Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

Facepunch/sbox-issues

DevulTj created a comment on an issue on Facepunch/sbox-issues
That's a bit of a pain, the only way I think this is possible is if we use a Qt mask but we don't expose any of that - and it's just another thing that crutches us to Qt

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toneo- opened an issue on Facepunch/sbox-issues
Compile toast messages cross screen boundary in dual-monitor setups
### Describe the bug Hold onto your hats, I think we have a showstopper... When you save a file you get a little green "Compile succeeded" popup/toast in the bottom-left corner. On my setup this ...
Gmod4phun created a comment on an issue on Facepunch/sbox-issues
From what Im experiencing, the triggers got a bit busted after the update. It looks like if you disable the motion of a rigidbody while its in the trigger, the trigger will stop firing the Enter/Ex...

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eEight-dev opened an issue on Facepunch/sbox-issues
Unintended behavior with trigger and model collider
### Describe the bug 2 days ago I was able to walk in this trigger multiple times and spawn multiple pistols. Now it seems like even after I exit it for the first time, it still thinks I'm inside ...
eEight-dev opened an issue on Facepunch/sbox-issues
World Panels don't render anymore when behind meshes
### Describe the bug https://github.com/user-attachments/assets/083757dc-3c50-414a-adf6-62a1d5357f08 Icons are disappearing when not behind anything other than the skybox. A discord user has poin...
eEight-dev opened an issue on Facepunch/sbox-issues
Option for World Panel to look at the camera only on Y axis
### What can't you do? https://github.com/user-attachments/assets/9e0a11e3-a888-45ac-a1a4-a9aa52a69044 As seen in this example, the icons are rotating when I'm moving the camera up and down. I'd ...
DevulTj closed an issue on Facepunch/sbox-issues
Group under parent in hierarchy tab
### What can't you do? 1. I want to be able to select a group of objects... ![Image](https://github.com/user-attachments/assets/ce8be452-668a-449c-b562-6d3604f2eacb) 2. Right click one of the sel...
MrBrax created a comment on an issue on Facepunch/sbox-issues
[list_derived_repro.zip](https://github.com/user-attachments/files/17414232/list_derived_repro.zip)

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xezno created a comment on an issue on Facepunch/sbox-issues
Fixed this a while back but we have depth issues with worldpanels that become more apparent here, will track in #6165

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xezno closed an issue on Facepunch/sbox-issues
Adding a filter to the scss of a world panel causes it to render in screen space
### Describe the bug You can see in this video that the damage numbers appear in the world, but when i uncomment the filter in their scss they appear in the top left corner of the screen. https...
DevulTj closed an issue on Facepunch/sbox-issues
Include Score in `Sandbox.Achievement`
### What can't you do? I want to list my achievements in-game but there is no way to get the score. ### How would you like it to work? `myAchievement.Score;` ### What have you tried? The score...
xezno created a comment on an issue on Facepunch/sbox-issues
Everything seems to be fine? ![Image](https://github.com/user-attachments/assets/24285c87-0205-4832-a0dd-82b553d1c05e) ![Image](https://github.com/user-attachments/assets/25f77dca-108e-40fb-9b3e-f...

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DevulTj closed an issue on Facepunch/sbox-issues
Right click -> "Open Component.cs" opens the latest partial .cs rather than the original .cs
### Describe the bug With partial components spanning multiple .cs files, in the Inspector if you attempt to right click and open the Component.cs it will pick the latest partial file instead of t...
xezno closed an issue on Facepunch/sbox-issues
Whitelist System.Int128
### What it is? I'd like to have System.Int128, System.Int128.* whitelisted. ### Why do you need to use this? Int128 is pretty useful for doing big math. It's a little nicer than BigInteger as ...
DevulTj closed an issue on Facepunch/sbox-issues
Asset Browser "Current Project" folder points to Base Library
### Describe the bug In a newly created project, the Current Project folder of under the Special category in the left pane of the Assets Browser shows the contents of the Base Library folder. ![Im...
DevulTj closed an issue on Facepunch/sbox-issues
Project Keybinds not updating
### Describe the bug When creating or updating a keybind in your project it wont be added / updated till you restart the editor. ### To Reproduce 1. Change or Add a new keybinding 2. Try calling...
DevulTj closed an issue on Facepunch/sbox-issues
New input doesn't show up on inspector `InputAction` until restart
### Describe the bug If you add a new input it will not show up in the `[Property, InputAction]` inspector until you do a full restart. ### To Reproduce 1. Create the following property ```csha...
aylaylay created a comment on an issue on Facepunch/sbox-issues
Fixed

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aylaylay closed an issue on Facepunch/sbox-issues
Value cannot be null error
### Describe the bug Value cannot be null. (Parameter 'key') System.ArgumentNullException: Value cannot be null. (Parameter 'key') at System.Collections.Generic.Dictionary`2.FindValue(TKey ke...
garrynewman closed an issue on Facepunch/sbox-issues
Gizmo line thickness doesn't change based on distance from the camera
### Describe the bug Gizmo line thickness doesn't seem to change based on the distance to the camera ![Image](https://github.com/user-attachments/assets/4917fbf7-9d5f-43d0-a937-3e37e43d2967) You ...
aylaylay created a comment on an issue on Facepunch/sbox-issues
Fixed ![Image](https://github.com/user-attachments/assets/9006f734-b5dc-4000-a9da-054cbc9f762c)

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aylaylay closed an issue on Facepunch/sbox-issues
Gizmo text depth gets overridden by solid gizmos
### Describe the bug Solid gizmos like `Gizmo.Draw.SolidBox` draw over gizmo text, For example... ![Image](https://github.com/user-attachments/assets/1b7812e6-494c-47e7-a71a-35f967a4dee8) ![Image...
matekdev created a comment on an issue on Facepunch/sbox-issues
Yeah could be, personally I find it a bit weird to be in screenspace, so feel free to close if this issue if intended.

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aylaylay created a comment on an issue on Facepunch/sbox-issues
I would imagine it's intended to be a screenspace thickness, I could be wrong

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aylaylay created a comment on an issue on Facepunch/sbox-issues
Fixed

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aylaylay closed an issue on Facepunch/sbox-issues
Cannot drag already downloaded model in to scene
### Describe the bug When a model has already been downloaded from the cloud (there will be an icon in the top-right of its thumbnail), you will be unable to click and drag the model from the Asse...
aylaylay created a comment on an issue on Facepunch/sbox-issues
Done https://github.com/user-attachments/assets/524e9654-dddc-494c-b1ab-637be6df65c2

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aylaylay closed an issue on Facepunch/sbox-issues
Dragging anything out of a field doesn't create a new version of it
### Describe the bug This occurs regarding anything, model fields, GameObjects, etc, however I'm going to use prefabs specifically as an example If you drag a prefab onto a scene, the Prefab in t...
aylaylay created a comment on an issue on Facepunch/sbox-issues
Fantastic

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Fortune117 created a comment on an issue on Facepunch/sbox-issues
Seems fixed now! Will reopen if it happens again

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