### What can't you do?
This one is kind of tricky to explain so I think some videos demonstrating it are necessary.
In the legacy particle system, it was possible to set particles to be constrain...
Some images to highlight loss of effect detail:
Using particle rotation:
![Image](https://github.com/user-attachments/assets/b4a52d94-c038-47a4-b21f-b9219748bc97)
Using object rotation:
![Image](...
### Describe the bug
Every gameobject's rotation defaults to 0,0,0 but the pitch displays as -0
It's only the pitch, even if set manually to 0 so it's not a rounding error.
### To Reproduce
1. C...
Messing around with the change, this is almost what I want. It's better than how it was but I'd like the ability to have the particles angles be relative to its gameobject, rather than the angles b...
### For?
S&Box
### What can't you do?
When a bone is marked as procedural, there is no way to get the animation controlled transform of the bone, as now it will only return that bone's current t...
[rocket.trail.zip](https://github.com/user-attachments/files/17499472/rocket.trail.zip)
This one should work. The rocket_heater game object is responsible for the flat flame particle, which is sup...
> it also happens when you attach something with model collider to another collider (body fall through a trigger but OnTriggerExit never execute)
> screenshots
>
> ![Image](https://github.com/user...
> From what Im experiencing, the triggers got a bit busted after the update. It looks like if you disable the motion of a rigidbody while its in the trigger, the trigger will stop firing the Enter/...
### Describe the bug
Square artifacts appear when using ortho cameras.
### To Reproduce
1. Open testbed
2. Open orthocam scene
3. Look around
### Expected behavior
No squares should appear
##...
### Describe the bug
The shadergraph preview breaks when you set a normal to something, like a texture or a float3 input. However, for some reason, the preview works on the default in-shadergraph ...
### Describe the bug
A couple days ago Alex (allegedly) pushed a commit that broke panel transforms.
### To Reproduce
I have a panel with:
```csharp
transition: transform 0.1s ease-out 0s;
```
...
### What can't you do?
I wish for an easy way to play video files in the UI with more control than is offered by using `background-image`.
Making a panel that owns and plays a VideoPlayer throug...
### What can't you do?
Right now I'm unable to make a particle that is effectively a candle flame that points in a specific direction in the way I'd like.
You can see my issue in this particle ef...
### Describe the bug
When you have properties in a game resource that are marked as private, they appear just fine in the editor:
![Image](https://github.com/user-attachments/assets/7e0d3c63-8239-...
[HostSync] should be a parameter on [Sync], there's a lot of other API changes we want to do around here but we're probably blocked by needing proper code upgraders.
When a player leaves the server, some time later:
```[Generic] SteamNetwork: 1: [#734185791 UDP steamid:[email protected]:63274] We are in state 4 and have been waiting 20.0s to be c...
```[
Bootstrap] Object reference not set to an instance of an object. System.NullReferenceException: Object reference not set to an instance of an object.
at Steamworks.SteamFriends.RequestUserI...
### What it is?
Currently we get and unlock a Sandbox.Achievement using the Sandbox.Services.Achievements class.
( `Achievements.All`, `Achievements.Unlock( name )`, `Achievements.Map.Get( name )`...
### For?
S&Box
### What can't you do?
I'm currently working on a map voting system for my game. I want to await this in some way so my round doesn't start before the map is loaded.
### How woul...
### For?
S&Box
### What can't you do?
Currently you have to do this really weird and kind of wack work around of
`
If (Input.EscapePressed)
Input.EscapePressed = false;
`
To disable t...
### For?
Hammer
### What can't you do?
I am not sure if Hammer is staying in the engine or not at this point, so I apologise if I am not clued up.
I cannot select one vertex and have a surrou...