Ecosyste.ms: Timeline
Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.
AlvaroHG pushed 14 commits to web-assets-main allenai/ai2thor
- Release changes 020bb5b
- teleport updates The purpose of these updates is to prevent an edge case where, when using an arm-typed agent, calli... 605b595
- allowing null return for isStanding trying a fix where we allow returning a null value for `isStanding` for cases wh... df6c14f
- isolating held object checks to high level agent... ... that uses the high level "hand" rather than a physical arm ... 33ef2df
- formatting 1b9a986
- updating unit tests to account for new isStanding return 778be85
- reformatting and updating stretch teleport unit test 5bf2d3e
- Deprecate ChangeFOV 803cbba
- Update UtilityFunctions.cs allowing epsilon to be parameterized, default to Unity's Vector3.kEpsilon, which apparent... 1545ca2
- Merge pull request #1235 from allenai/6_release_changes 6.0.0 Release changes 2eb4684
- Merge branch 'main' into teleport_fix aa96bba
- Merge pull request #1241 from allenai/teleport_fix Updates to Teleport/TeleportFull and isStanding() 1a0a95c
- merge asset callback 37a921a
- Last refactors and testing ab9d476
ykim104 pushed 2 commits to yjk-realrobot-grasping allenai/ai2thor
zjwzcx created a comment on an issue on allenai/ai2thor
> @elimvb I have a follow-up that may be a bit of a novice question -- you give some steps to export the scene > > > Once it's installed, simply select what you want to export in Unity's Scene V...
AlvaroHG opened a pull request on allenai/ai2thor
Web Assets
@Lucaweihs web-assets without the multithreaded loading to be tested laterAlvaroHG created a branch on allenai/ai2thor
web-assets-main - An open-source platform for Visual AI.
ykim104 pushed 1 commit to yjk-realrobot-grasping allenai/ai2thor
- update download thor assets script and scene c339ff1
ykim104 pushed 1 commit to yjk-realrobot-grasping allenai/ai2thor
- updated script for exporting thor assets to .obj and .mtl and any other metadata like mesh hierarchy, texture, etc 37f9286
winthos pushed 9 commits to main allenai/ai2thor
- teleport updates The purpose of these updates is to prevent an edge case where, when using an arm-typed agent, calli... 605b595
- allowing null return for isStanding trying a fix where we allow returning a null value for `isStanding` for cases wh... df6c14f
- isolating held object checks to high level agent... ... that uses the high level "hand" rather than a physical arm ... 33ef2df
- formatting 1b9a986
- updating unit tests to account for new isStanding return 778be85
- reformatting and updating stretch teleport unit test 5bf2d3e
- Update UtilityFunctions.cs allowing epsilon to be parameterized, default to Unity's Vector3.kEpsilon, which apparent... 1545ca2
- Merge branch 'main' into teleport_fix aa96bba
- Merge pull request #1241 from allenai/teleport_fix Updates to Teleport/TeleportFull and isStanding() 1a0a95c
winthos closed a pull request on allenai/ai2thor
Updates to Teleport/TeleportFull and isStanding()
The purpose of these updates is to prevent an edge case where, when using an arm-typed agent, calling the Teleport action would cause the isStanding value to default in a weird way, causing the mai...18643638196xhx opened an issue on allenai/ai2thor
multiagents and multithreads
Is it not possible to apply multithreading in a multi-agent scenario?AlvaroHG pushed 1 commit to distortion allenai/ai2thor
- Optimizes rendering, rgb, depth, distortion, in same render a505825