Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

Facepunch/sbox-issues

LVJohnFreeman created a comment on an issue on Facepunch/sbox-issues
> ![Image](https://github.com/user-attachments/assets/9b6f6967-7dfc-491d-9f27-0d4360fb69b6) After this push the issue is _partially_ fixed. Right now if you load your project same problem greets y...

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DatCaptainHorse opened an issue on Facepunch/sbox-issues
Editor - Artifacting and MSAA 8x freeze with Intel Arc
### Describe the bug Upon launching the s&box editor, I have odd artifacting resulting in multiple small rectangles in a grid which smear when view is moved. Most likely Intel Arc specific bug, I...
CarsonKompon closed an issue on Facepunch/sbox-issues
Hotkeys to switch between move/rotate/scale gizmos stop working after playing in editor
### Describe the bug the w e and r hotkeys for these ![Image](https://github.com/user-attachments/assets/ac2c50f6-aa5e-482f-8c42-f0ae6f941eeb) stop working after playing the game until an object i...
CarsonKompon created a comment on an issue on Facepunch/sbox-issues
I couldn't seem to reproduce this issue on my end, even with your provided repro project/steps. I've added a few checks that should resolve the issue, so please try it again and let me know if you...

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DevulTj created a comment on an issue on Facepunch/sbox-issues
Added https://github.com/user-attachments/assets/e4bc4df5-7a62-4c40-8f8c-5c4a687c741b

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DevulTj closed an issue on Facepunch/sbox-issues
Scene: Close all other tabs
![Image](https://github.com/user-attachments/assets/ec78fb8a-dc77-459e-ac5c-336962e10116) Add a context menu that lets me close all other tabs ![Image](https://github.com/user-attachments/assets/...
handsomematt opened an issue on Facepunch/sbox-issues
Scene: Close all other tabs
![Image](https://github.com/user-attachments/assets/ec78fb8a-dc77-459e-ac5c-336962e10116) Add a context menu that lets me close all other tabs ![Image](https://github.com/user-attachments/assets/...
matekdev created a comment on an issue on Facepunch/sbox-issues
I believe this is fixed and can be closed @trundlr https://discord.com/channels/833983068468936704/835035328779518023/1297789672990445630 thanks garry

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handsomematt created a comment on an issue on Facepunch/sbox-issues
Yucky ident

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solwllms closed an issue on Facepunch/sbox-issues
Include the project ident in the location of where the project is stored
### What can't you do? When creating a project the location section doesn't make it clear whether or not the path will create a new folder, or store the contents of the project directly within the...
chrisspieler opened an issue on Facepunch/sbox-issues
Asset Browser "Delete" prompt for single asset does not display asset name
### Describe the bug When deleting a single asset through the Asset Browser, a confirmation prompt appears with wording that refers to an arbitrary number of unspecified assets. ![Image](https://...
SwagAccount opened an issue on Facepunch/sbox-issues
Skinned model renderer appears to render the last frame position and not current.
### Describe the bug When a skinned model renderer is set transform to the camera, either by worldpos/rot in prerender or just being a child of the camera. It will appear jittery when rotating/mov...
SwagAccount closed an issue on Facepunch/sbox-issues
Skinned mesh renderer lags behind
### Describe the bug I am moving an object using my follow attachment script. As a child the object has an arm which uses a skinned mesh renderer. That mesh renderer and any other skinned me...
badandbest opened an issue on Facepunch/sbox-issues
Move `Sandbox.Services.Achievements` into `Sandbox.Achievement`
### What it is? Currently we get and unlock a Sandbox.Achievement using the Sandbox.Services.Achievements class. ( `Achievements.All`, `Achievements.Unlock( name )`, `Achievements.Map.Get( name )`...
DaiterGG created a comment on an issue on Facepunch/sbox-issues
it also happens when you attach something with model collider to another collider (body fall through a trigger but OnTriggerExit never execute) ![Image](https://github.com/user-attachments/assets/9...

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matekdev created a comment on an issue on Facepunch/sbox-issues
We were getting the same error with the following code ```csharp if ( _modelPhysics.IsValid() ) _modelPhysics.Destroy(); ``` ![Image](https://github.com/user-attachments/assets/bd363af5-b791-4f4b-...

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trundlr opened an issue on Facepunch/sbox-issues
Deleting a component retrieved with TryGet results in engine IndexOutOfRange error
### Describe the bug In Micro Mayhem, I am refactoring some of the code, and received an error while destroying a component fetched within a TryGet: ```cs if ( Components.TryGet( out WardrobeCamer...
yuberee opened an issue on Facepunch/sbox-issues
Spot light radius gizmo displays incorrectly
### Describe the bug The Spot Light component cone doesn't correctly display the radius and angle, approaching 90° will make the cone shoot off to infinity. We had the same issue in our DebugOver...
yuberee created a comment on an issue on Facepunch/sbox-issues
UPDATE: ![Image](https://github.com/user-attachments/assets/c9b1d786-36d6-4a0a-99c5-6f4bcef6ff88) ![Image](https://github.com/user-attachments/assets/1a45e90b-d3d3-4ae5-8efd-d6be6b9e0b85) I made...

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chrisspieler created a comment on an issue on Facepunch/sbox-issues
Agree. It's a common experience that I copy a bunch of objects and then only afterward realize that I should've made them a prefab. This would save the hassle of dragging in prefabs and setting tra...

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yuberee opened an issue on Facepunch/sbox-issues
Replace with prefab button
### What can't you do? Near the "Convert to prefab" I'd like the button to "Replace with prefab", which will remove the object and place a prefab with the exact transform. I have about 200 light f...
SwagAccount created a comment on an issue on Facepunch/sbox-issues
https://github.com/user-attachments/assets/d833240f-98b6-41f2-be3f-2dab0b7d0c85 Still happens, please fix. <3

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SwagAccount created a comment on an issue on Facepunch/sbox-issues
<!-- Failed to upload "2024-10-20 12-11-47.mp4" -->

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SwagAccount reopened an issue on Facepunch/sbox-issues
Skinned mesh renderer lags behind
### Describe the bug I am moving an object using my follow attachment script. As a child the object has an arm which uses a skinned mesh renderer. That mesh renderer and any other skinned me...
matekdev closed an issue on Facepunch/sbox-issues
Razor generic fails to pickup stylesheet
### Describe the bug If you create a razor generic panel it will not apply the stylesheet. I attempted using `@attribute [StyleSheet]` (technically you don't even need it anymore) and `Stylesheet....
matekdev created a comment on an issue on Facepunch/sbox-issues
Thanks for the heads up, I searched for the word generic and couldn't find this post, closing.

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bub-bl created a comment on an issue on Facepunch/sbox-issues
I already created an issue for that: #6424

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matekdev opened an issue on Facepunch/sbox-issues
Give us a Steamworks Friend constructor that takes in a `ulong`
### What it is? In both `Connection`, and `LobbyInformation` `SteamId` has type `ulong` (I imagine in other places as well). The steamworks `Friend` constructor only has an option for `long` but t...
RatedMForMormon created a comment on an issue on Facepunch/sbox-issues
I know this isn't really an answer for what you're asking for, but something to consider is temporarily adding a physical object to whatever you're rotating so you can see it and deleting it afterw...

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