Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

allenai/ai2thor

AlvaroHG pushed 1 commit to web-assets-main allenai/ai2thor

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AlvaroHG pushed 14 commits to web-assets-main allenai/ai2thor
  • Release changes 020bb5b
  • teleport updates The purpose of these updates is to prevent an edge case where, when using an arm-typed agent, calli... 605b595
  • allowing null return for isStanding trying a fix where we allow returning a null value for `isStanding` for cases wh... df6c14f
  • isolating held object checks to high level agent... ... that uses the high level "hand" rather than a physical arm ... 33ef2df
  • formatting 1b9a986
  • updating unit tests to account for new isStanding return 778be85
  • reformatting and updating stretch teleport unit test 5bf2d3e
  • Deprecate ChangeFOV 803cbba
  • Update UtilityFunctions.cs allowing epsilon to be parameterized, default to Unity's Vector3.kEpsilon, which apparent... 1545ca2
  • Merge pull request #1235 from allenai/6_release_changes 6.0.0 Release changes 2eb4684
  • Merge branch 'main' into teleport_fix aa96bba
  • Merge pull request #1241 from allenai/teleport_fix Updates to Teleport/TeleportFull and isStanding() 1a0a95c
  • merge asset callback 37a921a
  • Last refactors and testing ab9d476

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whuhxb forked allenai/ai2thor

whuhxb/ai2thor

whuhxb starred allenai/ai2thor
yuhangchen0 starred allenai/ai2thor
temp485 starred allenai/ai2thor
matercomus starred allenai/ai2thor
vllbc starred allenai/ai2thor
zjwzcx forked allenai/ai2thor

zjwzcx/ai2thor_

KevinOlaf forked allenai/ai2thor

KevinOlaf/ai2thor-fork

ykim104 pushed 2 commits to yjk-realrobot-grasping allenai/ai2thor
  • update download script 315a501
  • update saving mesh transform with hierarchy 1a3e7f1

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Yuxin916 starred allenai/ai2thor
zjwzcx created a comment on an issue on allenai/ai2thor
> @elimvb I have a follow-up that may be a bit of a novice question -- you give some steps to export the scene > > > Once it's installed, simply select what you want to export in Unity's Scene V...

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w3nhao starred allenai/ai2thor
AlvaroHG opened a pull request on allenai/ai2thor
Web Assets
@Lucaweihs web-assets without the multithreaded loading to be tested later
AlvaroHG created a branch on allenai/ai2thor

web-assets-main - An open-source platform for Visual AI.

AlvaroHG pushed 1 commit to distortion allenai/ai2thor
  • progress refactor imagesynth 205d821

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ykim104 pushed 1 commit to yjk-realrobot-grasping allenai/ai2thor
  • update download thor assets script and scene c339ff1

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winthos pushed 1 commit to pty_time allenai/ai2thor

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winthos created a branch on allenai/ai2thor

pty_time - An open-source platform for Visual AI.

ykim104 pushed 1 commit to yjk-realrobot-grasping allenai/ai2thor
  • updated script for exporting thor assets to .obj and .mtl and any other metadata like mesh hierarchy, texture, etc 37f9286

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HITliuyu starred allenai/ai2thor
degoldschmidt starred allenai/ai2thor
afeawoL starred allenai/ai2thor
pankhurivanjani starred allenai/ai2thor
winthos pushed 9 commits to main allenai/ai2thor
  • teleport updates The purpose of these updates is to prevent an edge case where, when using an arm-typed agent, calli... 605b595
  • allowing null return for isStanding trying a fix where we allow returning a null value for `isStanding` for cases wh... df6c14f
  • isolating held object checks to high level agent... ... that uses the high level "hand" rather than a physical arm ... 33ef2df
  • formatting 1b9a986
  • updating unit tests to account for new isStanding return 778be85
  • reformatting and updating stretch teleport unit test 5bf2d3e
  • Update UtilityFunctions.cs allowing epsilon to be parameterized, default to Unity's Vector3.kEpsilon, which apparent... 1545ca2
  • Merge branch 'main' into teleport_fix aa96bba
  • Merge pull request #1241 from allenai/teleport_fix Updates to Teleport/TeleportFull and isStanding() 1a0a95c

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winthos closed a pull request on allenai/ai2thor
Updates to Teleport/TeleportFull and isStanding()
The purpose of these updates is to prevent an edge case where, when using an arm-typed agent, calling the Teleport action would cause the isStanding value to default in a weird way, causing the mai...
18643638196xhx opened an issue on allenai/ai2thor
multiagents and multithreads
Is it not possible to apply multithreading in a multi-agent scenario?
AlvaroHG pushed 1 commit to distortion allenai/ai2thor
  • removes future refactor namespace 5697ad2

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AlvaroHG pushed 1 commit to distortion allenai/ai2thor
  • Optimizes rendering, rgb, depth, distortion, in same render a505825

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