Ecosyste.ms: Timeline

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0xFA11

0xFA11 pushed 1 commit to master NetworkAssembly/maplibre-gl-js

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0xFA11 deleted a branch NetworkAssembly/maplibre-gl-js

webgl2-shaders

0xFA11 created a comment on a pull request on maplibre/maplibre-gl-js
> Let me know if you want to add it here, if not I'll merge this. THANKS! I think we can merge this, I wouldn't add it here because currently no way to enforce WebGL2 only shaders, we will follo...

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0xFA11 created a comment on a pull request on maplibre/maplibre-gl-js
1 single additional puppeteer test case just for webgl2 sanity check wouldn't be too bad, would it? :)

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0xFA11 deleted a branch 0xFA11/maplibre-gl-js

feat-extrusion-outline-horizontal

0xFA11 pushed 1 commit to master 0xFA11/maplibre-gl-js
  • feat: extrusion outlines horizontal (#7) 01fe448

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0xFA11 closed a pull request on 0xFA11/maplibre-gl-js
feat: extrusion outlines horizontal
Adds horizontal lines for the existing outline shader
0xFA11 created a review on a pull request on 0xFA11/maplibre-gl-js

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0xFA11 created a comment on a pull request on maplibre/maplibre-gl-js
> Is there a lint rule we can add to make sure this won't happen in the future? unfortunately not at the moment but I'm planning to introduce webgl2 specific integration test on puppeteer in the...

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0xFA11 pushed 1 commit to webgl2-shaders NetworkAssembly/maplibre-gl-js

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0xFA11 pushed 1 commit to webgl2-shaders NetworkAssembly/maplibre-gl-js

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0xFA11 opened a pull request on maplibre/maplibre-gl-js
fix: convert webgl1 shaders to webgl2
## Launch Checklist We are already relying on WebGL2 to WebGL1 conversion at build time (`generate-shaders.ts`). However, some shaders are written in WebGL1 syntax but they should've been in We...
0xFA11 pushed 1 commit to webgl2-shaders NetworkAssembly/maplibre-gl-js
  • revert: map.ts, program.ts, generate-shaders.ts 5ff18ab

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0xFA11 created a comment on an issue on maplibre/maplibre-gl-js
I mean, I agree, I like the idea. String replacement at runtime on the original shader source wouldn't be too bad since it'd happen once during map load. That would make them watchable and ultimate...

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0xFA11 closed a draft pull request on maplibre/maplibre-gl-js
[draft] refactor: remove webgl1 in favor of webgl2
This is an incomplete draft PR as a follow-up to the WebGL1 removal discussion here #3947 ## Launch Checklist - [x] Confirm **your changes do not include backports from Mapbox projects** (un...
0xFA11 deleted a branch NetworkAssembly/maplibre-gl-js

webgl2

0xFA11 created a branch on NetworkAssembly/maplibre-gl-js

webgl2-shaders

0xFA11 created a comment on an issue on maplibre/maplibre-gl-js
Fantastic! We will look into #5135 as well and see if we can combine both that option and WebGL2Only option in one go. I will isolate shader changes in a separate small PR, they can go in on their...

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0xFA11 created a comment on an issue on maplibre/maplibre-gl-js
thank you for the clarification and giving us more context about what you folks have in mind. > Just removing webgl1 may cause pain to users with no actual gain. > I belive the gain is not "big" e...

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0xFA11 created a comment on an issue on maplibre/maplibre-gl-js
I created a draft PR #5165 to illustrate what it'd take to consolidate on WebGL2, I also commented a few things inline on the PR itself. I wanted to demonstrate what it would mean to migrate WebGL1...

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0xFA11 created a review comment on a pull request on maplibre/maplibre-gl-js
Removing WebGL1 Compat translator because we would no longer need to downgrade/rewrite WebGL2 shaders in WebGL1.

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0xFA11 created a review on a pull request on maplibre/maplibre-gl-js

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0xFA11 created a review comment on a pull request on maplibre/maplibre-gl-js
This is required to be the first line in WebGL2 shaders, in every shader source code.

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0xFA11 created a review on a pull request on maplibre/maplibre-gl-js

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0xFA11 created a review comment on a pull request on maplibre/maplibre-gl-js
Syntax changes like these should've been made in the original shader code in the first place. Simply put, they should've been written in WebGL2 syntax and rely on WebGL1 Compact translation code. ...

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0xFA11 created a review on a pull request on maplibre/maplibre-gl-js

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0xFA11 created a review comment on a pull request on maplibre/maplibre-gl-js
This works just fine in browser but we need to also upgrade test infrastructure to WebGL2 supported headless canvas. Currently, `vitest-webgl-canvas-mock` package does not come with WebGL2 suppo...

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0xFA11 created a review on a pull request on maplibre/maplibre-gl-js

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0xFA11 opened a draft pull request on maplibre/maplibre-gl-js
[draft] refactor: remove webgl1 in favor of webgl2
This is an incomplete draft PR as a follow-up to the WebGL1 removal discussion here #3947 ## Launch Checklist - [x] Confirm **your changes do not include backports from Mapbox projects** (un...
0xFA11 pushed 1 commit to webgl2 NetworkAssembly/maplibre-gl-js
  • remove webgl1 compat translator 7de292c

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