Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
AlvaroHG pushed 1 commit to distortion allenai/ai2thor
- All the refactor changes, imagesynthesis semi-deprecateed 9e5aca5
xenotaur opened an issue on allenai/ai2thor
AI2-THOR-Full-Starter-Template.ipynb fails on the second cell
Hello! I wanted to test the AI2-THOR-Full-Starter-Template.ipynb and made a copy to Drive as suggested, but the notebook fails on its second cell and there's no obvious documentation on why it did....vincnttt created a comment on an issue on allenai/ai2thor
It works as expected now. Thanks @winthos for your advice, I appreciate that!
winthos created a comment on an issue on allenai/ai2thor
Hello! Yes you are on the right track. For all bread objects in Ai2THOR, after being sliced the first "leftover" piece you are describing with the syntax `Bread|<position>|Bread_0` is always goi...
vincnttt opened an issue on allenai/ai2thor
Problem with picking up BreadSliced object
Hi there, I was doing some experiment by trying to make toast, I have no problem with slicing the bread, its doing correctly. But, I have problem while trying to pick up the sliced bread. As of the...winthos closed a pull request on allenai/ai2thor
Toggle Main Camera Mesh Tracking
This adds a quick action that allows the agent to turn off the default syncing of certain parts of some agent body mesh and the actual main camera game object (ie: the "head" of the high level agen...winthos opened a pull request on allenai/ai2thor
Toggle Main Camera Mesh Tracking
This adds a quick action that allows the agent to turn off the default syncing of certain parts of some agent body mesh and the actual main camera game object (ie: the "head" of the high level agen...winthos pushed 10 commits to toggleCameraMeshTracking allenai/ai2thor
- teleport updates The purpose of these updates is to prevent an edge case where, when using an arm-typed agent, calli... 605b595
- allowing null return for isStanding trying a fix where we allow returning a null value for `isStanding` for cases wh... df6c14f
- isolating held object checks to high level agent... ... that uses the high level "hand" rather than a physical arm ... 33ef2df
- formatting 1b9a986
- updating unit tests to account for new isStanding return 778be85
- reformatting and updating stretch teleport unit test 5bf2d3e
- Update UtilityFunctions.cs allowing epsilon to be parameterized, default to Unity's Vector3.kEpsilon, which apparent... 1545ca2
- Merge branch 'main' into teleport_fix aa96bba
- Merge pull request #1241 from allenai/teleport_fix Updates to Teleport/TeleportFull and isStanding() 1a0a95c
- Merge branch 'main' into toggleCameraMeshTracking 2f3413b
winthos pushed 9 commits to pty_time allenai/ai2thor
- Web-based procedural asset hook. 221d61d
- Web assets support 9a013c7
- merge asset callback 37a921a
- Last refactors and testing ab9d476
- Format 9cdbe76
- Merge pull request #1244 from allenai/web-assets-main Web Assets d9ff8cf
- new svg c17acb6
- Update README.md new svg 88fd448
- Merge branch 'main' into pty_time 9412bd8