### Describe the bug
When you have properties in a game resource that are marked as private, they appear just fine in the editor:
![Image](https://github.com/user-attachments/assets/7e0d3c63-8239-...
I'm getting this too when using Fresnel, Repro project here: [fresnel.zip](https://github.com/user-attachments/files/17483510/fresnel.zip)
Open up shaders/fresnel.shdrgrph and compare to scenes/m...
### Describe the bug
When I go to play a map with a custom scene I uploaded on the main s&box game the VPK fails to load.
![Image](https://github.com/user-attachments/assets/e096ec4a-09e7-4791-b7f...
### Describe the bug
In Micro Mayhem, I am refactoring some of the code, and received an error while destroying a component fetched within a TryGet:
```cs
if ( Components.TryGet( out WardrobeCamer...
> ![Image](https://github.com/user-attachments/assets/9b6f6967-7dfc-491d-9f27-0d4360fb69b6)
After this push the issue is _partially_ fixed. Right now if you load your project same problem greets y...
### Describe the bug
Upon launching the s&box editor, I have odd artifacting resulting in multiple small rectangles in a grid which smear when view is moved.
Most likely Intel Arc specific bug, I...
### Describe the bug
the w e and r hotkeys for these
![Image](https://github.com/user-attachments/assets/ac2c50f6-aa5e-482f-8c42-f0ae6f941eeb)
stop working after playing the game until an object i...
I couldn't seem to reproduce this issue on my end, even with your provided repro project/steps.
I've added a few checks that should resolve the issue, so please try it again and let me know if you...
![Image](https://github.com/user-attachments/assets/ec78fb8a-dc77-459e-ac5c-336962e10116)
Add a context menu that lets me close all other tabs
![Image](https://github.com/user-attachments/assets/...
![Image](https://github.com/user-attachments/assets/ec78fb8a-dc77-459e-ac5c-336962e10116)
Add a context menu that lets me close all other tabs
![Image](https://github.com/user-attachments/assets/...
### What can't you do?
When creating a project the location section doesn't make it clear whether or not the path will create a new folder, or store the contents of the project directly within the...
### Describe the bug
When deleting a single asset through the Asset Browser, a confirmation prompt appears with wording that refers to an arbitrary number of unspecified assets.
![Image](https://...
### Describe the bug
When a skinned model renderer is set transform to the camera, either by worldpos/rot in prerender or just being a child of the camera. It will appear jittery when rotating/mov...
### Describe the bug
I am moving an object using my follow attachment script.
As a child the object has an arm which uses a skinned mesh renderer.
That mesh renderer and any other skinned me...
### What it is?
Currently we get and unlock a Sandbox.Achievement using the Sandbox.Services.Achievements class.
( `Achievements.All`, `Achievements.Unlock( name )`, `Achievements.Map.Get( name )`...
it also happens when you attach something with model collider to another collider (body fall through a trigger but OnTriggerExit never execute)
![Image](https://github.com/user-attachments/assets/9...
We were getting the same error with the following code
```csharp
if ( _modelPhysics.IsValid() )
_modelPhysics.Destroy();
```
![Image](https://github.com/user-attachments/assets/bd363af5-b791-4f4b-...
### Describe the bug
In Micro Mayhem, I am refactoring some of the code, and received an error while destroying a component fetched within a TryGet:
```cs
if ( Components.TryGet( out WardrobeCamer...
### Describe the bug
The Spot Light component cone doesn't correctly display the radius and angle, approaching 90° will make the cone shoot off to infinity.
We had the same issue in our DebugOver...
UPDATE:
![Image](https://github.com/user-attachments/assets/c9b1d786-36d6-4a0a-99c5-6f4bcef6ff88)
![Image](https://github.com/user-attachments/assets/1a45e90b-d3d3-4ae5-8efd-d6be6b9e0b85)
I made...
Agree. It's a common experience that I copy a bunch of objects and then only afterward realize that I should've made them a prefab. This would save the hassle of dragging in prefabs and setting tra...
### What can't you do?
Near the "Convert to prefab" I'd like the button to "Replace with prefab", which will remove the object and place a prefab with the exact transform.
I have about 200 light f...
### Describe the bug
I am moving an object using my follow attachment script.
As a child the object has an arm which uses a skinned mesh renderer.
That mesh renderer and any other skinned me...