Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
github-actions[bot] created a tag on rerun-io/rerun
prerelease - Visualize streams of multimodal data. Fast, easy to use, and simple to integrate. Built in Rust using egui.
tfoldi created a review comment on a pull request on rerun-io/rerun
tile servers usually implement 18-23 zoom levels starting from zero. Google, Mapbox and Azure have max 22 zoom level (except for a few areas where they have 23) OpenStreetMap maps also vary,...
andybarry opened an issue on rerun-io/rerun
Timeline does not zoom when ctrl+scroll wheel are used when Rerun does not have focus
**Describe the bug** When the cursor is over the timeline, Ctrl is pressed, and scroll wheel is used Rerun zooms the timeline. When Rerun does not have focus, however, Ctrl is ignored and the s...zehiko created a branch on rerun-io/rerun
zehiko/reg-response-error - Visualize streams of multimodal data. Fast, easy to use, and simple to integrate. Built in Rust using egui.
teh-cmc created a branch on rerun-io/rerun
cmc/app_model - Visualize streams of multimodal data. Fast, easy to use, and simple to integrate. Built in Rust using egui.
teh-cmc created a comment on an issue on rerun-io/rerun
And now that I'm documenting the application model (#919), I'm realizing that doing this would provide a level of consistency that would allow me to concisely state: ``` rr.spawn(serve=False) = r...
Wumpf opened a pull request on rerun-io/rerun
Fix too short picking ray in pinhole-only scenarios
### What Details in the code comment. I tried at first fixing the lack of contribution to the bounding box but then realized that this is a can of worms. ![image](https://github.com/user-attac...Wumpf created a branch on rerun-io/rerun
andreas/fix-ray-cut-short - Visualize streams of multimodal data. Fast, easy to use, and simple to integrate. Built in Rust using egui.
pmoulon created a comment on an issue on rerun-io/rerun
Thank you @Wumpf for the feedback and details!
Wumpf opened an issue on rerun-io/rerun
Allow showing frustum rays on 3D interaction
Today we only show rays to frustums iff you interact with a 2D view, whose origin is a pinhole camera contained in a 3D. Sometimes however, it would be nice to show 3D rays on a 3D interaction: ...github-actions[bot] pushed 1 commit to gh-pages rerun-io/rerun
- Update docs for 2542255d686fffb05f1773dba8e19673f42146b6 6b26600
jleibs pushed 1 commit to main rerun-io/rerun
- Update pixi to 0.34 and add new script to check pixi / rust versions (#7893) ### What - These things are managed ou... 2542255