Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

PathogenDavid

PathogenDavid created a review on a pull request on bonsai-rx/machinelearning

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PathogenDavid pushed 1 commit to dev/torchsharp NgrDavid/machinelearning
  • Reworked OpenCV <-> TorchSharp conversions to respect the garbage collector dc35ae5

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PathogenDavid opened a pull request on bonsai-rx/machinelearning
Reworked OpenCV <-> TorchSharp conversions to respect the garbage collector
@ncguilbeault I was going to open this against your fork, but it looks like https://github.com/bonsai-rx/machinelearning/pull/48 is actually using this repository as the pull source. (Merging this ...
PathogenDavid created a branch on NgrDavid/machinelearning

dev/torchsharp

PathogenDavid created a comment on a pull request on ocornut/imgui
`WM_SIZE` is also just a convenience message sent by the `DefWindowProc` for `WM_WINDOWPOSCHANGED`, so this PR creates problems for those who use it instead.

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PathogenDavid starred StackExchange/dnscontrol
PathogenDavid starred TechnitiumSoftware/DnsServer
PathogenDavid starred x86matthew/WinVisor
PathogenDavid starred runevision/Dither3D
PathogenDavid created a comment on an issue on ocornut/imgui
You can't. (Well, shouldn't. The window name is stored in `ImDrawList::_OwnerName` but it's for debugging purposes and shouldn't be used for this purpose.) It sounds to me like you're trying to mo...

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PathogenDavid created a comment on an issue on ocornut/imgui
> In some cases, i need to limit the scope of event response。 This feels like an XY problem. Why do you need to do that? I suspect you can accomplish your goals using the [shortcuts API with the ...

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PathogenDavid created a comment on an issue on bonsai-rx/bonsai
FYI, Microsoft will start randomly disabling the old domains starting on February 3rd (about a week from now) in order to weed out people affected by this. [Announcement here](https://www.github.co...

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PathogenDavid starred oauth2-proxy/oauth2-proxy
PathogenDavid starred thomiceli/opengist
PathogenDavid created a comment on an issue on ocornut/imgui
This was broken by cd6c83cdccb78fa1ab20cece35ccc8c3317ecdc8, specifically [this change](https://github.com/ocornut/imgui/commit/cd6c83cdccb78fa1ab20cece35ccc8c3317ecdc8#diff-7f54ef6af6357ef7c259aba...

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PathogenDavid created a comment on an issue on ocornut/imgui
> For the record, I have seen a game team mixing DX11 and OpenGL at some point and it works, but yeah, I won't recommend it. Oh yeah, it definitely works. I just meant it feels like the sort of th...

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PathogenDavid created a comment on an issue on ocornut/imgui
To answer the question in your title: We usually recommend people wanting to remove things like this to just set the alpha of the relevant style colors to 0. (`ImGuiCol_TabSelectedOverline` and `Im...

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PathogenDavid created a comment on an issue on ocornut/imgui
I launched my scratch copy of `example_glfw_opengl3` today and was reminded I forgot to respond with some brief notes of my findings. (TL;DR: I agree signs point towards OpenGL on Windows quirks.) ...

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PathogenDavid created a comment on an issue on ocornut/imgui
> And I'm sorry about the duplicate... I guess my initial research was not good enough. No worries at all! It's a weird problem to describe so it's people are going to use different terminology. ...

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PathogenDavid created a comment on a pull request on ocornut/imgui
> 1. No other backend takes responsibility for managing the lifetime of gamepads. I don't think this one should either. The opening and closing of gamepads is an SDL-exclusive concept. None of t...

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PathogenDavid created a comment on an issue on ocornut/imgui
I didn't have a change to test, but I suspect this happens because the SDL3 backend is missing `SDL_WINDOW_HIDDEN` here: https://github.com/ocornut/imgui/blob/109dd2be5d94774da25c29c1d5db8c5c0858e...

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PathogenDavid created a comment on a pull request on ocornut/imgui
Your PR removes `ImGui_ImplSDL2_SetGamepadMode`, but I'm pretty sure you could've just used `ImGui_ImplSDL2_SetGamepadMode` with `ImGui_ImplSDL2_GamepadMode_Manual` to solve your problem by removin...

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PathogenDavid created a comment on an issue on ocornut/imgui
I believe this is a duplicate of https://github.com/ocornut/imgui/issues/3899 and https://github.com/ocornut/imgui/issues/8251 Unfortunately the issue is upstream of Dear ImGui (and possibly even ...

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PathogenDavid starred vojtechmusilek/dotnet-homekit
PathogenDavid starred TripleView/HomeKit.Net
PathogenDavid starred homebridge/homebridge
PathogenDavid starred apple/HomeKitADK
PathogenDavid starred yjs/yjs
PathogenDavid starred libriscv/godot-sandbox
PathogenDavid starred fsprojects/Paket
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