a pull request on CodeYourFuture/Module-Data-Groups
Thank you for clarifying this. It is really helpful
eediallo pushed 1 commit to collision eediallo/make-your-game
- removes enemy bullets when game is paused 8c1cdd6
eediallo pushed 1 commit to feature/alarmclock eediallo/Module-Data-Groups
- refactor display of initial heading with timer values (00:00) ecdaa14
eediallo created a review comment on a pull request on CodeYourFuture/Module-Data-Groups
I can call ```formatAndDisplayTime``` with ```totalTimeInSeconds``` set to 0 as the default value.
eediallo created a review comment on a pull request on CodeYourFuture/Module-Data-Groups
Thinking about it now
eediallo created a review comment on a pull request on CodeYourFuture/Module-Data-Groups
I think I can play with the ```heading.innerText = "Time Remaining: 00:00"```. to extract the ```Time Remaining:``` and store it into a variable. I am not 100% sure but that's the idea I have at th...
eediallo pushed 1 commit to feature/alarmclock eediallo/Module-Data-Groups
- get rid of setInitialMinutesAndSeconds function 1bb9c62
eediallo created a review comment on a pull request on CodeYourFuture/Module-Data-Groups
I don't think it has much value in this context. We can just get rid of it and call ```formatAndDisplayTime(totalTimeInSeconds)``` where it is currently called
eediallo pushed 1 commit to collision eediallo/make-your-game
- update toogle pause to handle enemy bullet shooting a4c4f76
eediallo pushed 1 commit to collision eediallo/make-your-game
- update enemies width and height 7f5da7c