Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

eediallo

eediallo pushed 1 commit to feature/alarmclock eediallo/Module-Data-Groups
  • replaces totalTimeInSeconds with 0 40f8a17

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eediallo created a review comment on a pull request on CodeYourFuture/Module-Data-Groups
Thank you for clarifying this. It is really helpful

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eediallo created a review on a pull request on CodeYourFuture/Module-Data-Groups

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eediallo pushed 1 commit to collision eediallo/make-your-game

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eediallo pushed 1 commit to collision eediallo/make-your-game
  • check existence of bullet 4fd412a

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eediallo pushed 1 commit to collision eediallo/make-your-game
  • check existence of player b6d9b2a

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eediallo pushed 1 commit to collision eediallo/make-your-game

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eediallo pushed 1 commit to collision eediallo/make-your-game

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eediallo pushed 1 commit to collision eediallo/make-your-game
  • get rid of pause btn as param 0828aa9

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eediallo pushed 1 commit to collision eediallo/make-your-game
  • removes counter in resetGame 1a9bba0

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eediallo pushed 1 commit to collision eediallo/make-your-game
  • removes enemy bullets when game is paused 8c1cdd6

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eediallo pushed 1 commit to collision eediallo/make-your-game

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eediallo pushed 1 commit to feature/alarmclock eediallo/Module-Data-Groups
  • refactor display of initial heading with timer values (00:00) ecdaa14

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eediallo created a review comment on a pull request on CodeYourFuture/Module-Data-Groups
I can call ```formatAndDisplayTime``` with ```totalTimeInSeconds``` set to 0 as the default value.

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eediallo created a review on a pull request on CodeYourFuture/Module-Data-Groups

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eediallo created a review comment on a pull request on CodeYourFuture/Module-Data-Groups
Thinking about it now

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eediallo created a review on a pull request on CodeYourFuture/Module-Data-Groups

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eediallo created a review comment on a pull request on CodeYourFuture/Module-Data-Groups
I think I can play with the ```heading.innerText = "Time Remaining: 00:00"```. to extract the ```Time Remaining:``` and store it into a variable. I am not 100% sure but that's the idea I have at th...

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eediallo created a review on a pull request on CodeYourFuture/Module-Data-Groups

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eediallo pushed 1 commit to feature/alarmclock eediallo/Module-Data-Groups
  • get rid of setInitialMinutesAndSeconds function 1bb9c62

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eediallo created a review comment on a pull request on CodeYourFuture/Module-Data-Groups
I don't think it has much value in this context. We can just get rid of it and call ```formatAndDisplayTime(totalTimeInSeconds)``` where it is currently called

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eediallo created a review on a pull request on CodeYourFuture/Module-Data-Groups

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eediallo pushed 1 commit to collision eediallo/make-your-game

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eediallo pushed 1 commit to collision eediallo/make-your-game

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eediallo pushed 1 commit to collision eediallo/make-your-game
  • update toogle pause to handle enemy bullet shooting a4c4f76

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eediallo pushed 1 commit to collision eediallo/make-your-game

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eediallo pushed 1 commit to collision eediallo/make-your-game
  • update enemies width and height 7f5da7c

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eediallo pushed 1 commit to collision eediallo/make-your-game

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eediallo pushed 1 commit to collision eediallo/make-your-game

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eediallo pushed 1 commit to collision eediallo/make-your-game

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