Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

Facepunch/sbox-issues

matekdev closed an issue on Facepunch/sbox-issues
Razor generic fails to pickup stylesheet
### Describe the bug If you create a razor generic panel it will not apply the stylesheet. I attempted using `@attribute [StyleSheet]` (technically you don't even need it anymore) and `Stylesheet....
matekdev created a comment on an issue on Facepunch/sbox-issues
Thanks for the heads up, I searched for the word generic and couldn't find this post, closing.

View on GitHub

bub-bl created a comment on an issue on Facepunch/sbox-issues
I already created an issue for that: #6424

View on GitHub

matekdev opened an issue on Facepunch/sbox-issues
Give us a Steamworks Friend constructor that takes in a `ulong`
### What it is? In both `Connection`, and `LobbyInformation` `SteamId` has type `ulong` (I imagine in other places as well). The steamworks `Friend` constructor only has an option for `long` but t...
RatedMForMormon created a comment on an issue on Facepunch/sbox-issues
I know this isn't really an answer for what you're asking for, but something to consider is temporarily adding a physical object to whatever you're rotating so you can see it and deleting it afterw...

View on GitHub

Retroeer opened an issue on Facepunch/sbox-issues
Adding/removing a Camera Component to a GameObject requires you to click off and on again for the preview
### Describe the bug Adding a Camera Component to a GameObject doesn't show the preview immediately, you have to click on and off for the preview to show. This also occurs vice versa ### To Repr...
matekdev opened an issue on Facepunch/sbox-issues
Razor generic fails to pickup stylesheet
### Describe the bug If you create a razor generic panel it will not apply the stylesheet. I attempted using `@attribute [StyleSheet]` (technically you don't even need it anymore) and `Stylesheet....
Retroeer opened an issue on Facepunch/sbox-issues
Adding a Camera Component to a blank GameObject throws an error
### Describe the bug Adding a Camera Component to a blank GameObject throws this error `OnAwake on CameraComponent on (GameObject) failed from Create: Assert: AreEqual Camera scene is not active ...
Retroeer opened an issue on Facepunch/sbox-issues
Have Rotation Gizmo in Local Space follow the rotation of the GameObject
### What can't you do? With how the rotation gizmo currently works, you're unable to properly preview the rotation of a gameobject without first letting go, this is a non-issue most of the time be...
matekdev opened an issue on Facepunch/sbox-issues
Asset browser should automatically default to current project on launch
### What can't you do? Feel free to close this if you don't agree, but, I find it odd that the asset browsers default launch path remains the same if you launch a different project. For example.....
Metapyziks closed an issue on Facepunch/sbox-issues
[ActionGraph] `Sandbox.Achievement` doesn't show its members.
### Describe the bug `Sandbox.Achievement` doesn't show its members. ### To Reproduce 1. Use the `services.achievements.map.get` node to get an achievement. 2. None of the members are visible. !...
Metapyziks closed an issue on Facepunch/sbox-issues
[ActionGraph] Node result doesn't use `<returns/>` description.
### Describe the bug Same scenario as https://github.com/Facepunch/sbox-issues/issues/6622. The node result doesn't use `<returns/>` description. ### To Reproduce ```c# /// <summary>Node descrip...
Grodbert opened an issue on Facepunch/sbox-issues
[AnimGraph] Blend states from the current pose not current states
### What can't you do? When switching a state, you enter the new state and the pose blends from the old state's pose to the new state's pose, however, if you switch state before it is finished ble...
Remscar created a comment on an issue on Facepunch/sbox-issues
> I don't get why you want to use this, this seems really unnecessary. @DevulTj I'm happy to explain why I would want to use this; In my use case I have a generic class which I am utilizing the [...

View on GitHub

MrBrax created a comment on an issue on Facepunch/sbox-issues
![Image](https://github.com/user-attachments/assets/79009a3f-a6d5-40a1-a090-d589f954ca9e) ![Image](https://github.com/user-attachments/assets/b26ee662-9264-434f-b54f-19be666113e6) i don't believ...

View on GitHub

xezno closed an issue on Facepunch/sbox-issues
World Panels don't render anymore when behind meshes
### Describe the bug https://github.com/user-attachments/assets/083757dc-3c50-414a-adf6-62a1d5357f08 Icons are disappearing when not behind anything other than the skybox. A discord user has poin...
badandbest opened an issue on Facepunch/sbox-issues
[ActionGraph] `Sandbox.Achievement` doesn't show its members.
### Describe the bug `Sandbox.Achievement` doesn't show its members. ### To Reproduce 1. Use the `services.achievements.map.get` node to get an achievement. 2. None of the members are visible. !...
badandbest created a comment on an issue on Facepunch/sbox-issues
Looks like OnLoad is fired every time a scene preview is loaded. https://github.com/user-attachments/assets/581cebff-d318-47ed-bc6d-6ec88321a22e And AfterLoad is sitll fired twice when you start ...

View on GitHub

Metapyziks closed an issue on Facepunch/sbox-issues
[ActionGraph] Node parameters don't include descriptions.
### Describe the bug Parameters on an action graph node ignores the `<param/>` descriptions This is a unfortunate because `<param/>` descriptions obviously contain useful documentation.. ### To...
handsomematt created a comment on an issue on Facepunch/sbox-issues
code a component to rotate it how you want

View on GitHub

handsomematt closed an issue on Facepunch/sbox-issues
Option for World Panel to look at the camera only on Y axis
### What can't you do? https://github.com/user-attachments/assets/9e0a11e3-a888-45ac-a1a4-a9aa52a69044 As seen in this example, the icons are rotating when I'm moving the camera up and down. I'd ...
DevulTj created a comment on an issue on Facepunch/sbox-issues
should be good now

View on GitHub

DevulTj closed an issue on Facepunch/sbox-issues
Game upload fails if any files are empty
### Describe the bug I know this issue is a bit stupid, but, I guess a regression occurred. https://github.com/Facepunch/sbox-issues/issues/6167 ### To Reproduce 1. Create an empty file `myfile....
DevulTj closed an issue on Facepunch/sbox-issues
Static RPC's that are on a generic class don't work
### Describe the bug I have a static RPC on a class, which happens to be a generic class. When I call the RPC I get the following error on a client; ``` [Generic] Late bound operations cannot be...
MrBrax created a comment on an issue on Facepunch/sbox-issues
[sbox-dev.log](https://github.com/user-attachments/files/17430578/sbox-dev.log)

View on GitHub

MrBrax opened an issue on Facepunch/sbox-issues
Restored scene/prefab editor tabs on editor launch don't load the newest compiled version from disk
### Describe the bug After pulling git changes and opening the editor, things that were still open from last time haven't been updated to the newest version, closing the tab and reopening the scen...
DevulTj created a comment on an issue on Facepunch/sbox-issues
Edited those pages to include more up to date information, cheers

View on GitHub

DevulTj closed an issue on Facepunch/sbox-issues
Update networking docs regarding supported types
### Location - Might be worth to explicitly mention that game objects, game resources, and components can now be synced. https://docs.facepunch.com/s/sbox-dev/doc/sync-properties-jKFHwTGVgR#h-supp...
DevulTj created a comment on an issue on Facepunch/sbox-issues
I don't get why you want to use this, this seems really unnecessary.

View on GitHub

Load more