Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

allenai/ai2thor

AlvaroHG pushed 1 commit to distortion allenai/ai2thor

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AlvaroHG pushed 1 commit to distortion allenai/ai2thor

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AlvaroHG pushed 1 commit to distortion allenai/ai2thor
  • Force add renderingmanager 7ff6555

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AlvaroHG pushed 1 commit to distortion allenai/ai2thor

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AlvaroHG pushed 1 commit to distortion allenai/ai2thor
  • debugging null cloudrendering 60b5252

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AlvaroHG pushed 1 commit to distortion allenai/ai2thor
  • All the refactor changes, imagesynthesis semi-deprecateed 9e5aca5

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papillonww forked allenai/ai2thor

papillonww/ai2thor

xenotaur opened an issue on allenai/ai2thor
AI2-THOR-Full-Starter-Template.ipynb fails on the second cell
Hello! I wanted to test the AI2-THOR-Full-Starter-Template.ipynb and made a copy to Drive as suggested, but the notebook fails on its second cell and there's no obvious documentation on why it did....
vincnttt created a comment on an issue on allenai/ai2thor
It works as expected now. Thanks @winthos for your advice, I appreciate that!

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winthos created a comment on an issue on allenai/ai2thor
Hello! Yes you are on the right track. For all bread objects in Ai2THOR, after being sliced the first "leftover" piece you are describing with the syntax `Bread|<position>|Bread_0` is always goi...

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vincnttt opened an issue on allenai/ai2thor
Problem with picking up BreadSliced object
Hi there, I was doing some experiment by trying to make toast, I have no problem with slicing the bread, its doing correctly. But, I have problem while trying to pick up the sliced bread. As of the...
HenningBeyer starred allenai/ai2thor
qirui-chen starred allenai/ai2thor
li-letian starred allenai/ai2thor
ZXEQzzg starred allenai/ai2thor
ldepn starred allenai/ai2thor
Young-Loser starred allenai/ai2thor
winthos deleted a branch allenai/ai2thor

toggleCameraMeshTracking

winthos pushed 4 commits to main allenai/ai2thor
  • first changes 9d92820
  • Merge branch 'main' into toggleCameraMeshTracking 3f046e1
  • Merge branch 'main' into toggleCameraMeshTracking 2f3413b
  • Merge pull request #1245 from allenai/toggleCameraMeshTracking Toggle Main Camera Mesh Tracking c1f52ee

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winthos closed a pull request on allenai/ai2thor
Toggle Main Camera Mesh Tracking
This adds a quick action that allows the agent to turn off the default syncing of certain parts of some agent body mesh and the actual main camera game object (ie: the "head" of the high level agen...
winthos opened a pull request on allenai/ai2thor
Toggle Main Camera Mesh Tracking
This adds a quick action that allows the agent to turn off the default syncing of certain parts of some agent body mesh and the actual main camera game object (ie: the "head" of the high level agen...
winthos pushed 10 commits to toggleCameraMeshTracking allenai/ai2thor
  • teleport updates The purpose of these updates is to prevent an edge case where, when using an arm-typed agent, calli... 605b595
  • allowing null return for isStanding trying a fix where we allow returning a null value for `isStanding` for cases wh... df6c14f
  • isolating held object checks to high level agent... ... that uses the high level "hand" rather than a physical arm ... 33ef2df
  • formatting 1b9a986
  • updating unit tests to account for new isStanding return 778be85
  • reformatting and updating stretch teleport unit test 5bf2d3e
  • Update UtilityFunctions.cs allowing epsilon to be parameterized, default to Unity's Vector3.kEpsilon, which apparent... 1545ca2
  • Merge branch 'main' into teleport_fix aa96bba
  • Merge pull request #1241 from allenai/teleport_fix Updates to Teleport/TeleportFull and isStanding() 1a0a95c
  • Merge branch 'main' into toggleCameraMeshTracking 2f3413b

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winthos pushed 9 commits to pty_time allenai/ai2thor

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sam8k starred allenai/ai2thor
zjwzcx created a comment on an issue on allenai/ai2thor
> @winthos hello,we need an indoor point cloud dataset for our recent task, and I wonder Is it possible to export the scene when Unity is running, using some of the Unity operations?I look forward ...

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adhiiisetiawan starred allenai/ai2thor
winthos pushed 1 commit to main allenai/ai2thor

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winthos pushed 1 commit to main allenai/ai2thor

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AlvaroHG pushed 6 commits to main allenai/ai2thor
  • Web-based procedural asset hook. 221d61d
  • Web assets support 9a013c7
  • merge asset callback 37a921a
  • Last refactors and testing ab9d476
  • Format 9cdbe76
  • Merge pull request #1244 from allenai/web-assets-main Web Assets d9ff8cf

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AlvaroHG closed a pull request on allenai/ai2thor
Web Assets
@Lucaweihs web-assets without the multithreaded loading to be tested later
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