Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

modrinth/code

ferothefox pushed 1 commit to pyro modrinth/code

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ferothefox pushed 1 commit to pyro modrinth/code

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ferothefox pushed 3 commits to pyro modrinth/code

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Geometrically opened an issue on modrinth/code
Dark Theme
A dark theme for the website!
Geometrically opened an issue on modrinth/code
Fix Dropdown Arrow Styling
All dropdown arrows on fabricate have an old, tacky, and ugly look to them, and are not compatible with dark theme. ![Screenshot_20200625_223403](https://user-images.githubusercontent.com/182023...
Geometrically opened an issue on modrinth/code
Switch to faceted search for filters
Faceted Search is a new feature added in MeiliSearch v0.11. It improves how filters work and increases performance for them with huge margins. It should be a simple addition, as the current tag...
Aeledfyr opened an issue on modrinth/code
Reduce unnecessary requests
Currently the client requests the entire list of versions from Mojang on every page load, which adds about 100KiB to every page load. It may be more efficient to request the versions list once on ...
Geometrically opened an issue on modrinth/code
No results found message shows empty search string
This image: ![Screenshot_20200626_220528](https://user-images.githubusercontent.com/18202329/85915070-3dcff500-b7f9-11ea-97ac-ac996f8e81ca.png)
cfanoulis opened an issue on modrinth/code
Discord server for development discussion?
Hey there :wave:. Is there any Discord server/group for the development of Fabricate? Feel free to contact me on Discord as `enkiel#8897` Thanks :)
sdaugherty opened an issue on modrinth/code
Can I upgrade yet? (mod compatibility tracker)
An upgrade tracker that shows which mods have yet to upgrade to the latest release and reported status of those mods, so that people hopefully don't bug mod authors as much so, for each mod that...
Redblueflame opened an issue on modrinth/code
Remove all frontend in the application
Following the decision to move to separate repos for frontend and backend, I'll clean everything up
Geometrically opened an issue on modrinth/code
CurseForge Projects currently have negative ids
This is an easy fix. MeiliSearch currently parses integers as strings, so we could add a prefix to the id like "curse-2939291"
sdaugherty opened an issue on modrinth/code
License/Source Availability Information API for mods
Should have license/source availability metadata that allows people to search for mods by what they are allowed to do with them: - [ ] May be included in modpacks? - [ ] Source available? - [ ...
Redblueflame opened an issue on modrinth/code
RFC: Authentication
## Introduction The objective of this Request For Comments is to present a possible solution to the authentication problem. Authentication is still today an important part of every application, a...
Geometrically opened an issue on modrinth/code
RFC: Move to tokio
Currently, the project uses the async lib futures over tokio. While futures does the job, tokio has a lot more features and would make stuff a lot easier, such as: - Easy scheduled tasks that do...
cfanoulis opened an issue on modrinth/code
test
I am testing labelsync, gimme a second
Geometrically opened an issue on modrinth/code
Indexing over ~200,000 mods from curseforge grants a PayloadTooLarge Error
As the title says, when the `index_curseforge` function is passed with indices greater than about 200,000, the web server will panic and crash. I'm not sure how to increase the payload size with re...
Geometrically opened an issue on modrinth/code
URL Validation
On the site, we want correct, working URLs, and ones that are non malicious and do not direct to malware. URLs can also have XSS in it, using `javascript`.
Aeledfyr opened an issue on modrinth/code
Track CDN uploads to be deleted in case of CDN outage
When a database transaction fails (in this case, only for mod uploads), we currently try to delete all of the files that were uploaded to the CDN, to prevent having dangling / untracked files uploa...
Aeledfyr opened an issue on modrinth/code
Improve Testing
We need to set up more tests to make sure each part of the system functions properly. We currently only have a few tests, so we should work on improving that. Does `actix-web` have a good way o...
Redblueflame opened an issue on modrinth/code
Add moderation tools
Things to do in this project: - List of mods in a "Need for Approval" state - Approve mod route - Deny mod route
Redblueflame opened an issue on modrinth/code
Add teams routes
- Permission list - Invite member - Accept invitation - Remove user from team
Redblueflame opened an issue on modrinth/code
Delete file from version route
Deletes a file from the list, or hide it.
Redblueflame opened an issue on modrinth/code
Add editing of mods pages
Aeledfyr opened an issue on modrinth/code
Database redundancy (Backups)
Since we now have 51 mods on Modrinth, we need to start keeping backups of the database so that if something goes wrong, we don't lose everything. How we should go about this depends on how you ha...
YTG1234 opened an issue on modrinth/code
Cannot PATCH descriptions
When sending a PATCH request to `/api/v1/mod/<id>`, the mod description (`body`) will not be updated. All other fields such as license, issues, source and title update correctly. Another note is...
gbl opened an issue on modrinth/code
Changing one's user name doesn't change the name in the teams list ...
... and accordingly not in the "Members" display on the modrinth web site. Changed my username from `gbl` to `Giselbaer` via the api, then verified: ``` $ curl -s 'https://api.modrinth.com/api...
gbl opened an issue on modrinth/code
Editing a mod icon isn't possible
After I forgot to provide an icon when I created a mod, I'm not able to set an icon now. - Setting an icon through the frontent doesn't seem to change anything - after calling the API for the...
YTG1234 opened an issue on modrinth/code
The game_versions field won't work
When updating a version using `PATCH https://api.modrinth.com/api/v1/version/<version>`, the `game_versions` field won't be updated on the database. In this example, I am updating version `laHyW...
Scotsguy opened an issue on modrinth/code
Don't generate ids with words in them
Specifically to avoid slurs and such appearing in links (and potentially triggering zealous url filters), but removing words entirely is probably your best bet
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