Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

0XDE57

0XDE57 pushed 1 commit to master 0XDE57/SpaceProject
  • reject duplicates and fix crash 6aee379

View on GitHub

0XDE57 pushed 1 commit to master 0XDE57/SpaceProject

View on GitHub

0XDE57 pushed 1 commit to master 0XDE57/SpaceProject

View on GitHub

0XDE57 pushed 3 commits to master 0XDE57/SpaceProject
  • slight decrease animation 3bab731
  • fix asteroid hit sound -move sound Q out of generic damage handler as not to be triggered when damaged by stars or l... 954b5d2
  • notes about damage model 861f589

View on GitHub

0XDE57 pushed 1 commit to master 0XDE57/SpaceProject
  • controller vibrate on destroy -fixes controller not vibrate when killed by star a632543

View on GitHub

0XDE57 pushed 6 commits to master 0XDE57/SpaceProject
  • slow parallax notes -discovered massive tile over draw issue. way too many tiles off screen. -eliminate new vec for ... 3f6f399
  • queit degub -minor notes 7c0aef1
  • laser does no damage to glass -notes: BLACK (todo) -> bullets bounce (no damage) and laser absorb (no reflect or ref... 0818baf
  • final ae9b081
  • metaballs. metaballs. metaballs. metaballs. metaballs. metaballs. metaballs. metaballs. metaballs. metaballs. metaba... 104de46
  • rename point -> vertex -shrink line spacing for menu, need to rethink UI eventually... 1cabdfc

View on GitHub

0XDE57 starred 3b1b/videos
0XDE57 starred Trilarion/opensourcegames
0XDE57 starred ManimCommunity/manim
0XDE57 starred xtenzQ/2D-metaballs
0XDE57 starred lwjglgamedev/vulkanbook
0XDE57 created a comment on an issue on 0XDE57/SpaceProject
might be better off replacing with a shader but not sure how to achieve similar effect in a shader...

View on GitHub

0XDE57 opened an issue on 0XDE57/SpaceProject
UI: key / controller glyphs
https://thoseawesomeguys.com/prompts/
0XDE57 opened an issue on 0XDE57/SpaceProject
background parrallax too heavy
don't prematurely optimize, but SpaceParallaxSystem currently has massive off screen tile over draw... with 5 layers the cost is massive. too many textures 1280x720 we only need 3-4 x and 2-3 y ...
0XDE57 starred openjdk/jmh
0XDE57 starred SheafificationOfG/Fibsonicci
0XDE57 pushed 1 commit to master 0XDE57/SpaceProject

View on GitHub

0XDE57 pushed 7 commits to master 0XDE57/SpaceProject
  • notes -add debug info for triangulation processing time 3db135b
  • add new UI element for cargo -new radial HUD element to display contents of cargo (ratio). -move control messages to... a4ad35f
  • misc notes -remove dead code 61ad8fe
  • eliminate a nest 06ce094
  • add count to cargo indicator -fix animation 29f2ad8
  • add new hit sound for asteroids -and temporarily disable terrible f3 sound until I can replace with something less s... 1984f4f
  • always drop on break! -dunno why I didn't thunk of it soonerer 8eadcc0

View on GitHub

0XDE57 starred godotengine/godot
0XDE57 pushed 1 commit to master 0XDE57/SpaceProject
  • hold ALT to snap to nearest triangle center -highlight snap 352426d

View on GitHub

0XDE57 starred ia32-doc/ia32-doc
0XDE57 starred btbd/smap
0XDE57 opened an issue on 0XDE57/SpaceProject
new upgrade: regenerative passive overshield
Passive Regen Shield [1,2,3,4] - rechargeable overshield -> some forgiveness Levels: [1,2,3,4] Protection: 25, 50, 75, 100 Cooldown: 20s,??,10s? Take the edge off the initial hit with a recha...
0XDE57 pushed 2 commits to master 0XDE57/SpaceProject
  • default damage numbers to on -bigger number better! 6874b0b
  • Merge branch 'master' of https://github.com/0XDE57/SpaceProject b9670fd

View on GitHub

0XDE57 pushed 1 commit to master 0XDE57/SpaceProject

View on GitHub

0XDE57 closed an issue on 0XDE57/SpaceProject
destructible asteroid producing too many pieces
sometimes extra shards are produced when shooting asteroids. duplicate vertices?
0XDE57 pushed 1 commit to master 0XDE57/SpaceProject
  • fix #2 duplicate shatter!!! -closes #2, fucking finally!!!! turns out it wasn't a bug in my code after all. It was a... 988d27d

View on GitHub

0XDE57 pushed 1 commit to main 0XDE57/gdx-doublemath
  • Update README.md credit gdx 490bdbd

View on GitHub

0XDE57 pushed 1 commit to main 0XDE57/gdx-doublemath

View on GitHub

0XDE57 pushed 1 commit to main 0XDE57/gdx-doublemath

View on GitHub

Load more