Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

Facepunch/sbox-issues

Fortune117 opened an issue on Facepunch/sbox-issues
Add scaling localized movement to particles
### What can't you do? This one is kind of tricky to explain so I think some videos demonstrating it are necessary. In the legacy particle system, it was possible to set particles to be constrain...
Fortune117 created a comment on an issue on Facepunch/sbox-issues
Some images to highlight loss of effect detail: Using particle rotation: ![Image](https://github.com/user-attachments/assets/b4a52d94-c038-47a4-b21f-b9219748bc97) Using object rotation: ![Image](...

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aylaylay created a comment on an issue on Facepunch/sbox-issues
fixed sir

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aylaylay closed an issue on Facepunch/sbox-issues
Rotation property pitch is negative 0
### Describe the bug Every gameobject's rotation defaults to 0,0,0 but the pitch displays as -0 It's only the pitch, even if set manually to 0 so it's not a rounding error. ### To Reproduce 1. C...
Fortune117 created a comment on an issue on Facepunch/sbox-issues
Messing around with the change, this is almost what I want. It's better than how it was but I'd like the ability to have the particles angles be relative to its gameobject, rather than the angles b...

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aylaylay closed an issue on Facepunch/sbox-issues
A way to retrieve the animation controlled transform when a bone is procedural
### For? S&Box ### What can't you do? When a bone is marked as procedural, there is no way to get the animation controlled transform of the bone, as now it will only return that bone's current t...
Fortune117 created a comment on an issue on Facepunch/sbox-issues
> How's that? > sbox-dev_wPXQU0YbTa.mp4 Exactly the effect I'm looking for

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aylaylay created a comment on an issue on Facepunch/sbox-issues
How's that? https://github.com/user-attachments/assets/c67ac278-a866-4453-ac9f-12515a640960

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Fortune117 created a comment on an issue on Facepunch/sbox-issues
[rocket.trail.zip](https://github.com/user-attachments/files/17499472/rocket.trail.zip) This one should work. The rocket_heater game object is responsible for the flat flame particle, which is sup...

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Fortune117 created a comment on an issue on Facepunch/sbox-issues
Woops, let me double check it

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aylaylay created a comment on an issue on Facepunch/sbox-issues
you're missing a bunch of things from your prefab repro

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aylaylay created a comment on an issue on Facepunch/sbox-issues
> it also happens when you attach something with model collider to another collider (body fall through a trigger but OnTriggerExit never execute) > screenshots > > ![Image](https://github.com/user...

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aylaylay created a comment on an issue on Facepunch/sbox-issues
> From what Im experiencing, the triggers got a bit busted after the update. It looks like if you disable the motion of a rigidbody while its in the trigger, the trigger will stop firing the Enter/...

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Nolankicks opened an issue on Facepunch/sbox-issues
Square artifacts using ortho camera
### Describe the bug Square artifacts appear when using ortho cameras. ### To Reproduce 1. Open testbed 2. Open orthocam scene 3. Look around ### Expected behavior No squares should appear ##...
aylaylay closed an issue on Facepunch/sbox-issues
[Shadergraph] Setting normals breaks preview on everything but the sphere
### Describe the bug The shadergraph preview breaks when you set a normal to something, like a texture or a float3 input. However, for some reason, the preview works on the default in-shadergraph ...
Jammie3d created a comment on an issue on Facepunch/sbox-issues
Seems good to me, thanks!

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timmybo5 opened an issue on Facepunch/sbox-issues
Panel `Tranform` is bugged
### Describe the bug A couple days ago Alex (allegedly) pushed a commit that broke panel transforms. ### To Reproduce I have a panel with: ```csharp transition: transform 0.1s ease-out 0s; ``` ...
aylaylay created a comment on an issue on Facepunch/sbox-issues
Should be fixed now

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chrisspieler opened an issue on Facepunch/sbox-issues
Move VideoPanel, VideoControls to Base Library
### What can't you do? I wish for an easy way to play video files in the UI with more control than is offered by using `background-image`. Making a panel that owns and plays a VideoPlayer throug...
Fortune117 opened an issue on Facepunch/sbox-issues
Add local space option for force applied to particles
### What can't you do? Right now I'm unable to make a particle that is effectively a candle flame that points in a specific direction in the way I'd like. You can see my issue in this particle ef...
solwllms closed an issue on Facepunch/sbox-issues
private properties in Game Resources appear in the editor but are not serialized
### Describe the bug When you have properties in a game resource that are marked as private, they appear just fine in the editor: ![Image](https://github.com/user-attachments/assets/7e0d3c63-8239-...
Metapyziks closed an issue on Facepunch/sbox-issues
ActionGraph: Add filterable list to reference objects / components in scene
Maybe in node creation menu, and in context menu of a GameObject / Component input. Should support editor scenes in Hammer.
handsomematt created a comment on an issue on Facepunch/sbox-issues
[HostSync] should be a parameter on [Sync], there's a lot of other API changes we want to do around here but we're probably blocked by needing proper code upgraders.

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handsomematt closed an issue on Facepunch/sbox-issues
Dedicated Server: connection not closed properly when client leaves the server
When a player leaves the server, some time later: ```[Generic] SteamNetwork: 1: [#734185791 UDP steamid:[email protected]:63274] We are in state 4 and have been waiting 20.0s to be c...
handsomematt closed an issue on Facepunch/sbox-issues
Dedicated Server: NRE in TextureLoader.Avatar.LoadIntoTexture
```[ Bootstrap] Object reference not set to an instance of an object. System.NullReferenceException: Object reference not set to an instance of an object. at Steamworks.SteamFriends.RequestUserI...
handsomematt closed an issue on Facepunch/sbox-issues
Move `Sandbox.Services.Achievements` into `Sandbox.Achievement`
### What it is? Currently we get and unlock a Sandbox.Achievement using the Sandbox.Services.Achievements class. ( `Achievements.All`, `Achievements.Unlock( name )`, `Achievements.Map.Get( name )`...
handsomematt closed an issue on Facepunch/sbox-issues
[Map Instance] Expose LoadMapAsync
### For? S&Box ### What can't you do? I'm currently working on a map voting system for my game. I want to await this in some way so my round doesn't start before the map is loaded. ### How woul...
handsomematt created a comment on an issue on Facepunch/sbox-issues
Wtf, we shouldn't be letting you implement custom getters/setters on these

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handsomematt closed an issue on Facepunch/sbox-issues
Make the default Pause Menu a Project Settings option
### For? S&Box ### What can't you do? Currently you have to do this really weird and kind of wack work around of ` If (Input.EscapePressed) Input.EscapePressed = false; ` To disable t...
handsomematt closed an issue on Facepunch/sbox-issues
Soft selection in Hammer/mesh editor
### For? Hammer ### What can't you do? I am not sure if Hammer is staying in the engine or not at this point, so I apologise if I am not clued up. I cannot select one vertex and have a surrou...
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