Ecosyste.ms: Timeline

Browse the timeline of events for every public repo on GitHub. Data updated hourly from GH Archive.

Facepunch/sbox-issues

DevulTj closed an issue on Facepunch/sbox-issues
Group under parent in hierarchy tab
### What can't you do? 1. I want to be able to select a group of objects... ![Image](https://github.com/user-attachments/assets/ce8be452-668a-449c-b562-6d3604f2eacb) 2. Right click one of the sel...
MrBrax created a comment on an issue on Facepunch/sbox-issues
[list_derived_repro.zip](https://github.com/user-attachments/files/17414232/list_derived_repro.zip)

View on GitHub

xezno created a comment on an issue on Facepunch/sbox-issues
Fixed this a while back but we have depth issues with worldpanels that become more apparent here, will track in #6165

View on GitHub

xezno closed an issue on Facepunch/sbox-issues
Adding a filter to the scss of a world panel causes it to render in screen space
### Describe the bug You can see in this video that the damage numbers appear in the world, but when i uncomment the filter in their scss they appear in the top left corner of the screen. https...
DevulTj closed an issue on Facepunch/sbox-issues
Include Score in `Sandbox.Achievement`
### What can't you do? I want to list my achievements in-game but there is no way to get the score. ### How would you like it to work? `myAchievement.Score;` ### What have you tried? The score...
xezno created a comment on an issue on Facepunch/sbox-issues
Everything seems to be fine? ![Image](https://github.com/user-attachments/assets/24285c87-0205-4832-a0dd-82b553d1c05e) ![Image](https://github.com/user-attachments/assets/25f77dca-108e-40fb-9b3e-f...

View on GitHub

DevulTj closed an issue on Facepunch/sbox-issues
Right click -> "Open Component.cs" opens the latest partial .cs rather than the original .cs
### Describe the bug With partial components spanning multiple .cs files, in the Inspector if you attempt to right click and open the Component.cs it will pick the latest partial file instead of t...
xezno closed an issue on Facepunch/sbox-issues
Whitelist System.Int128
### What it is? I'd like to have System.Int128, System.Int128.* whitelisted. ### Why do you need to use this? Int128 is pretty useful for doing big math. It's a little nicer than BigInteger as ...
DevulTj closed an issue on Facepunch/sbox-issues
Asset Browser "Current Project" folder points to Base Library
### Describe the bug In a newly created project, the Current Project folder of under the Special category in the left pane of the Assets Browser shows the contents of the Base Library folder. ![Im...
DevulTj closed an issue on Facepunch/sbox-issues
Project Keybinds not updating
### Describe the bug When creating or updating a keybind in your project it wont be added / updated till you restart the editor. ### To Reproduce 1. Change or Add a new keybinding 2. Try calling...
DevulTj closed an issue on Facepunch/sbox-issues
New input doesn't show up on inspector `InputAction` until restart
### Describe the bug If you add a new input it will not show up in the `[Property, InputAction]` inspector until you do a full restart. ### To Reproduce 1. Create the following property ```csha...
aylaylay created a comment on an issue on Facepunch/sbox-issues
Fixed

View on GitHub

aylaylay closed an issue on Facepunch/sbox-issues
Value cannot be null error
### Describe the bug Value cannot be null. (Parameter 'key') System.ArgumentNullException: Value cannot be null. (Parameter 'key') at System.Collections.Generic.Dictionary`2.FindValue(TKey ke...
garrynewman closed an issue on Facepunch/sbox-issues
Gizmo line thickness doesn't change based on distance from the camera
### Describe the bug Gizmo line thickness doesn't seem to change based on the distance to the camera ![Image](https://github.com/user-attachments/assets/4917fbf7-9d5f-43d0-a937-3e37e43d2967) You ...
aylaylay created a comment on an issue on Facepunch/sbox-issues
Fixed ![Image](https://github.com/user-attachments/assets/9006f734-b5dc-4000-a9da-054cbc9f762c)

View on GitHub

aylaylay closed an issue on Facepunch/sbox-issues
Gizmo text depth gets overridden by solid gizmos
### Describe the bug Solid gizmos like `Gizmo.Draw.SolidBox` draw over gizmo text, For example... ![Image](https://github.com/user-attachments/assets/1b7812e6-494c-47e7-a71a-35f967a4dee8) ![Image...
matekdev created a comment on an issue on Facepunch/sbox-issues
Yeah could be, personally I find it a bit weird to be in screenspace, so feel free to close if this issue if intended.

View on GitHub

aylaylay created a comment on an issue on Facepunch/sbox-issues
I would imagine it's intended to be a screenspace thickness, I could be wrong

View on GitHub

aylaylay created a comment on an issue on Facepunch/sbox-issues
Fixed

View on GitHub

aylaylay closed an issue on Facepunch/sbox-issues
Cannot drag already downloaded model in to scene
### Describe the bug When a model has already been downloaded from the cloud (there will be an icon in the top-right of its thumbnail), you will be unable to click and drag the model from the Asse...
aylaylay created a comment on an issue on Facepunch/sbox-issues
Done https://github.com/user-attachments/assets/524e9654-dddc-494c-b1ab-637be6df65c2

View on GitHub

aylaylay closed an issue on Facepunch/sbox-issues
Dragging anything out of a field doesn't create a new version of it
### Describe the bug This occurs regarding anything, model fields, GameObjects, etc, however I'm going to use prefabs specifically as an example If you drag a prefab onto a scene, the Prefab in t...
aylaylay created a comment on an issue on Facepunch/sbox-issues
Fantastic

View on GitHub

Fortune117 created a comment on an issue on Facepunch/sbox-issues
Seems fixed now! Will reopen if it happens again

View on GitHub

Fortune117 closed an issue on Facepunch/sbox-issues
Crash when adding particle trail renderer
### Describe the bug When I added a particle trail renderer to my effect prefab it leads to hard crash of the engine. ![Image](https://github.com/user-attachments/assets/544fa1e0-8e62-47ad-a378-b...
Fortune117 created a comment on an issue on Facepunch/sbox-issues
This ones been around for a while #5074

View on GitHub

Remscar opened an issue on Facepunch/sbox-issues
Static RPC's that are on a generic class don't work
### Describe the bug I have a static RPC on a class, which happens to be a generic class. When I call the RPC I get the following error on a client; ``` [Generic] Late bound operations cannot be...
johncosfm opened an issue on Facepunch/sbox-issues
Allow creation of 'variables' for buttons inside of prefabs
### What can't you do? Buttons are cool for testing and visualizing stuff in the editor, but if you put stuff into a prefab you lose access to all your buttons. ![Image](https://github.com/user-at...
aylaylay created a comment on an issue on Facepunch/sbox-issues
I wasn't getting a crash but I was getting a main thread assert - I've fixed that so hopefully it also fixes the crash

View on GitHub

ItsNotPaths created a comment on an issue on Facepunch/sbox-issues
> Scenes are not maps and they should not be maps until the foreseeable future. A "new player" should never even really be browsing asset party aside from games, otherwise they're probably looking ...

View on GitHub

Load more